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Posted

/facepalm

If you can't master simple spelling and grammar, there is no way you'll be able to make a highly complex mod like Red Power. Also, I didn't say it wasn't updated, I said it wasn't publicly released. There are like 2 bugs left that need to be squashed, and then it will be released.

Posted

But you said it's not updated, so I want to make my own RP!

Good luck with that....

Actually, no, I'm not even going to be sarcastic here, there is literally less than zero percent chance of you actually doing that, let alone before Eloraam releases RP. You need to learn java, then you need to learn how to mod minecraft, then you need to spend months trying to figure out how Eloraam in her infinite wisdom managed to do something. Judging your patience by your lack of effort in making this thread, you'll be lucky if you can make a dirt to diamonds mod.

Posted

Good luck with that....

You'll be lucky if you can make a dirt to diamonds mod.

Here you go:

package sheeper.dirt2diamonds;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.Mod.PostInit;

import cpw.mods.fml.common.Mod.PreInit;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = "Dirt2Diamonds", name = "Dirt2Diamonds", version = "1.0.0")

@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "Dirt2Diamonds" }, packetHandler = PacketHandler.class)

public class Dirt2Diamonds {

@Instance("Dirt2Diamonds")

public static Dirt2Diamonds instance;

@SidedProxy(clientSide = "sheeper.Dirt2Diamonds.client.ClientProxy", serverSide = "sheeper.Dirt2Diamonds.CommonProxy")

public static CommonProxy proxy;

@PreInit

public void preInit (FMLPreInitializationEvent event) {

// Stub Method

}

@Init

public void load (FMLInitializationEvent event) {

proxy.registerRenderers();

ItemStack dirtStack = new ItemStack(Block.dirt);

ItemStack diamondsStack = new ItemStack(Item.diamond, 64);

GameRegistry.addShapelessRecipe(dirtStack, diamondsStack);

}

@PostInit

public void postInit (FMLPostInitializationEvent event) {

// Stub Method

}

}

Posted

Yeah, that would take me about 2 minutes. It literally is just copy pasting code from the forge wiki, and changing a few values.

Also, you don't need a packet handler. Another sign that you just copy pasted code.

Posted

Yeah, that would take me about 2 minutes. It literally is just copy pasting code from the forge wiki, and changing a few values.

Also, you don't need a packet handler. Another sign that you just copy pasted code.

But I like package handlers!

Posted

This is a whole new level of trolling. I've never seen such a shocking statement before.

I may need to leave the internet! This is surly the most audacious poster ever.

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