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Everything posted by Dash16
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Sure enough, replaced the minecraft_server.jar with the 1.5.2 version from minecraft.net, and it launches fine. You guys have got the wrong version of the server bundled with your download.
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Title: Severe FML error in 1.1.0 server Version: 1_1_0 OS: OS X 10.8.3 Java Version: 1.6.0_45 Description of Problem: I downloaded the Tekkit 1.1.0 server file from http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.1.0.zip, extracted the archive then ran the launch.sh script. The server fails to start, giving a ForgeModLoader error. Error Messages: 2013-06-03 20:16:14 [sEVERE] [ForgeModLoader] This version of FML is built for Minecraft 1.5.2, we have detected Minecraft 1.5.1 in your minecraft jar file 2013-06-03 20:16:14 [iNFO] [sTDOUT] A CRITICAL PROBLEM OCCURED INITIALIZING MINECRAFT - LIKELY YOU HAVE AN INCORRECT VERSION FOR THIS FML Error Log: 2013-06-03 20:16:10 [iNFO] [ForgeModLoader] Forge Mod Loader version 5.2.12.716 for Minecraft 1.5.2 loading 2013-06-03 20:16:10 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.6.0_45, running on Mac OS X:x86_64:10.8.3, installed at /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home 2013-06-03 20:16:10 [WARNING] [ForgeModLoader] The coremod cofh.asm.CoFHPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:10 [WARNING] [ForgeModLoader] The coremod codechicken.core.asm.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:10 [WARNING] [ForgeModLoader] The coremod micdoodle8.mods.galacticraft.asm.GalacticraftPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:11 [WARNING] [ForgeModLoader] The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:11 [WARNING] [ForgeModLoader] The coremod bspkrs.treecapitator.fml.asm.TreeCapitatorCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:11 [WARNING] [ForgeModLoader] The coremod mods.immibis.microblocks.coremod.MicroblocksCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2013-06-03 20:16:11 [iNFO] [Galacticraft] 1.5.2 2013-06-03 20:16:11 [iNFO] [Galacticraft] [GCCoreTransformer]: Registered Transformer ormer 2013-06-03 20:16:11 [iNFO] [Galacticraft] 1.5.2 2013-06-03 20:16:11 [iNFO] [sTDOUT] Adding Accesstransformer map: pcc_at.cfg 2013-06-03 20:16:12 [sEVERE] [ForgeModLoader] FML appears to be missing any signature data. This is not a good thing 2013-06-03 20:16:12 [iNFO] [sTDOUT] Adding Accesstransformer map: codechickencore_at.cfg 2013-06-03 20:16:13 [iNFO] [sTDOUT] Adding AccessTransformer: chickenchunks_at.cfg 2013-06-03 20:16:13 [iNFO] [sTDOUT] Adding Accesstransformer map: temp.dat 2013-06-03 20:16:13 [iNFO] [Galacticraft] [GCCoreTransformer]: Patching game... 2013-06-03 20:16:13 [iNFO] [Galacticraft] [GCCoreTransformer]: Patching game... 2013-06-03 20:16:13 [iNFO] [sTDOUT] Adding Accesstransformer map: nei_at.cfg 2013-06-03 20:16:14 [sEVERE] [ForgeModLoader] This version of FML is built for Minecraft 1.5.2, we have detected Minecraft 1.5.1 in your minecraft jar file 2013-06-03 20:16:14 [iNFO] [sTDOUT] A CRITICAL PROBLEM OCCURED INITIALIZING MINECRAFT - LIKELY YOU HAVE AN INCORRECT VERSION FOR THIS FML 2013-06-03 20:16:14 [iNFO] [sTDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192) 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.java:147) 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelauncher.java:45) 2013-06-03 20:16:14 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1365) 2013-06-03 20:16:14 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:332) 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172) 2013-06-03 20:16:14 [iNFO] [sTDERR] ... 3 more 2013-06-03 20:16:14 [iNFO] [sTDERR] Caused by: java.lang.reflect.InvocationTargetException 2013-06-03 20:16:14 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-06-03 20:16:14 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) 2013-06-03 20:16:14 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) 2013-06-03 20:16:14 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Method.java:597) 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:324) 2013-06-03 20:16:14 [iNFO] [sTDERR] ... 4 more 2013-06-03 20:16:14 [iNFO] [sTDERR] Caused by: cpw.mods.fml.common.LoaderException 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.<init>(Loader.java:186) 2013-06-03 20:16:14 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.instance(Loader.java:161) 2013-06-03 20:16:14 [iNFO] [sTDERR] ... 9 more
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Hrm, gotta give that a try. No need for a planter or fertilizer, but I assume you need to process the pumpkins and melons into seeds first somehow.
