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Everything posted by Dash16
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Pulverizers and Macerators grind ores into dust, to double your output. 1 iron ore = 2 pulverized iron dust = 2 smelted ingots.
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Are you placing at least two landmarks with the same y axis, and the same x or z axis? If your quarry is a square, and your landmarks make up the corners, you need to have them all on the same y coordinate, and the lasers won't fire until you have at least 2 down.
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This forum is for the 1.0.6 version, that's what I'm playing.
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I've found they work best if the stick part of the landmark is pointing down. When they are sideways, the red laser doesn't always fire between them.
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Sphax Pure BD Craft for newest Tekkit?
Dash16 replied to Joseph Kenneson's topic in Tekkit Discussion
I just checked the official download page for patches to Sphax and it is still only listing Tekkit Classic and Tekkit Lite. There are unofficial packs out there, and a large community on the Sphax boards who have submitted textures for the various mods included in Tekkit. Nothing official, but you could download the different mods and build your own solution. Kinda sucks, but until someone steps up and puts together an official patch for Sphax to include all the textures for mods included in Tekkit, it's a DIY solution. -
You could create a Mystcraft Age with dense ores. Still trying to figure out Mystcraft myself, so I won't be much help there.
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One other Terminal command: This will tell us if the symlink is pointing at the right VM. On a working system, it should point to . I suspect on your system it is pointing to Internet Plug-Ins, which should be an easy enough fix if so.
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It occurs to me that your path might be invoking the Java 7 web plugin path as opposed to the JRE in /usr/bin. Try running this command in Terminal to confirm if Java 7 JRE is actually installed as the system default: Also, run this: That will tell you the path your system is using.
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Yeesh, it looks like you did upgrade your Java runtime to Java 7. FYI, the java runtime offered by Apple is only version 6, so at some point it looks like you must have manually upgraded to the 7 runtime. I'll look into it, there should be a way to go back without erasing the system and reinstalling.
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What version of OS X are you running? Also, you probably already have Java 6 installed, open /Applications/Utilities/Terminal.app and type: java -version For some reason the TechnicLaumcher.jar is falsely identifying the Java 7 WEB plugin as the version of the Java RUNTIME. They are not the same, and I've noticed that same error myself on at least 4 different Macs. Persistence is the key, quit the launcher and run it again. Eventually it will stop pestering you and work fine, has for me.
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Well, I guess I have my workaround, but I was hoping to get an official response from the team. It's kind of a web thing, so maybe SCT knows?
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I believe that is a feature of MPS, all of the energy for your suit is interlinked. If you run out of power in your helmet, for example, other pieces of armor will supply power to the helmet so it continues to function even though it's internal reserves are spent.
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Disabling endermen from picking up blocks
Dash16 replied to Bullzeye2448's topic in Tekkit Discussion
Op command: Source: http://www.minecraftwiki.net/wiki/Commands -
All of the micro blocks were pulled from NEI, but still exist as recipes. I believe you can enabled the recipes if you need to see how to make a specific micro block.
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Thanks all, export bus to drain from the ME network works well, as long as the Storage bus isn't connected to pipe it all back in! Should be working out well now. I freaking love AE.
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Hmm. Think I'll need to rework my quarry input then, I've got it going into an ME Chest via Item Tesseract. I suppose I could switch that over to an ME Interface instead, then just use the Storage bus. Thanks!
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I've got a quarry setup that feeds into my ME network, but I want to export all cobble mined to a MFR Deep Storage Unit. I configured an ME Export Bus to export stacks of Cobble to the DSU, which works, but I want to be able to still see the contents of the DSU on my network. I connected an ME Storage Bus to the DSU, and now whenever stacks of cobble are exported, the Storage Bus Imports them right back into the ME Storage out of the DSU. It's looping, the network sees the cobble as part of its network, so it exports the cobble back to the DSU, then loops and exports it again. Is there a way to store items in the DSU but only have them imported when requested by pulling from inventory? Do I need a fuzzy bus, or change the configuration options on a precision bus somehow?
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Converting tekkit classic map/world to Tekkit?
Dash16 replied to cdoublejj's topic in Tekkit Discussion
Bwahahahaha! Thanks Obama Kakermix. -
I run a MineOS CRUX installation and I'd like to be able to create a profile for the latest Tekkit release. For those of you not familiar with MineOS CRUX, its a Linux build optimized for running a minecraft server. You can create profiles to have multiple servers running simultaneously on different ports, and configure those profiles to use vanilla, bukkit, or any number of custom mod platforms. The profiles can even update the installation to the latest version, provided that the .ZIP file containing the server files is updated. My problem with Tekkit is the server .ZIP file's name contains the version number in it. I have to hard code the server zip as a variable in the profile, so once Tekkit server is updated to 1.0.7 or 1.1, a new .ZIP file will exist and my profile won't know about it. I could manually fix this by pointing the profile at a locally hosted ZIP with a base name like "TekkitServer.ZIP" and whenever a new release is out, download that new release to my local mirror and rename it to the name the profile uses, but was hoping this was already done serverside. I know some mod developers have a "latest" version of their plugin/mod/whatever, that is identical to the versioned direct download. Does such a file exist for Tekkit, or is the only server release something like http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.0.6.zip ?
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Gotta say, this is the best topic title I've read in a long time.
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Yeah plow, when will they be released? :D
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Which modular powersuits modules do you guys use?
Dash16 replied to Euphoreich's topic in Tekkit Discussion
I'm a fan of night vision. Seeing the bottom of the ocean, navigating the Nether more easily without turning the gamma way up, and not ever having to place a torch again except for in my house (actually, Lux Capacitor for that) makes me all warm and fuzzy inside. Course, no torches makes caving a bit more dangerous, as mobs keep spawning, but I'm usually moving much quicker now through caves thanks to my over clocked pickaxe upgrade for the power tool. OH! And the railgun is AWESOME. Helps to have a ton of iron plating and heat plating to weigh you down to prevent recoil. Unless you want to use it to fly, which you can do quite well by repeatedly firing down at a 45°angle. Make sure you are over a large body of water, for when the inevitable overheating occurs a quick splashdown can put out the fire and cool you quicker. -
A few suggestions and improvements for the new tekkit
Dash16 replied to akhayo's topic in Tekkit Discussion
Hmm, wonder why that was turned off? -
Oh and thanks for the compliment King Lemming. Although I now realize I left out the redstone inside the conduits, so they look like Energy Conduits before they've been Liquid Transposerized with Molten Redstone. Fail. :(
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Actually, if the energy were being stored in a cell, then removed from that cell, a 5% loss would be incurred. Distance isn't a factor in my layout, the number of times energy was taken out of a block and put into a conduit was. … which negates the 5% confusion completely. Thanks! A parallel setup still has the benefit of increased MJ output, so I'm still going with that. The Thermal Expansion Wiki should probably be edited to reflect that using conduits doesn't impose an energy loss. At the moment, it reads: