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TehTub

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Everything posted by TehTub

  1. Sorry about the late reply. Accepted. Have fun. Try not to explore too far from spawn (7k+ blocks) there is no hard limit for now but one will be implemented should excessive filesize become an issue. Also as a general rule, if you're asked to stop doing something, its wise to do so. Otherwise have fun and enjoy your time.
  2. Hey guys, Wanted to let you know I'll be going on a little break for a bit. You can still contact me via PM or Steam should any issues arrise with the server. Likewise I'll still be working on the next update for the pack, I just wont be in game much. Any questions or issues you have feel free to contact me with. Otherwise have fun y'all.
  3. Hey guys, Update is finished, server should be up shortly. Change log is on the pack page but the Gist of it is: Updated Minefactory Reloaded and Project Red Added WAILA They finally addressed the bug I was worried about in WAILA so it's added client-side by default now. If you don't like it just delete it or append .disabled to the zip in your mods folder. Like wise I'd like to remind everyone to turn off your machines before you log out, this recent issue was caused by harvesters running when chunks unload. There are A-LOT of ways you can turn off your machines before you log out, don't rely on the chunk providing power to unload and do it for you. I wont give any more warnings I'll just start regenning chunks that cause these crashes.
  4. Hey guys, The server will be down until I can push an update to the pack. I wanted to wait until I had time to update everything that's been released since 2.0.0 but issues have arisen that mandate a rather hasty patch. I'll do my best to test the change but it's 6am and I'm bushed so try to limit anything new you build. I'll try to get the server up before I fall asleep but if I do pass out before then we'll be back up around 2pm EST or so hopefully.. Likewise I'd like to remind everyone that you can contact me faster via Steam then you can via PM. If you don't have my steam name just message me and I'll throw you my profile link.
  5. Accepted, have fun. I'm not sure if the first post has been updated with the changes we've made in the 2.0 version of the pack/server so I'll give you a heads up. Chunkloaders turn themselves off after 10 minutes of you logging out, so design any builds with cutoff switches in mind. Upgrade to an Ender Quarry as soon as you have the material and infastructure to do so. Refrain from extrememly complex builds, we had a major issue with a lot of Tile Entities that resulted in the old world needing reset. Otherwise have fun, build stuff and enjoy. Any questions or comments can be directed to me or any other staff (Mod or Admin tag in game) via PM here or /mail in game.
  6. Quite, sorry about that guys. Between 12 and 2 PM today Spigot released a patch for one of its dependency files which caused any server running Spigot, MCPC or any variation built from that to crash. Thanks to the MCPC Dev team it was fixed within minutes, but I was on an errand and couldn't fix the server personally untill I got home at 6PM. Anyway, it had nothing to do with our pack, or our server specfically (in fact all servers running MCPC were experienceing it) so everythings fine there. Regardless I apologize for the downtime. I'll see y'all online =P.
  7. So we're back, sorry bout that. Like I said if you have or find any Sacred Rubber Saplings in a chest or what not destroy them, do not plant them. Aside from that have fun y'all.
  8. So while I'm uploading the world file I figured I'd let y'all know whats up. Sacred Rubber Saplings have been disabled, any one who has one in a chest or inventory please destroy them in what ever way you see fit. They make some super awesome trees but they also destroy the server. Sacred Oak Saplings are fine. Just not Rubber ones. Anyway, the upload will take at-least an hour. Find something to do in the mean time. I'll post once the server is up again.
  9. Little sparse, usually perfer applicants to elaborate a bit, more effort = more determination but since you're being referred by another member we'll let it slide. Have fun, follow the rules, bigger is not better and such..
  10. You can explore. The issue is when people go 15K blocks from spawn in every direction. There's nothing new going to pop up further out. That comes back to the "Use common sense, Only build what you need, bigger is not better." thing.
  11. Cause all old warps were wiped with the Player inventories. No one, The server itself probably never crashed as there are no crash log or anything major in the Server log. I've noticed Mojangs auth/session servers have been wonky recently, showing us as offline when we're actually up. Anyway I'll be taking a walk then I'll be on today... See Y'all soon.
  12. Pack Updated. Server started. We're good to go. NOTES: A few things have changed: The end portals are sealed. Wait for the End event like normal. Chunkloaders are limited now. 45 Chunks total per player, maximum of 9 chunks to one loader. Chunkloaders will unload 10 minutes after you log out. They will no longer keep chunks loaded while you're offline. Mining age has not been generated yet. Please try to get an EnderQuarry to replace your BC quarries ASAP when it is generated. Remember Bigger is not Better. Build only what you need. I don't want a repeat of the last world. Have fun, I'll have a full change log up on the Pack page as soon as I can. Remember, first starts are prone to needing restarts to get the little things, hopefully there will be few or none. As always, send me any crash logs you get. See you on the new map. Oh Old map link: https://drive.google.com/file/d/0B4pUiBYHfc6pWS11S2h6NjBsekU/edit?usp=sharing
  13. Hey all, So with Friday just over the horizon I wanted to give you some basic info about the event and transition. Event will start at 8PM EST as announced. If you can't make it due to other things no worries. Its just a fun little farewell for this map. We'll have a fireworks show once most people who will be coming have logged in and are ready. The fireworks show should last about 4 and a half minutes. After that, we'll have some fun, anyone willing to donate their bases for massive destruction will not be disappointed. Finally we'll finish off the map with a nice memorable bang. Directly afterwards the server will be stopped and I'll start preparing for the transition. I have already uploaded a copy of the world from the 11th that you guys can download if you want. I'll release the link once the server is being transferred. I picked the 11th instead of more recent since that was when I announced the move and so you wont have any surprises in the world that may cause random devastating explosions. Anyway, I hope to see you all at the event, be sure to come early so you don't miss Nen's show as-well. We'll see all of you on the next map. I cant wait to build a new base and I'm sure we'll all see some awesome places thanks to the new mods and Biomes O Plenty.
