weirdbeard Posted February 28, 2013 Posted February 28, 2013 Ahhh... That makes sense. I am testing on my world but it is taking me a while to edit each of hundreds of records by hand. (I haven't found an NBT Editor/Explorer/Exporter that will allow me to find and replace.) Will post my results when ready. Thanks! Quote
havocx42 Posted February 28, 2013 Posted February 28, 2013 Yeah so weirdly the Tekkit Classic server replaces that "id" field with teleportPipe for every pipe, why? I don't know but the solution is like you said; replace teleportPipe with the correct string. It's only the server version that does this so you get the same problem if you try and open multiplayer worlds in singleplayer and that's why it was working for me( I was only testing on singleplayer). I'm really happy cos this is a perfect use for the plugin functionality I wrote in the last version. Here is a plugin to fix this: Download Just pop it in the plugins directory in midas and do your conversion, it's hardcoded to fix this error so no mapping is needed, and remove it afterwards. Quote
weirdbeard Posted February 28, 2013 Posted February 28, 2013 Super-success!!! Thanks very much! That did the trick. All pipes seem to have converted flawlessly and are working. It looks like everything in my world has translated at last. Wise choice on the modular design, by the way! Thank you both for your efforts and investigations. Tekkit Lite, here we come! :P Quote
Aerberus Posted February 28, 2013 Posted February 28, 2013 Yeah so weirdly the Tekkit Classic server replaces that "id" field with teleportPipe for every pipe, why? I don't know but the solution is like you said; replace teleportPipe with the correct string. It's only the server version that does this so you get the same problem if you try and open multiplayer worlds in singleplayer and that's why it was working for me( I was only testing on singleplayer). I'm really happy cos this is a perfect use for the plugin functionality I wrote in the last version. Here is a plugin to fix this: Download Just pop it in the plugins directory in midas and do your conversion, it's hardcoded to fix this error so no mapping is needed, and remove it afterwards. Awsome cheers. I've only been able to run some prelim checks as I'm at work right now. But everything seems to be working. Atleast nbtexplorer is still showing the pipes with all the correct data after a server start. And no more pipeid -1 errors. Quote
bmxfelon420 Posted March 1, 2013 Posted March 1, 2013 When I try to run this it just says "No id's have been chosen." I've tried it on three different computers, is it only compatible with 32 bit java or something? I also tried the patch file in the first post and that scrolls a bunch of stuff in the command line window, and the latest one in the thread just gives an error when i try to add it. Both produce the error when i try to hit run. Quote
weirdbeard Posted March 1, 2013 Posted March 1, 2013 The Patch File I updated recently works when going from Classic 3.1.2 to Lite 0.5.7: https://raw.github.com/adamj777/midasgoldpatch/master/patch.txt (I made an adjustment last night. So, re-download it if you have already tried it.) I think someone mentioned that Java 32-bit works best when running MidasGold. On Windows, I tend to run Java 32-bit regardless of the platform because it tends to be more stable anyway. Here is my process to ensure Java works and all that: 1. On Windows, I will open a command prompt as an admin ("Run as Administrator"). 2. I then change to the directory that the Midas jar is in. Make sure the Midas "plugins" folder is in that directory as well. Also, make sure to pickup the new plugin for Pipe IDs linked a few posts back by havocx42 and put that in the Midas plugins directory. 