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How to create redpower-like bundled cables


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If you can't master simple spelling and grammar, there is no way you'll be able to make a highly complex mod like Red Power. Also, I didn't say it wasn't updated, I said it wasn't publicly released. There are like 2 bugs left that need to be squashed, and then it will be released.

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But you said it's not updated, so I want to make my own RP!

Good luck with that....

Actually, no, I'm not even going to be sarcastic here, there is literally less than zero percent chance of you actually doing that, let alone before Eloraam releases RP. You need to learn java, then you need to learn how to mod minecraft, then you need to spend months trying to figure out how Eloraam in her infinite wisdom managed to do something. Judging your patience by your lack of effort in making this thread, you'll be lucky if you can make a dirt to diamonds mod.

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Good luck with that....

You'll be lucky if you can make a dirt to diamonds mod.

Here you go:

package sheeper.dirt2diamonds;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.Mod.PostInit;

import cpw.mods.fml.common.Mod.PreInit;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = "Dirt2Diamonds", name = "Dirt2Diamonds", version = "1.0.0")

@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = { "Dirt2Diamonds" }, packetHandler = PacketHandler.class)

public class Dirt2Diamonds {


public static Dirt2Diamonds instance;

@SidedProxy(clientSide = "sheeper.Dirt2Diamonds.client.ClientProxy", serverSide = "sheeper.Dirt2Diamonds.CommonProxy")

public static CommonProxy proxy;


public void preInit (FMLPreInitializationEvent event) {

// Stub Method



public void load (FMLInitializationEvent event) {


ItemStack dirtStack = new ItemStack(Block.dirt);

ItemStack diamondsStack = new ItemStack(Item.diamond, 64);

GameRegistry.addShapelessRecipe(dirtStack, diamondsStack);



public void postInit (FMLPostInitializationEvent event) {

// Stub Method



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