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TehTub

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Everything posted by TehTub

  1. Should be fixed. Again sorry for the wait. @Nen i left a note telling you whats up with the moving blocks.
  2. Wow... I'm not receiving emails from here anymore... I'll need the crash log... Like wise I personally wont be able to do anything about it until about 3PM EST today (Saturday) due to a previous appointment. Sorry about the delay in responding. Derpy Email is Derp.
  3. I'd like to make everyone aware, since we're looking at at least a week before the next update. That OpenBlock tanks will be removed from the existing world upon the update. This should give you time to relocate/modify your liquid storage to not use them any more. Put simply, Open block tanks were initially added as condensed storage for fluids before we gained approval for RailCraft. At this point we don't need them anymore, due to the replacement options (Iron/Steel Tanks from RailCraft, Buildcraft Tanks, Portable tanks from Thermal Expansion and even Liquid Managers from Steves Carts). Essentially, Open Tanks cause undue strain on Server and Client resources, server wise it takes more tick time to coordinate each block's fluid on the client, and on the client side, the dynamically rendered fluid and light emissions cause a good amount of fps dropping for clients. If you are currently using OpenBlock tanks, you'll have until the update is pushed to the main Modpack and server to switch out for another storage method. On a side note, I'll be writing a quick guide which I will have Garrette put on the site to give you guys some idea of how you can help limit lag and downtime by construction efficient machines. I realize very few people have as intimate a knowledge of how the mods interact with the server and clients and how small changes can eliminate issues before they appear as I do, so I'll write the guide to give you some pointers. Also, this is a very early bit of info, but best to get it out of the way now. With the current rampant growth of the world, and specifically the amount of tile entity's in the server, we'll soon be at a point where our server resources wont be able to keep the server running for more then 24 hours w/o a restart and it will only get worse from there. I hope you'll be able to understand the guide and help slow the growth so we can refrain from having to Regenerate the map for awhile.
  4. Hey guys, I'm rather disappointed that only one person has contacted me to help test the dev pack. It's going to take far more time then I expected for the update to be tested to the point where I'm comfortable pushing it to the main server, which is holding off a-lot of things I've been planning, including the regeneration of the Mining Age and further developments on the economy plugins. If I could get a couple more people to test the pack it'd be great, but as it stands it'll be upwards of 2-3 weeks before I can go through all the changes.
  5. The mail order catalog and trade stations form Forestry have been implemented for awhile. Microblock fences and Pipe jackets were added by Extra Utilities. The updated mods on the dev server (for now) are: Opis EnderIO Steves Carts 2 Bibliocraft JABBA MineFactory Reloaded Big Reactors Morph OpenBlocks The rest are the same as the main server.
  6. So, no ones contacted me about testing the update, and that makes me a sad panda. Seriously, I'd like a good amount of people to try the dev pack before I push the update to the main server so we can eliminate as many "Oh crap I forgot/they didnt include that change in a change log" restarts as possible. Just a note, we WANT you to crash the dev server, its actually your objective. So if you're worried about that don't. I'm putting the final touches on the dev pack now and the server will be up tomorrow after I get done running errands. If you want to get a sneak peek at whats coming to the main server before everyone else PM me so I can give you the details.
  7. And we're back online. Sorry for the delay, as expected I fell asleep at about 7AM 1/3rd of the way through the upload. Have fun.
  8. ATTENTION! The server is down and will remain down while I edit away an issue... Minimum of 4-8 hours downtime from the time of this post due to upload/download times and the likely hood I'll fall asleep in my chair (Its like 4am). I'll post when we're up again. Thank you for your patience.
  9. Netherrack in a furnace = Nether brick, 4 Nether bricks in a crafting grid = nether brick block.
  10. Nothings been changed since the last update. So no idea. Side note: I'll be starting work on the next update for the pack soon, which means the dev server will be brought back online with the latest world backup for testing purposes. If you're already an accepted member, and wish to help test the update contact me via PM here and I'll give you the details. I'd like to avoid as much downtime and unexpected issues as possible before I push this update. The last one was enough for my tastes.
  11. Having read through just your history on these forums I'm going to have to deny your application at this time. Like I said, admission will never affect your application, but denial will. If you'd like to give me the actual reasons you were banned from the 3+ servers I've found I'll reconsider. I also suggest we handle this in PM from this point forward.
  12. Admission will never affect your application. Denial and subsequent awareness of a ban will. If you don't mind I'd like to know from where and why you were banned before any further deliberation takes place. If you wish, you can provide me with those details via Private Conversation on these forums, or you can just post, which ever you're comfortable with.
