Yakman3 Posted February 16, 2015 Posted February 16, 2015 when i try and launch my custom modpack, it finishes initializing and moves on to postinitializing. however, as soon as it reaches this point, it just stops with a java.lang.outofmemoryerror. no crash, just Mojang screen forever. here's the pastebin of the console: http://pastebin.com/Xk4nE6Q7 i only posted about half the launch process and the error, i don't think the rest matters. The error is at the bottom. Thanks in advance!
The_Doctors_Life Posted February 16, 2015 Posted February 16, 2015 give the launcher more ram, click the cog wheel in the launcher go to java, and set more ram.
Yakman3 Posted February 16, 2015 Author Posted February 16, 2015 its already set on 7 GBs! i can put it higher, but my friends can't.
Yakman3 Posted February 16, 2015 Author Posted February 16, 2015 also, it worked before i put advanced genetics in. i'd love to keep advanced genetics, but if all else fails, i can try removing it.
The_Doctors_Life Posted February 16, 2015 Posted February 16, 2015 If it started after you added it, then it's most likely the issue. Also remember that you need to have 64bit java to have more than 1GB of ram.
Yakman3 Posted February 16, 2015 Author Posted February 16, 2015 i have java 64-bit online. i had java trouble a while ago, but when i installed that, everything worked again. I hate to remove advanced genetics, are you sure there's no other option?
Discord Moderator plowmanplow Posted February 16, 2015 Discord Moderator Posted February 16, 2015 It is impossible to do anything but guess unless/until you provide the modpack API URL.
Yakman3 Posted February 17, 2015 Author Posted February 17, 2015 there ya go: http://api.technicpack.net/modpack/test-pack-of-the-youtube
Discord Moderator plowmanplow Posted February 17, 2015 Discord Moderator Posted February 17, 2015 Forge for MC >= 1.6 does not use a /coremods/ folder in any way. All mods belong in or below the /mods/ folder. Your pack archive has a /test/ folder with 200M of unneeded files. Remove this folder. IDFixMinus should not be included in your modpack. It is intended to be used to assist in resolving ID conflicts, then removed. You need to be including Lexmanos' Legacy Java Fixer: http://www.technicpack.net/article/attention-modpack-authors.105 I am able to launch your pack with 2G allocated and using Java 8.
Yakman3 Posted February 17, 2015 Author Posted February 17, 2015 are idfix and the coremods folder actually a problem?
Discord Moderator plowmanplow Posted February 18, 2015 Discord Moderator Posted February 18, 2015 are idfix and the coremods folder actually a problem? I'm not claiming to know all the right ways (far from it), but in this case it is improper to include anything in the /coremods/ folder as it does absolutely nothing and just bloats the pack size needlessly. If you place mods in there which are required for other mods to function, the pack won't work. As for IDFixMinus, it is intended to help you resolve conflicts, then to be removed. It should not be in a published pack, and should never ever be used in a pack which is destined to be used on an SMP server.
Yakman3 Posted February 18, 2015 Author Posted February 18, 2015 when i removed idfixminus and launched it, i get id errors... should i just put it back in for a while?
Discord Moderator plowmanplow Posted February 18, 2015 Discord Moderator Posted February 18, 2015 IDFixMinus is a tool. It is intended to help you resolve ID conflicts. If you remove it (after it does its magic) and still have conflicts, you'll need to fix them the old fashioned way:
The_Doctors_Life Posted February 18, 2015 Posted February 18, 2015 You could also use the full version of id fix, let it run, then check the idfix file in the root of your modpack folder. Then go through your configs and change block ids to what idfix changed them to
Yakman3 Posted February 18, 2015 Author Posted February 18, 2015 ok, so i resolved the id conflicts, but when i luanch it, i get the same MaxPermGen message, with other errors besides. I've included the legacy fixer, removed the coremods and the test folder, and fixed the ids: i would be interested to know how you managed to get it to launch. it always just freezes on the mojang screen. with the console telling me that it is unloading everything because of this: http://pastebin.com/dh2WMD1Q
Yakman3 Posted February 18, 2015 Author Posted February 18, 2015 never mind, I've figured it out. It works! thanks so much for the help guys
The_Doctors_Life Posted February 18, 2015 Posted February 18, 2015 never mind, I've figured it out. It works! thanks so much for the help guys Not a Problem, We both love to help.
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