3. I then add the path to my Java JRE to my %PATH% variable because more recent versions of Java have their security settings tuned way up by default and are not installed as part of the PATH by default anymore. 4. I then run Midas from the command prompt. The Window opens. 5. I load the patch.txt file I linked above. 6. I choose File->Open Folder and choose the folder in which the backup of my world resides. 7. Click Start. I do the same for any other worlds that are part of the server I am converting. Tried it last night and everything went without a hitch. Example of steps 1-4: (Run cmd.exe as admin from the Start menu) c:windowssystem32>cd c:usersweirdbearddocumentsTestmIDasGoldv0.2.4 c:usersweirdbearddocumentsTestmIDasGoldv0.2.4>set PATH=%PATH%;"c:program files (x86)javajre7bin" c:usersweirdbearddocumentsTestmIDasGoldv0.2.4>java.exe -jar mIDasGold.jar (The program runs. Continue in Midas GUI.) If you already have java in your path, this may not work for you. I add it because I tend to try a few things before sealing it all up and putting it into production. (It will only remain part of the path within that command window.) Alternatively, you can run the java.exe with it's full path specified. But it is best to start Midas from within the Midas folder so that the Midas folder is the working directory. (It may not find its own plugins otherwise.) You can load a world file into Midas from anywhere. Hope this helps! Quote
havocx42 Posted March 1, 2013 Posted March 1, 2013 When I try to run this it just says "No id's have been chosen." I've tried it on three different computers, is it only compatible with 32 bit java or something? I also tried the patch file in the first post and that scrolls a bunch of stuff in the command line window, and the latest one in the thread just gives an error when i try to add it. Both produce the error when i try to hit run. If you are having problems with midasGold could you create an issue on the google code site. This thread is for instructions on how convert Tekkit Quote
bmxfelon420 Posted March 1, 2013 Posted March 1, 2013 The Patch File I updated recently works when going from Classic 3.1.2 to Lite 0.5.7: https://raw.github.com/adamj777/midasgoldpatch/master/patch.txt (I made an adjustment last night. So, re-download it if you have already tried it.) I think someone mentioned that Java 32-bit works best when running MidasGold. On Windows, I tend to run Java 32-bit regardless of the platform because it tends to be more stable anyway. Here is my process to ensure Java works and all that: 1. On Windows, I will open a command prompt as an admin ("Run as Administrator"). 2. I then change to the directory that the Midas jar is in. Make sure the Midas "plugins" folder is in that directory as well. Also, make sure to pickup the new plugin for Pipe IDs linked a few posts back by havocx42 and put that in the Midas plugins directory. 3. I then add the path to my Java JRE to my %PATH% variable because more recent versions of Java have their security settings tuned way up by default and are not installed as part of the PATH by default anymore. 4. I then run Midas from the command prompt. The Window opens. 5. I load the patch.txt file I linked above. 6. I choose File->Open Folder and choose the folder in which the backup of my world resides. 