Lazersz Posted September 11, 2012 Share Posted September 11, 2012 Building a high tech, modern metropolis with electric lights is really difficult when you need the entire output of a two cell nuclear reactor to power a few lights. Link to comment Share on other sites More sharing options...
The Merchant of Menace Posted September 11, 2012 Share Posted September 11, 2012 Luminators take up as much as they need to fill their internal storage, which is pretty massive, once it's full, they stop eating energy so badly. I suggest using Redpower lamps though. Link to comment Share on other sites More sharing options...
Lazersz Posted September 11, 2012 Author Share Posted September 11, 2012 I think they should have an internal storage of maybe 100EU - then just stick with lightly drawing power from the main grid. Is this something I can edit myself? Link to comment Share on other sites More sharing options...
Pulse95 Posted September 11, 2012 Share Posted September 11, 2012 I personally like using the Luminators, because when my power is low it makes my base look like it is in critical condition. I like that realism feel. I think you can edit the files to fix your problem, but it would be better to ask the IC2 forums rather than here. Link to comment Share on other sites More sharing options...
Lazersz Posted September 11, 2012 Author Share Posted September 11, 2012 That's why I like them too, only my power isn't low, I have a nuclear reactor being exhausted by a few lights. Most are on now but some are flickering on and off and it's quite annoying. Might try charging them with a crystal. Link to comment Share on other sites More sharing options...
gotyaoi Posted September 12, 2012 Share Posted September 12, 2012 How are you cabling this? Have you taken EU loss over distance into account? Link to comment Share on other sites More sharing options...
NinjaStyle Posted September 12, 2012 Share Posted September 12, 2012 Redpower lamps can be powered with a redstone torch just saying... Link to comment Share on other sites More sharing options...
Made_You_Look Posted September 12, 2012 Share Posted September 12, 2012 According to the wiki, the luminators have 10k eu storage, and use .25 eu/t. I'm pretty sure if you're using all of the power from a nuclear reactor on "a few lights", something isn't right. Link to comment Share on other sites More sharing options...
NightKev Posted September 12, 2012 Share Posted September 12, 2012 Why are you asking (well, demanding) that the Technic team "fix" this, anyway? Link to comment Share on other sites More sharing options...
atheneftw Posted September 13, 2012 Share Posted September 13, 2012 a nuclear reactor with 2 uranium cells has 40eu /t output, since each luminator takes 0.25 u will be able to light up 160 luminators with it (more like 100 because of eu loss) isnt that more than enough? :P Link to comment Share on other sites More sharing options...
Wooden_axe Posted September 13, 2012 Share Posted September 13, 2012 some machines will "request" power whenever their internal reserve is "not full", and with LV EU packet size being the size it is (32 i think), and with the luminators requesting power every tick, thats ALOT of power going to waste, and cropmatrons are guilty of this as well Link to comment Share on other sites More sharing options...
Made_You_Look Posted September 13, 2012 Share Posted September 13, 2012 some machines will "request" power whenever their internal reserve is "not full", and with LV EU packet size being the size it is (32 i think), and with the luminators requesting power every tick, thats ALOT of power going to waste, and cropmatrons are guilty of this as well Well, that just plain sucks. Seems like a bit of an oversight on the modders part. Link to comment Share on other sites More sharing options...
Torezu Posted September 13, 2012 Share Posted September 13, 2012 Alternatively, you could only switch EU feed on for a little while. It doesn't take long at 32 EU/tick to fill the luminators' internal supply. Link to comment Share on other sites More sharing options...
gotyaoi Posted September 13, 2012 Share Posted September 13, 2012 I just tested this, and that's sort of the opposite of what was happening. Those two machines will attempt to keep their internal buffers full, yes, but only when it's missing at least one packet worth, that is 32 EU. This was tested using an EU detector cable. For the luminator, which consumes .25 EU/t, or 5 EU/s, the cable lit up about every slightly less than 7 seconds, meaning it had time to use up almost 35 EU before more came through the wire. Similar results for the cropmatron, which uses 1 EU/t, or 20 EU/s. The cable lit about every slightly less than two seconds, plenty of time to use up at least 32 EU before it got more. I didn't test this with longer wires though, which could have an effect given the lag between request and receive. Be right back. Edit: Stuck a 38 block long glass fiber cable in there. Absolutely no change in behavior. Final conclusion: Machines only appear to request power if there's room in their internal buffer for a full packet. Not tested with machines that take a higher packet size than 32, but I'll leave that as an exercise for the reader. Link to comment Share on other sites More sharing options...
Wooden_axe Posted September 13, 2012 Share Posted September 13, 2012 very interesting, I may have to test this when I feel like it on my own time, Link to comment Share on other sites More sharing options...
Torezu Posted September 13, 2012 Share Posted September 13, 2012 ...but I'll leave that as an exercise for the reader. Be careful about using this phrase. It can actually cause flashbacks and hallucinations in anyone who's survived a bachelor's degree and above in an Engineering field or any of the hard sciences. :D Link to comment Share on other sites More sharing options...
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