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Ragnar Homsar

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Everything posted by Ragnar Homsar

  1. Oh wait I lied permaban for being a really really shitty poster, as evidenced by your past history! Still, GARBAGE DAY
  2. Hell, probably less. They'd probably make an intro topic for themselves in GBS, asking why they have a Stupid Newbie avatar.
  3. Re: Patin Plays Technic and More. First thing I notice: don't export from Windows Movie Maker. You get that really weird color distortion where everything looks like it's been tainted orange.
  4. GARBAGE DAY You now have 10 minutes before I probate you for a week for sounding like a whiny bitch. Enjoy!!!
  5. You have 30 minutes to not sound like a whiny bitch and actually ask for help using a proper format or you get the ultimate prize, a one-week probation!
  6. Fix your attitude or I'll probate you for a week and junk the topic. On a side note, someone hooked up a Wooden Pipe from Buildcraft to an EE Condenser and has fucked your world pretty much. Use MCEdit to remove the offending entities.
  7. Jesus christ why are you so behind on versions?
  8. IC2's audio code is complete shit and if you don't mute MC sometimes if audio is playing from any IC2 machine you'll stutter unplayably outside of any chunk with IC2 stuff in it.
  9. Wait... the mod you're using redistributes Minecraft.jar? You have 5 minutes to explain why you're not pirating Minecraft before I force you to .
  10. The bug is that sometimes CT2 will give you back items that were supposed to be used up in crafting. It's either live with your players being able to dupe items or disable CT2. Also, any "lock recipe" Bukkit plugins won't work with CT2.
  11. Except it's not a problem with just Wooden pipes, it's a problem with Wooden Pipes hooked up to an EE Condenser. Note how the Exception refers to both PipeItemsWood and ee.TileCondenser. Wooden Pipes are fine otherwise. I'd recommend just disabling the Condenser if this is going to become a huge issue.
  12. Yeah. Bit of explanation though: the bug only happens when nothing is in the Condenser's target slot (the thing in the top right that designates what it should make). If something's in that slot the bug won't trigger.
  13. This is the skin I made and have used since around September, I think. I based the clothing for the skin off of a picture of Humphrey Bogart in a detective movie, but the head was something I did on my own. I also did a skin for a friend who wanted a One Piece character post-timeskip or something (never watched One Piece so heck if I know what she meant). She said no skins of the character post-timeskip existed and so she asked me to make one. The result was this: Smug face was her idea.
  14. I'm experiencing this bug with Equivalent Exchange blocks too. Seems to be a random error.
  15. Re: Turtles won't dig. I think the issue here is that ComputerCraft doesn't have permissions to begin with. Do Turtles work in SSP?
  16. Make sure both your Java Runtime and .NET Runtime are up to date.
  17. Sounds like this isn't an issue with Tekkit. Does this happen with other games? If not, do you get polygon artifacts? If so, your graphics card is probably on the fritz (overheating) and/or possibly close to death.
  18. The bug happens if you don't have anything in the Condenser's top left production slot, so as long as you have something there it shouldn't throw an NPE. RedPower's pneumatic tubes don't blow up if faced with that situation though.
  19. Someone hooked up a wooden pipe to a Condenser. This is a known bug and unless you remove either of the offenders your world's fucked.
  20. Quit bumping topics more than a day old. I've told you this before.
  21. I will never get over it because it's apparently a known issue that that causes any world with any type of Fire in it, BTW or not, to crash upon loading if you turn off BTW.
  22. http://forums.technicpack.net/index.php/topic,2834.0.html
  23. Because his coding is absolute shit (I cannot and will never get over hardcoding his Hibachi into the fucking core Fire class) and is a gigantic drama queen and hates Technic.
  24. Most of the mods in Technic are Forge-dependent, so yes, Forge is included. Adding mods is probably a lot more difficult because the pack has, like, 7 block IDs left.
  25. This topic has been moved to The Whale Box. [iurl]http://forums.technicpack.net/index.php?topic=3819.0[/iurl]
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