DivineEnigma Posted June 3, 2016 Posted June 3, 2016 I've gotten my modpack to install up to phase 2 on the forge window, then I get a different type of crash than before: http://technicpack.net/modpack/divineenigmas-modpack.443596 http://pastebin.com/QdZ4cW5n
Moderators AetherPirate Posted June 3, 2016 Moderators Posted June 3, 2016 You've got a lot of issues here. First, missing codechickencore. Many mods look like they are from sketchy sources, most of the .zip mods are actually for 1.6.4 Many other mods, such as thermal expansion, are named a bit funny and are quite old. Only get mods from the author's site, curse, curseforge, or minecraftforum.net Delete all the mods from content scraping sites and try again. Its late, I am grumpy, and off to bed.
DivineEnigma Posted June 3, 2016 Author Posted June 3, 2016 All the mods were either downloaded from curse or copied from a modpack file originally, but I have now replaced all the "funny" mods and redownloaded them from curse. I had codechickencore last time, and I do again this time. New Crash: http://pastebin.com/UVyUWQ4e
Moderators AetherPirate Posted June 3, 2016 Moderators Posted June 3, 2016 (edited) missing corroutil, I downloaed legit tropicraft and followed author's instuctions to fix removed the thaumcraft mob zip file, it was for 1.6.4 removed Damage Indicators mod was for 1.6.4 removed old Weather mod, 1.6.4 Many of the mods you have for 1.7.10 are quite old, some a year or more. After those fixes, we get into ID conflicts, and I will leave that to you. Edited June 3, 2016 by AetherPirate
DivineEnigma Posted June 3, 2016 Author Posted June 3, 2016 1 hour ago, AetherPirate said: After those fixes, we get into ID conflicts, and I will leave that to you. I have resolved the issues of dimensions and missing recipe id and other similar issues, then I got another error on phase 6/7 that I don't understand for I do not clearly see the issue as it usually says: http://pastebin.com/sehuxzHA
Moderators AetherPirate Posted June 4, 2016 Moderators Posted June 4, 2016 could you provide a link to your updated pack? aslo, once it's working, don't forget to increment your modpack version number in your tekkit modpack profile.
DivineEnigma Posted June 4, 2016 Author Posted June 4, 2016 (edited) http://technicpack.net/modpack/divineenigmas-modpack.443596 1 hour ago, AetherPirate said: could you provide a link to your updated pack? aslo, once it's working, don't forget to increment your modpack version number in your tekkit modpack profile. I will try to Also is there any issue with the pop-up asking for the missing part of CodeLib for voltz engine, or is that fine? Edited June 4, 2016 by DivineEnigma
Moderators AetherPirate Posted June 6, 2016 Moderators Posted June 6, 2016 (edited) its more id conflicts, I fixed one in veinminermodintegration.cfg, and there is now another biome ID conflict Check in /logs/fml-client-latest.log any bioime Id, potion Id or block id conficts will be listed there, though you will probably have to solve them one at a time. This mod may be of some use: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387300-say-no-to-id-conflicts-install-anti-id-conflict Edited June 6, 2016 by AetherPirate
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