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Modpack crashes when loading


StarZ563

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4 hours ago, JaariAtmc said:

You have too many entity adding mods. The game ran out of entity slots to give. Yes, this is very possible. Common mods that add A LOT of entities are the Superheroes mod and MutantCreatures.

I added candycraft back because  I figured out that it conflicted with the morph mod but i think that made it worse. Removed the mutant creatures mod too. Console,    https://pastebin.com/22dGkwC0

Edited by StarZ563
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18 hours ago, StarZ563 said:

I added candycraft back because  I figured out that it conflicted with the morph mod but i think that made it worse. Removed the mutant creatures mod too. Console,    https://pastebin.com/22dGkwC0

Check your candycraft config to see if you can change Entity IDs. Some entity from candycraft is trying to occupy ID 3, which is already given to another entity.

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8 hours ago, StarZ563 said:

What am i suppose to change the ID to?

Not a clue. Try some random values, or try some values between 200 and 250. I don't really know the entity ID range, considering that's something that is supposed to be handle by forge, not a mod itself.

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  • 2 weeks later...

I got it to launch and load by removing candycraft and rancraft penguins also added i few mods because I thought it was working its not when I try to make a world it crashes think it has something to do with "stat.killEntity.SnowMan" So only thing i can guess is that a snow golem is broken crash report and new modlist. Mods https://pastebin.com/NR3Q6WGq Report https://pastebin.com/LdUqZXtS

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