  14. So, while building the new spawn I came up with an Idea for a back story on the move. If you don't care, don't read the spoiler below. If you want some insight on why spawn is being built the way it is, and would like to read some novice fiction read below. I should clarify (and remember how to tell time), the official date and time of the update will be SATURDAY the 15th at 12:01AM - 6:00AM. I keep forgetting others don't run on my time system of "Its not tomorrow until I go to sleep". You guys might want to be on at about 8-9PM EST on Friday though, as I have something interesting to do as a sort of "farewell" to the current map. I'll see Y'all around.
  15. Again, this is AFTER we go to the live server yes? Because spawn itself will be very minimal. Any player structures will wait until it has been released to everyone and even then spawn itself will remain minimal. Aside from that, more power to you, have fun. I'd keep your design decisions loose though until the server is live and the official change log has been released as there are a few changes I've made between the current version and 2.0.01.
  16. I hope you mean you want your base to be "friggen huge" and near spawn. Cause we've pretty much already decided that the new spawn will be smaller then usual. Anyway, for those of you who contacted me about testing the "last" update on the DEV server, you can now access the updated pack and Dev server as-well again. We'll be building spawn and making any changes needed throughout the week and pushing it live to the main server on Friday as scheduled. NOTES TO PEOPLE WHO JOIN WITH THE DEV PACK: Do not start building bases. Everyone starts at the same time when its released live on the main server. Ask before you build anything for spawn. We're going minimalist so we pretty much have a design in mind already. If I start seeing bases pop up, or people mining I'll be very upset. And you'll not like me when I'm upset. *Insert Hulk face here*
  17. Its fixed now. Or should be at-least. For future reference, I suggest using Export busses for moving items into furnaces, especially if you already have an ME interface right beside where it needs to go, rather then using Item Ducts/Conduits.
  18. Not this update no. Unless you're willing to wait another 3-4 weeks for me to completely test everything, again. I've already performed and completed the testing for Project Red, BOP and Extra Bee's, I haven't done the same for Thaumcraft.
  19. Indeed he has, and recently too. I suppose I'll look into it now. Thanks for the heads up.
  20. The first portion is Redstone Arsenal, and I had already thought of adding it but it depends on testing. Natura will not be added for two reasons, I hate heat scar spiders, and the last mod pack we had it in (Big Dig) it crashed the server more then anything else, whether that was just a buggy build or what IDK but I want to avoid as many problems as possible. Also I think I've explained my reasons for not adding Mechworks enough so I wont repeat my reasons, but it wont be added either. RiM looks nice, and I'd love to have frames (only a couple people remember my Mobile Miner from Big Dig and no one remembers my retractable mountain side from Tekkit Classic) but I really don't like some of the issues being reported on various threads/Githubs that's being caused or enhanced by it. Again for stability it wont be added. Before this disscussion turns into a "Add this mod" thing, I'd like to just keep discussion on the fact at hand, Peoples feelings on regening the world. Future mod additions (that I havn't already done extensive testing on) can be considered after this is all sorted out.
  21. I'll have to take a look at how our economy pligin stores its data but it should be maintained through any transition. I'd also love to add ThaumCraft or Portal Gun, but the licenses on those mods prevents me from doing so. Also the last 2 updates were supposed to have Balkons installed, but each time there was an issue with incompatibility which I don't think has been addressed yet.
  22. The server isn't white listed though. They can join and look around spawn, talk to people who are online and such. However applications are needed for build privileges and access to the economy and such. I believe that's grey listing, and IIRC our thread was tagged as such. Of course feel free to correct me. I've never been a big part of those administration duties.
  23. I'd like to clear a few things up. BOP will be installed IF we do a world reset as-well, it was late and I forgot to add that. Downtime will be nil, that's why I've posted this a full week early. We'll do like we did with the initial move to the mod-pack, build Spawn and such on the dev-server and move over to the main one once everything is set. Likewise the update is only tentatively scheduled for the 14th, a-lot can change in a week so It may be pushed further back.. I'd like to see more people opinions on the matter then the 4 that have posted, so If you see someone on, point them here so their voice can be heard.
  24. Hey guys. As most of you should know we've been testing the next update of the mod-pack. Testing is over, its ready (and has been for awhile now). Right now I'd update the pack however theres a light issue with the world. I've tweaked every setting I can. Eliminated as many sources of lag as possible and even done some back end optimizations and the server resources are still burning up at the speed of sound. So, what can we do about it? Well, we have two options. 1. Update and keep going as long as we can until we're completely forced to regenerate the world. 2. Regen the world while we update, which will allow us to add 2 mods that I've been wanting to add but avoiding due to world gen. (Extra Bees and Project Red.) Both have pro's and con's but the basics are, if we go with option 1, you guys will need to do everything you can to not build super laggy stuff* and will need to be prepared for much more frequent (and probably automated) server restarts. With option 2, we lose everything but gain a clean slate. Old, unused builds will be gone, and hopefully we can avoid some issues we've encountered since the map was generated (like buildings made entirely of EnderIO Facades dragging TPS into hell and giant Openblock tanks). You also gain 2 of the most requested mods for the pack. Like I've always said, I didn't build this pack for myself alone, and I don't help run it for that reason either. In the end, its you, the players decision. I want you to tell me which option you would prefer at this point. Unless I get overwhelming support for a world reset we'll just leave it as is and set up some automated restarts. Let me know. Either way, the *tentative* date for the update is Friday March 14 between 12:01AM and 6:00AM EST. *My guide is taking longer then expected to write due to how much I have to explain, and the fact that its not a subject put easily into layman's terms.
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