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All I can say is try removing the entire ~/Library/Application Support/technic folder, launch the jar file again and have all the files redownload.
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Looks like you've got java 6, so it's not that.
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Wrong forum. Right Forum: http://forums.technicpack.net/forums/tekkit-servers.87/
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Open /Applications/Utilities/Terminal.app, type: java -version I noticed this weekend that mine was doing this same thing with the java 7 JDK installed, had to remove it.
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So, is this the update that brings minecraft up to 1.5.2?
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I arranged the [[Minium_Stone#Transmutations|Minium Stone transmutation recipes]] into a wiki formatted table. Figured I might as well use the language, even if it is a bit strange when compared to HTML at times. See http://www.mediawiki.org/wiki/Help:Tables for more information about formatting tables. Also, I think I might have a problem. The first step is admitting that problem, right?
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Whew. Applied Energistics is... nearly done. I've at least created all the pages for the blocks and items, filled in all the crafting recipes, and more or less entered information into almost all of the pages. I need a break.
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Not at all! For a while I was trying to figure out how to thread water pipes and lava pipes around my ME Molecular Assembler Chamber to make it look like it was water cooled, or piping heat away from it purely for effect. You gotta give yourself a project or else things tend to get stale.
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Moon bases and Space stations are useless now because
Dash16 replied to Spoonman's topic in Tekkit Discussion
Watson has a point. Harvesters and Planters, if used correctly can resolve this issue. You obviously don't want them running all the time, only when the trees leaves have been depleted. I don't know how long it takes the leaves to decay when the Oxygen Collector is running, but lets just say it takes 10 minutes. You need to program the Harvester to run every 10 minutes to clear the logs, so the Planter can plant new saplings, then the fertilizer can insta-grow them. It will take more than just MFR for the solution, as there isn't an interface on the Harvester directly to delay harvests every 10 minutes, but get creative I'm sure you'll figure something out. Honestly, this is why I LIKE the new Tekkit. Instead of fire and forget systems, you have to use multiple mods to accomplish something. AE + TE owns me at the moment, but it sounds like ComputerCraft + MFR + Galacticraft will serve here. BTW Spoonman, this isn't a place to make suggestions for the developers. Go to the source of the mod, not the team that packages all the mods together, with your criticism or suggestions. -
What kind of engine? Redstone engines have minimal power, they really only work to power Buildcraft tubes. Stirling engines are better, make sure they have fuel and a redstone signal to turn them on.
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Is there something like the condesor in this tekkit
Dash16 replied to devils2012's topic in Tekkit Discussion
No. P.S. No. -
Apparently someone hid them, they are still part of the page but commented out until a new section is written. Edit the Tekkit page and you'll see them at the bottom.
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Weird lighting with newest Tekkit/Tekkit Server?
Dash16 replied to Boo Reeves's topic in Tekkit Discussion
That's Void Fog, notice you are at the bottom of the world with bedrock? I have noticed some oddities with Void Fog, even with nightvision on the visibility seems to drop drastically. Not all areas on the bedrock are affected by it, I can't figure out myself what is causing it to act in this way. -
Didja scroll to the bottom of that page and read the guide for how to do things in the new Tekkit that were previously accomplished in IC2/RP2?
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http://wiki.technicpack.net/Tekkit
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You. You're my hero. Not the hero that we deserve, but the hero we need. Keep on modding King Lemming. :D
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Thanks to whoever added the version numbers on the modlist page, I updated it to look more like Big Dig's formatting and included the mod author(s).
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Well, the wiki language is sort of like coding. You have to close statements with special characters, lots of bracket [] and curly bracket {} so I could see why someone might consider it something like coding.
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AE doesn't generate something from nothing, like EE2 could. Once you had the ability to condense any material from simply light, it was trivial to setup huge factories churning out thousands of mats with no effort at all. AE at least requires that you put something into the system, and that you continue to replenish resources through other means. Sure, you can 'teach' your crafting computer to make even very complicated machines, but you still have to put a lot of thought into how the pieces fit together and give it resources to use.
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This happened to me once, but I had a fun/interesting time getting back. I took off all my MPS armor except the power tool, then used the recoil from my railgun as a form of propulsion. Apparently MPS armor still acts as a heat sink even if you don't have it equipped, but the added weight doesn't exist. Railgun propelled me hundreds of blocks at a time, I just pointed my back at the home waypoint and kept firing. Every once in a while I would splash down into the ocean to more quickly cool my beat buildup, then resumed firing. I made it home without having to resort to teleport cheating.
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Produce Rocket Fuel, fly to the moon.
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This typically means the server's resources are constrained in some way. Could be processor, memory or disk I/O. You need to start investigating available resources, depending on the server's OS there are different ways to go about this. Might also be a bandwidth issue, what kind of upload/download do you get? How many players connected at any given time?