7. Click Start. I do the same for any other worlds that are part of the server I am converting. Tried it last night and everything went without a hitch. Example of steps 1-4: (Run cmd.exe as admin from the Start menu) c:\windows\system32>cd c:\users\weirdbeard\documents\Test\mIDasGoldv0.2.4 c:\users\weirdbeard\documents\Test\mIDasGoldv0.2.4>set PATH=%PATH%;"c:\program files (x86)\java\jre7\bin" c:\users\weirdbeard\documents\Test\mIDasGoldv0.2.4>java.exe -jar mIDasGold.jar (The program runs. Continue in Midas GUI.) If you already have java in your path, this may not work for you. I add it because I tend to try a few things before sealing it all up and putting it into production. (It will only remain part of the path within that command window.) Alternatively, you can run the java.exe with it's full path specified. But it is best to start Midas from within the Midas folder so that the Midas folder is the working directory. (It may not find its own plugins otherwise.) You can load a world file into Midas from anywhere. Hope this helps! This did the trick. I was trying it in a batch file like that, doing it manually works. Thanks! Time to test. Quote
weirdbeard Posted March 2, 2013 Posted March 2, 2013 I just stumbled on another translation issue. Tin Ore is ID 248 in Tekkit Classic. It becomes 2001:1 in Lite. Does the patch.txt file support using data values in addition to the id? If so, I can just update the patch.txt file. If not, I can post an issue on your google code site if that is appropriate. All my tin are become to rubber wood! Thanks! Quote
havocx42 Posted March 2, 2013 Posted March 2, 2013 I just stumbled on another translation issue. Tin Ore is ID 248 in Tekkit Classic. It becomes 2001:1 in Lite. Does the patch.txt file support using data values in addition to the id? If so, I can just update the patch.txt file. If not, I can post an issue on your google code site if that is appropriate. All my tin are become to rubber wood! Thanks! Yep, should be fine just put: 140:4 -> 2001:1 248 -> 2001:1 In your patch file and it should convert fine(I just tested it) Quote
weirdbeard Posted March 2, 2013 Posted March 2, 2013 Excellent, thanks! I had a closer look at the ores and made some more changes to my patch.txt file. Also updated the readme adding links to this post and to your google code download page for mIDasGold. Again, many thanks to you @havocx42 and other contributors to this post for making this transition as painless as possible. https://github.com/adamj777/midasgoldpatch Quote
JamiePhonic Posted March 5, 2013 Posted March 5, 2013 i have a server i'm trying to convert from Tekkit classic. following all the instructions here and using the latest patch.txt posted and the buildcraft pipes plugin posted, i managed to convert 3 of my 5 worlds (the 3 that are almost empty.) when i convert the remaining 2 and try to load them in single player to test (i did delete the players folder) i get this: ---- Minecraft Crash Report ---- // There are four lights! Time: 05/03/13 16:25 Description: Exception in server tick loop java.lang.NullPointerException at gm.a(ServerConfigurationManager.java:114) at bec.b(IntegratedServerListenThread.java:141) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at bdz.q(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_11, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 295132808 bytes (281 MB) / 587726848 bytes (560 MB) up to 954466304 bytes (910 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 3, allocated: 5, tallocated: 59 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 66 mods loaded, 66 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CustomLAN [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' this is the error log from a world that had a lot of railcraft stuff in it (mainly tracks and detectors) and some buildcraft liquid pipes but the converter should have taken care of that, shouldn't it? could anyone shine a light on to why this happens. also, the worlds that do work, multiverse is giving errors that it cant find the worlds and errors when i try to re-import them. EDIT: it does work on the server though with a lot of error relating to suspended track EDIT 2: never mind, it seems its quite happy in single player after its loaded on a server and any remaining track removed, on the other hand, in my other world, all 3 nuke reactors went.... well, nuclear. it think ill go back on tekkit classic and remove them before trying again o_O Quote
