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StarZ563

Modpack crashes when loading

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13 hours ago, butterboyrs said:

looks like candy craft is your problem might be another mod that has the say id number and could crash it try taking candy craft out and play it like that

 

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4 hours ago, JaariAtmc said:

You have too many entity adding mods. The game ran out of entity slots to give. Yes, this is very possible. Common mods that add A LOT of entities are the Superheroes mod and MutantCreatures.

I added candycraft back because  I figured out that it conflicted with the morph mod but i think that made it worse. Removed the mutant creatures mod too. Console,    https://pastebin.com/22dGkwC0

Edited by StarZ563

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18 hours ago, StarZ563 said:

I added candycraft back because  I figured out that it conflicted with the morph mod but i think that made it worse. Removed the mutant creatures mod too. Console,    https://pastebin.com/22dGkwC0

Check your candycraft config to see if you can change Entity IDs. Some entity from candycraft is trying to occupy ID 3, which is already given to another entity.

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8 hours ago, StarZ563 said:

What am i suppose to change the ID to?

Not a clue. Try some random values, or try some values between 200 and 250. I don't really know the entity ID range, considering that's something that is supposed to be handle by forge, not a mod itself.

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I got it to launch and load by removing candycraft and rancraft penguins also added i few mods because I thought it was working its not when I try to make a world it crashes think it has something to do with "stat.killEntity.SnowMan" So only thing i can guess is that a snow golem is broken crash report and new modlist. Mods https://pastebin.com/NR3Q6WGq Report https://pastebin.com/LdUqZXtS

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