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gotyaoi

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Everything posted by gotyaoi

  1. Yeah, doesn't sound that crazy. Sort of, you have to transmute something from something like itself. Interesting possibility.
  2. A little much to ask, yes. I see you're new here, and while on other forums, that might be license to screw up a little, here, it's license for us to criticize you for not reading the rules. Particularly the ones regarding what this part of the forum is for. Now before I answer your question(and it really has a very simple answer), I have a new one of my own for you. Now that you apparently know this is the wrong place to put this, why are you still posting here, continuing to ask? A bit daft if you ask me.
  3. First, why on earth did you decide that this was the correct place to ask this? You should have posted in the server op subforum, where you would probably have been laughed at for such a silly question.
  4. How are you cabling this? Have you taken EU loss over distance into account?
  5. Nothing being described here is impossible. I may look into it this weekend.
  6. Um... we got new ones you know, from a different mod.
  7. Sure, lets take a look at the math of that for a moment. First, the average amount of ores per chunk. I'm ignoring other resources since things like stone are practically infinite or renewable and no one really cares about them anyway. Coal: 163 per chunk(this estimate is conservative, I didn't include mountains) Iron: 98 per chunk(same as coal, but there's only a bit more above sea level, so this is closer to the true amount) redstone: 122 per chunk(there may be more, as I assumed that each would drop four only. They sometimes drop 5) lapis: 15 per chunk(same as redstone, I assumed 4, they go up to 8) gold: 7 per chunk diamond: 3 per chunk. Now the border. lets say something restrictive like 3000 blocks in any direction. I'm going to assume square borders, as it's easier, but round would have even more chunks. so 6000 x 6000 blocks total area, or 375 chunks by 375 chunks. Multiplying, we get 140,625 chunks. So on average... 22,921,875 coal. I think we're safe there. 13,781,250 iron. Still doing well. 17,156,250 redstone. Even given the way IC2 eats the stuff, we're probably ok. 2,109,375 lapis. Oh yeah, we sure go through lapis more than fast enough to use that, right? 984,375 gold. Even though we have more uses for it than vanilla... nearly one million blocks of the stuff. And now the bit that everyone cares about, diamonds. 421,875 diamonds. Seriously. If we didn't have EE, what even would we use so many of the damn things for? And that's for a mere 375 chunk edge side. for every chunk you increase that by, you get (newedgesize*2) - 1 more chunks. For example, going to 376 would get you 751 more chunks. over 2000 more diamonds. So yeah, even with borders...
  8. Wait, so you're saying you're running on such a toaster that it takes 15 seconds to load the launcher? God, I'd hate to see what a Karthus ult looks like on your screen.
  9. But... No resource is really finite. It's an infinite world game. All you have to do is walk a few more steps and you've got 16 more pristine chunks. And if you don't feel like walking, we have mystcraft, where you can create worlds simply for the purpose of stripping them to bedrock.
  10. Friend, we do this for fun, in our spare time. That is, generally when we're not at our normal job. You're offering money to make a ridiculously involved mod. Personally, the concept doesn't really interest me (ie. it wouldn't be very fun for me to make), and I don't really need the money, so even offering to pay doesn't really make it worth my while. Just my personal feelings on it.
  11. Putting aside if I agree with either side of this argument(I don't, by the way. I've seen none of these videos or comments), that's a hell of an ultimatum slowpoke, and regardless of if you feel this argument is going anywhere, is a pretty shoddy way to remove yourself from it. "If you continue to hold your position, you will have single-handedly ruined everything for everyone." I may not agree with you, you may not agree with me, we both may not agree with Lothos, but at least we can argue civilly, if the other thread has proved anything. And Jay? already pointed out everything I might say to Lothos on the subject. Bring on the tinfoil hats!
  12. gotyaoi

    REQUESTS

    But... we're not really nice to new people here. That's sort of the opposite of what we are. Anways, to quote from the first page: That last bit of emphasis is mine. Even were you to assume that this forum is for requesting mods to be included in the pack, that line should have given you pause. As a general tip, saying that English is not your first language might earn you some leniency from certain people if you say it beforehand. As the closing part of your argument, after having been shown to be wrong on your other points, it's less than effective.
  13. Agreed Killer, my robot parents assure me I'm not adopted, and everyone knows computers are incapable of lying.
  14. pastebin the code you're trying?
  15. So... put another way, they pay .4 cents per click? Is that what you're saying?
  16. Hmm, had a chance to give it a try this evening after all. unfortunately, adding it to my custom renderer not only made my blocks completely opaque, but did the same for all other alpha rendered blocks. Very strange. I looked up a little bit on openGL, and apparently when using that technique, it's important to be able to control the order that things render in, so maybe that's what's messing up? Edit: Did a little more testing, and it appears that it only causes every other transparent block to go opaque if it's set to the alpha render pass. If I set it to the normal pass, my block is still opaque, but everything else is fine. *shrug* I'll keep playing around with it perhaps. Edit2: There is also the possibility that this is related to my graphics card, as I'm under the impression that that has a lot to do with how well openGL stuff works, and mine isn't exactly the newest. Edit3: Ok, new discovery, apparently the thing that was causing everything to be opaque was disabling blending at the end of my function. Blending appears to be enabled and disable at other parts of the code, so I was doing something it didn't expect. Edit4: So, if the only openGL things I do in my render function is enable blending and set the blend function near the beginning, then you can see my panes through each other, but you can see nothing else besides the horizon.
  17. Well, computer graphics aren't exactly my specialty, and I won't be able to work on it today, but I'll give it a shot. @Peter Griffin, if you're getting the multiple item errors in server play, I think that should be fixed in the next release.
  18. Ok, so a few notes on terminology. What you're doing is called a base-class edit, modifying one of the included classes. For most people, they would have to open up their bukkit jar and drop your modified file in. When using the technic launcher however, they could just put it in modpack.jar, and it would override the base one. If you create a mod by changing a file in the tekkit jar, this edit will not be compatible with the normal SMP server jar or the normal minecraft jar. tekkit is based on bukkit(another type of minecraft server), which uses different name for most things. There are several mods which exist to enable you to mod minecraft without editing base classes. Specifically Modloader and FML. There's another useful one called Forge. If you use Forge, might as well use FML, as they come together. If you don't use forge, Modloader is fine. As there is plenty of documentation on these floating around, I'll leave you to it.
  19. Well, first, you don't distribute the entire jar, just the files that you changed. Then you host it on mediafire or dropbox or whatever is most convenient for you and post links. In all likelihood, it won't be an option in the launcher, as what goes in there is up to the admins.
  20. Hmm... I think I see the problem here. There is a distinct lack of progress bars. How on earth are we supposed to get anything done if there's not a progress bar telling us how close we are to hacking the gibson?
  21. Have you tried running your mod while still in eclipse. There's the green "Run" button up in the top left. If it still crashes, there will be a bunch of info in the eclipse console window, down near the bottom, that should prove useful. You could also redirect the output from minecraft to a text file. http://www.minecraftwiki.net/wiki/Crash If we figure out where exactly it's crashing, debugging becomes easier.
  22. There are some difficulties involved. Since tekkit uses the bukkit server, the steps to make a mod are a bit different than normal. there are some uswful resources over at http://mcportcentral.co.za I can explain more later, but phone keyboards are not my forte.
  23. Well, it frustrates us when people ask the same misplaced questions over and over. To actually answer their question might give them the impression that they had done something right. Then they might try and do it again, which is not what we want.
  24. Anal retentive, I assume. Shorthand for wanting to control things.
  25. When you say minor bugs, please let me know what they are, so I can work on fixing them.
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