Pavi Posted March 10, 2013 Posted March 10, 2013 Alright, so the Midas Program seems to work fine. I load the Tekkit Classic World, I selected the patch file, I ran the program, and the world was converted. Next, I moved the world file to my Tekkit Lite world folder. But then, when I opened Tekkit Lite and tried to open the newly converted save file, it says "Loading World | Building Terrain" like usual, but then it flashes back to the title screen, and then to just a dirt texture background, and then I get an error message saying "Disconnected by Server | Server Closed" and a back to the title screen button. My original world was not a multiplayer server. Can anyone help? Quote
ductape66 Posted March 13, 2013 Posted March 13, 2013 Hi, I've been working on this world Tekkit - Tekkit Classic for a couple of years now. I have tried to import it into Tekkit lite using the midas java program. The program runs fine (I used the latest patches as mentioned above and installed the plugins too) but Minecraft crashes (server stops) when I attempt to load the world. I converted the save game - copied it into the tekkit lite saves game folder - start the launcher and tekkit lite - then load world. The world contains at least one version of pretty much everything in Tekkit Classic. From pipes/tubes/nuclear/railworks/EE/computers/frames/etc. and I would really like to be able to continue to use it in Tekkit lite. Any assistance would be greatly appreciated. For reference you can view the world as it stood about 6 months ago here: http://youtu.be/aSLUbhzRuwU As you can see the world is huge and I really don't want to lose it. If it means going into the world and manually removing some items I'm willing to do that too. Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Ticking tile entity --- BEGIN ERROR REPORT 1955c4fe -------- Generated 3/12/13 6:30 PM -- Head -- Stacktrace: at com.eloraam.redpower.core.MachineLib.handleItem(MachineLib.java:218) at com.eloraam.redpower.machine.TileMachine.handleItem(TileMachine.java:50) at com.eloraam.redpower.machine.TileSorter.tryDrainBuffer(TileSorter.java:177) at com.eloraam.redpower.machine.TileSorter.tryDrainBuffer(TileSorter.java:197) at com.eloraam.redpower.machine.TileSorter.onTileTick(TileSorter.java:242) at com.eloraam.redpower.core.TileExtended.g(TileExtended.java:123) at com.eloraam.redpower.machine.TileSorter.g(TileSorter.java:73) -- Tile entity being ticked -- Details: Name: RPSorter // com.eloraam.redpower.machine.TileSorter Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (-61,60,318), Chunk: (at 3,3,14 in -4,19; contains blocks -64,0,304 to -49,255,319), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Stacktrace: at yc.h(World.java:2153) at in.h(WorldServer.java:516) -- Affected level -- Details: Level name: SoCal All players: 1 total; [iq[''/101, l='SoCal', x=110.12, y=141.62, z=317.94]] Chunk stats: ServerChunkCache: 724 Drop: 0 Level seed: 5504918042989347657 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (20,64,252), Chunk: (at 4,4,12 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 19214660 game time, 19214660 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 31773 (now: false), thunder time: 97738 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at bdz.q(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_05, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1007999784 bytes (961 MB) / 1229914112 bytes (1172 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 