  13. Our server file cannot be redistributed due to the licensing on mods. There are multiple options for other server files though. You can get the Tekkit Main server file, and all other Tekkit Platform official modpack server files from their dedicated pages. I'd advise until your friend is comfortable with the administration duties that they refrain from using MCPC-Plus or any other third party server tools and stick to just Forge and what ships with "vanilla" server files. It keeps a lot of things from needing low level tweaking to get right, and with only a few players (5-7) it will be better then with MCPC-Plus and the like. Also, before they start doing anything I'd suggest becoming comfortable with just a normal Vanilla Server you can get from Mojang. Just to get used to server.properties, port forwarding, and the like. And as always, google is your friend.
  14. I'm quite sure I promoted this person. Will do so again however to ensure that it is done.
  15. Hey y'all. I'm gonna be taking a few days off. I've been feeling out of sorts lately and just recently got hit with some more interesting issues. Nothing I can't handle or take care of but its destroyed my ability to concentrate on MC to the extent I would like. I figure taking a few days to clear my head a bit would do everyone a bit of good, since I've noticing myself losing my temper a lot faster then usual. Anyway, I'll see you in some time. Hopefully by the then I'll have another update that will address the problems we've found with more of Forge Multipart. (To staff, if you need me, you know how to reach me.)
  16. Right guys. Sorry about all that today. Here's the rundown. Graves should now work correctly. The version of the mod that adds them was broken in the version packaged in 1.8. I would have caught this sooner but there was no change log or announcement. Sorry about that. Morph is fine. The issue is with MCPC (our server system) and I've already opened a discussion with their Dev's on fixes. Essentially after you gain the morph of a specific passive mob, and change back into your default form or another Morph, you'll be unable to Morph back into that mob. Nor will you be able to delete that mob from the Morph list. The affected mobs (thats I've verified) are: Chickens Sheep Cows Pigs Horses Donkeys Bats, Squids, All over world hostile mob, some nether mobs and Mod mobs (Butterflies, Link Books) have been confirmed as working perfectly. As soon as I hear something or have a fix for this I will let you guys know. Again sorry for this. If you'd like me to clear the "broken" morph's from your list I can and will if you catch me while I'm online. Also, Yes I have disabled the gaining of player morphs. That got way to confusing way too fast.
  17. Okay guys, we're updated. Remember to close out the launcher completely if its already running and click Yes when it asks if you want to update. Else you wont be able to get on the server. If you have trouble downloading the pack, or its going slow. Juts give it time, my file storage provider isn't the best so a lot of people downloading at once will limit the speeds for everyone else. Full change log is here: http://www.technicpack.net/modpack/details/resilience-pack
  18. News! I'm satisfied that 1.8 of the pack will not introduce any major problems. In fact it should fix some of the annoying issues we've been having with client/server desyncs and client CTD's (Crash to Desktop). It also add's a mod that I think you guys will enjoy. As always, a handy FAQ for you: Whats Changed?! The full change log will be released with the pack on the packs page (first page has the link). But the short version is any mods that were behind in 1.7 have been updated in 1.8. Likewise one new Mod was added and will be addressed below. Where can I get the Update? The launcher will ask you to update when I push the new pack version. Likewise the server will be down while I update that as-well. When will it update? Some time tomorrow (Sunday, January 26th). Probably around or after 6PM EST. Tomorrow is a busy day for me and I just finished up the final tweaks in the cfgs. I'll warn everyone who's on the server beforehand and post here as-well. Will the map be regenerated?! No. I will not add any mod or make any changes that will require that for some time. I promise. Will this fix Crashing when I die/use /warp spawn?! I sure hope so. I have not been able to reproduce this in the Test Server and have even started packaging some files that are normally downloaded for the mods on first run to try to eliminate this. I think its been successful. But like everything else in the world I make no guarantees. Notes: The mod being added is Morph. If you've never heard of it I suggest you look it up now. On its face it looks superficial and useless but its far from it. Its very handy and very fun. You'll like it. Yes, Morph adds the ability to turn into a Bat/Ghast/Blaze and fly around. YOU WILL NOT BE ABLE TO DO THIS WHEN YOU FIRST LOG IN. Even if you acquire a Bat(Ghast/Blaze) you will need to spawn and kill a wither before you can use the flying "ability" of any morph. I will not change this. If you want flight, you need to work for it. No you cannot Morph into the Wither, or the Ender Dragon(its dead Jim), or baby zombies. These are disabled for obvious (and not so obvious) reasons. Mystcraft: We've tracked down and eliminated the cause of our lag from last week and it should no longer be a problem. For right now we still ask you do not create any ages or link books to the mining age. We're working on a way you guys can have custom ages while keeping the world file size down and ensuring no future problems. Until the staff come to a decision (which should be soon) its still off limits. That's it. In the words of my favorite quest from Fallout: New Vegas, "You'll know it when it happens."
  19. I'll move your player location. If you can send me the most recent crash report via PM I'd appreciate it. I'll post back when I've moved your player.
  20. "Failed to Connect: Bad Login" usually means Mojang's Auth servers are being wonky. Let us know if it lasts longer then an hour or so and we'll see what we can do.
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