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pacman227811

Texture packs?

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Not unless something has changed with Painterly. Last i heard, the person who made the textures looked at the shee massiveness of technic and turned away in horror.

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We *might* be getting support for at least IC2 from a big-shot texturer but no promises as of yet.

SMP has given me some unreleased material to use, so I have a sort of proto-SMP texture pack thing made using those textures he's provided. He's ok'd me to release it as well, so here you go! Note this is NOT complete.

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Regarding Dokucraft there's some partial support.

IC2: http://forum.industrial-craft.net/index.php?page=Thread&threadID=2310

BC/RP: http://www.minecraftforum.net/topic/692070-dokucraft-industrialcraft2-bc-addon-32x32/

Can't really answer to the quality of said textures, but whatevs.

In addition, there is some middling-quality texture addons for Isabella for all the mods in tekkit, found here:

http://www.minecraftforum.net/topic/882510-scotts-unofficial-isabella-mod-support-center/

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Question, how do you use tekkit in conjunction with MCPatcher? I.e. is it possible to play tekkit with high-res texture packs, or will I have to make do with some blocks +fire/flowing water looking silly?

Cheers!

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Question, how do you use tekkit in conjunction with MCPatcher? I.e. is it possible to play tekkit with high-res texture packs, or will I have to make do with some blocks +fire/flowing water looking silly?

Cheers!

I believe tekkit has Optifine installed with it...so no need for MCPatcher.

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Anyone know of something simple for someone partially color blind?

Everything else about the game is fine, but the buildcraft diamond pipes give me a problem. The yellow and green used are impossible to tell apart.

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If your computer can run 128x Texture Packs... Sphax itself is 16x16 through to 512x512 but all the mods are 128x128. Sphax covers all mods except Character Adding mods (Tale Of Kingdoms, Millenaire, Mo' Creatures) And Xies Farming.... Everything else from forestry to railcraft etc. is all textured. But NOT on the default sphax thread. Ruyan And Amon and Caden and many others do a great job with the modded textures.

The Sphax Add-On Project also has a Pack for Tekkit SMP 1.1.4: http://www.eclipse-project.de/forum/viewtopic.php?f=19&t=346

Sphax: http://www.minecraftforum.net/topic/376784-16x-32x-64x-128x-256x-512xmc11-sphax-purebdcraft-211211/

Sphax Add-On Project: http://www.eclipse-project.de/forum/index.php?sid=7d11a92f31dd08876f9b977bfa916d2e

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Question, how do you use tekkit in conjunction with MCPatcher? I.e. is it possible to play tekkit with high-res texture packs, or will I have to make do with some blocks +fire/flowing water looking silly?

Cheers!

Optifine Should do all this for you just put the pack in the proper texture pack folder.

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