1 total; -Xmx3072m AABB Pool Size: 2319 (129864 bytes; 0 MB) allocated, 1874 (104944 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 66 mods loaded, 66 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CustomLAN [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 3588 (200928 bytes; 0 MB) allocated, 2920 (163520 bytes; 0 MB) used Player Count: 1 / 8; [iq['DuctApe66'/101, l='SoCal', x=110.12, y=141.62, z=317.94]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' java.lang.NullPointerException at com.eloraam.redpower.core.MachineLib.handleItem(MachineLib.java:218) at com.eloraam.redpower.machine.TileMachine.handleItem(TileMachine.java:50) at com.eloraam.redpower.machine.TileSorter.tryDrainBuffer(TileSorter.java:177) at com.eloraam.redpower.machine.TileSorter.tryDrainBuffer(TileSorter.java:197) at com.eloraam.redpower.machine.TileSorter.onTileTick(TileSorter.java:242) at com.eloraam.redpower.core.TileExtended.g(TileExtended.java:123) at com.eloraam.redpower.machine.TileSorter.g(TileSorter.java:73) at yc.h(World.java:2153) at in.h(WorldServer.java:516) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at bdz.q(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) --- END ERROR REPORT 5cd4e3ee ---------- Many, many, thanks! Quote
havocx42 Posted March 13, 2013 Posted March 13, 2013 ductape66: I would open NBT explorer and have a look at the block indicated in the error, it looks like an incompatibility between versions of redpower. Using NBT explorer compare the tile entty for that block with the tile entity of the same block in Tekkit Lite. If you find anything intersting post it here. Can you confirm you are on the latest version of Tekkit Classic? Quote
JamiePhonic Posted March 13, 2013 Posted March 13, 2013 Hi, I've been working on this world Tekkit - Tekkit Classic for a couple of years now. I have tried to import it into Tekkit lite using the midas java program. The program runs fine (I used the latest patches as mentioned above and installed the plugins too) but Minecraft crashes (server stops) when I attempt to load the world. I converted the save game - copied it into the tekkit lite saves game folder - start the launcher and tekkit lite - then load world. The world contains at least one version of pretty much everything in Tekkit Classic. From pipes/tubes/nuclear/railworks/EE/computers/frames/etc. and I would really like to be able to continue to use it in Tekkit lite. Any assistance would be greatly appreciated. For reference you can view the world as it stood about 6 months ago here: http://youtu.be/aSLUbhzRuwU As you can see the world is huge and I really don't want to lose it. If it means going into the world and manually removing some items I'm willing to do that too. Many, many, thanks! maby something to do with a sorter having a backlog if items stuck in it? com.eloraam.redpower.machine.TileSorter.tryDrainBuffer Quote
ductape66 Posted March 13, 2013 Posted March 13, 2013 Thanks! A couple of things I found: I investigated the block that was the issue and found the sorting machine. This machine sorts flax seeds and string but for my automated string machine but there must have been something wrong with it. It works fine when I switch it on but it was switched off but with the timer connected set to 400ms. I removed the sorting machine and the timer. the 2 attached storage chests were full and therefore items were being sent back. Could be the issue but my wheat machine alongside is also full and that works with the same setup. It's unclear why the string sorter is erroneous but the wheat sorter is fine. I added some more ID conversions to the patch file for IDs that weren't defined (I'll give a full list below). I converted these to smooth stone. I ran the midas program again and copied the converted world to my tekkit lite save and ran it. It works!!! Issues to address by me (will be corrected in a re-attempt): The Rubber Tree Leaves 242 I converted to 1 and it looks really strange (I added this conversion via the patch file) Interdiction Torches got converted to obsidian blocks Thanks again, I'll be checking the world more thoroughly and report back any/all findings. Quote
ductape66 Posted March 13, 2013 Posted March 13, 2013 Got it pretty much sorted out. I made a couple of further changes to the patch.txt file to include the following: RubberTreeLeaves - to 3123 EnergyCondenser to Crystal chest All other EE 126:x to glowstone 89 interdiction torches to torches 50 Here's the patch file I used: 126 -> 89 127 -> 89 128 -> 181:5 129 -> 50 130 -> 89 133 -> 760 134 -> 761 135 -> 3093 136 -> 750 137 -> 751 138 -> 753 139 -> 253 140:0 -> 254 140:1 -> 129 140:2 -> 2001:4 140:3 -> 2001:2 140:4 -> 2001:1 140:5 -> 2001:0 140:6 -> 2001:4 140:7 -> 2001:2 141 -> 249 142 -> 255 143 -> 248 144 -> 252 145 -> 754 146 -> 756 147 -> 757 148 -> 762 150 -> 763 151 -> 764 152 -> 765 156 -> 1 159 -> 1 161 -> 161 169 -> 152 170 -> 1 171 -> 151 172 -> 1 173 -> 1 174 -> 150 175 -> 1 176 -> 1 177 -> 238 178 -> 251 179 -> 4077 187 -> 2491 190 -> 2850 194 -> 4092 206 -> 1 209 -> 1 211 -> 1 212 -> 1 213 -> 1 214 -> 1 215 -> 215 216 -> 209 235 -> 216 238 -> 235 248 -> 2001:1 249 -> 2001:0 254 -> 1954 255 -> 1955 1256 -> 5579 1257 -> 5581 1258 -> 5574 1259 -> 5576 1260 -> 5578 1261 -> 5577 1262 -> 5582 1263 -> 5584 1264 -> 5594 1265 -> 5593 1266 -> 5595 1267 -> 5647 1268 -> 5646 1269 -> 5643 1270 -> 5640 1271 -> 5642 1272 -> 5644 1273 -> 5641 1274 -> 5645 1275 -> 5649 1276 -> 5648 1277 -> 5650 1278 -> 5638 1279 -> 5637 1280 -> 5639 1281 -> 5634 1282 -> 5633 1283 -> 5635 1284 -> 5591 1285 -> 5590 1286 -> 5592 1287 -> 5597 1288 -> 5596 1289 -> 5598 1290 -> 5636 1291 -> 5620 1292 -> 5631 1293 -> 5626 1294 -> 5625 1295 -> 5623 1296 -> 5632 1297 -> 5624 1298 -> 5627 1299 -> 5621 1300 -> 5630 1301 -> 5619 1302 -> 5628 1303 -> 5617 1304 -> 5618 1305 -> 5622 1306 -> 5629 1307 -> 5616 1308 -> 5603 1309 -> 5614 1310 -> 5609 1311 -> 5608 1312 -> 5606 1313 -> 5615 1314 -> 5607 1315 -> 5610 1316 -> 5604 1317 -> 5613 1318 -> 5602 1319 -> 5611 1320 -> 5600 1321 -> 5601 1322 -> 5605 1323 -> 5612 1324 -> 5599 1325 -> 5588 1327 -> 5587 1328 -> 5585 1329 -> 5589 1331 -> 5575 1332 -> 5651 1333 -> 5583 1334 -> 5584 1492 -> 1492 1493 -> 1493 1494 -> 4073 4095 -> 4090 4298 -> 4286 4299 -> 4287 4300 -> 4288 4301 -> 4289 4302 -> 4290 4303 -> 4291 4304 -> 4292 4305 -> 4293 7256 -> 1 7257 -> 1 7260 -> 1 7261 -> 1 7262 -> 1 7266 -> 1 7267 -> 1 7268 -> 1 7269 -> 1 7270 -> 1 7272 -> 1 7276 -> 1 7281 -> 1 7291 -> 1 7292 -> 1 7293 -> 1 7294 -> 1 7300 -> 1 7302 -> 1 7303 -> 1 7304 -> 1 7306 -> 1 7307 -> 1 7308 -> 1 7310 -> 1 7312 -> 1 7313 -> 1 7314 -> 1 7315 -> 1 7316 -> 1 11366 -> 1 11368 -> 1 11373 -> 1 18156 -> 1 19757 -> 29757 19758 -> 29758 19759 -> 29759 19760 -> 29760 19761 -> 29761 19762 -> 29762 26483 -> 11520 26484 -> 11521 26485 -> 11522 26486 -> 11523 26487 -> 11524 26488 -> 11525 26489 -> 11526 26490 -> 11527 26491 -> 11528 26492 -> 11529 26493 -> 11530 26494 -> 11531 26495 -> 11532 26496 -> 11533 26497 -> 11534 26498 -> 11535 26499 -> 11536 26500 -> 11537 26501 -> 11538 26502 -> 11539 26503 -> 11540 26504 -> 11541 26505 -> 11542 26506 -> 11543 26507 -> 11544 26508 -> 11545 26509 -> 11546 26510 -> 11547 26511 -> 11548 26512 -> 11549 26513 -> 11550 26514 -> 11551 26515 -> 11552 26516 -> 11553 26517 -> 11554 26518 -> 11555 26519 -> 11556 26520 -> 11557 26521 -> 11558 26522 -> 11559 26523 -> 11560 26524 -> 11561 26525 -> 11562 26526 -> 11563 26527 -> 11564 26528 -> 11565 26529 -> 11566 26530 -> 11567 27526 -> 27003 27527 -> 27001 27528 -> 1 27529 -> 27002 27530 -> 1 27531 -> 1 27532 -> 1 27533 -> 1 27534 -> 1 27535 -> 1 27536 -> 1 27537 -> 1 27538 -> 1 27539 -> 27004 27540 -> 1 27541 -> 27004 27542 -> 27004 27543 -> 278 27544 -> 277 27545 -> 293 27546 -> 276 27547 -> 279 27548 -> 359 27549 -> 311 27550 -> 310 27551 -> 312 27552 -> 313 27553 -> 1 27554 -> 1 27555 -> 11538 27556 -> 27001 27557 -> 27004 27558 -> 27004 27559 -> 27004 27560 -> 27004 27561 -> 27004 27562 -> 27005 27563 -> 27004 27564 -> 278 27565 -> 277 27566 -> 293 27567 -> 276 27568 -> 279 27569 -> 359 27570 -> 11538 27571 -> 27004 27572 -> 11543 27573 -> 11548 27574 -> 1 27575 -> 311 27576 -> 310 27577 -> 312 27578 -> 313 27579 -> 311 27580 -> 310 27581 -> 312 27582 -> 313 27583 -> 1 27584 -> 1 27585 -> 1 27588 -> 1 27589 -> 1 27590 -> 1 27592 -> 116 27593 -> 1 27594 -> 403 28554 -> 263 30247 -> 20261:65 30248 -> 20261:64 197 -> 49 242 -> 3123 123 -> 49 73 -> 49 2153 -> 49 516 -> 49 680 -> 49 599 -> 49 497 -> 49 849 -> 49 Thanks for the fantastic program and for your assistance! It's made my life a lot better. If only Tekkit Lite had Swiftwolf's Rending Gale because I loathe the jetpacks and building my Sanctum is so much more difficult without stable flight. Cheers! Quote
Trace6x Posted March 17, 2013 Posted March 17, 2013 I'm having trouble updating my server from classic to lite, I ran the converter and updated all the files on the server to the latest tekkit lite version and switched to lite on the technic launcher but non of the mods seem to be working, good job I made a backup but every modded item has vanished and I can't seem to craft any modded items either. Anyone have any ideas? I was expecting some pipes to not be working and my emc stuff to be gone but nothing seems to work Quote
Matt M Posted March 18, 2013 Posted March 18, 2013 Got it pretty much sorted out. I made a couple of further changes to the patch.txt file to include the following: RubberTreeLeaves - to 3123 EnergyCondenser to Crystal chest All other EE 126:x to glowstone 89 interdiction torches to torches 50 Here's the patch file I used: 126 -> 89 127 -> 89 128 -> 181:5 129 -> 50 130 -> 89 133 -> 760 134 -> 761 135 -> 3093 136 -> 750 137 -> 751 138 -> 753 139 -> 253 140:0 -> 254 140:1 -> 129 140:2 -> 2001:4 140:3 -> 2001:2 140:4 -> 2001:1 140:5 -> 2001:0 140:6 -> 2001:4 140:7 -> 2001:2 141 -> 249 142 -> 255 143 -> 248 144 -> 252 145 -> 754 146 -> 756 147 -> 757 148 -> 762 150 -> 763 151 -> 764 152 -> 765 156 -> 1 159 -> 1 161 -> 161 169 -> 152 170 -> 1 171 -> 151 172 -> 1 173 -> 1 174 -> 150 175 -> 1 176 -> 1 177 -> 238 178 -> 251 179 -> 4077 187 -> 2491 190 -> 2850 194 -> 4092 206 -> 1 209 -> 1 211 -> 1 212 -> 1 213 -> 1 214 -> 1 215 -> 215 216 -> 209 235 -> 216 238 -> 235 248 -> 2001:1 249 -> 2001:0 254 -> 1954 255 -> 1955 1256 -> 5579 1257 -> 5581 1258 -> 5574 1259 -> 5576 1260 -> 5578 1261 -> 5577 1262 -> 5582 1263 -> 5584 1264 -> 5594 1265 -> 5593 1266 -> 5595 1267 -> 5647 1268 -> 5646 1269 -> 5643 1270 -> 5640 1271 -> 5642 1272 -> 5644 1273 -> 5641 1274 -> 5645 1275 -> 5649 1276 -> 5648 1277 -> 5650 1278 -> 5638 1279 -> 5637 1280 -> 5639 1281 -> 5634 1282 -> 5633 1283 -> 5635 1284 -> 5591 1285 -> 5590 1286 -> 5592 1287 -> 5597 1288 -> 5596 1289 -> 5598 1290 -> 5636 1291 -> 5620 1292 -> 5631 1293 -> 5626 1294 -> 5625 1295 -> 5623 1296 -> 5632 1297 -> 5624 1298 -> 5627 1299 -> 5621 1300 -> 5630 1301 -> 5619 1302 -> 5628 1303 -> 5617 1304 -> 5618 1305 -> 5622 1306 -> 5629 1307 -> 5616 1308 -> 5603 1309 -> 5614 1310 -> 5609 1311 -> 5608 1312 -> 5606 1313 -> 5615 1314 -> 5607 1315 -> 5610 1316 -> 5604 1317 -> 5613 1318 -> 5602 1319 -> 5611 1320 -> 5600 1321 -> 5601 1322 -> 5605 1323 -> 5612 1324 -> 5599 1325 -> 5588 1327 -> 5587 1328 -> 5585 1329 -> 5589 1331 -> 5575 1332 -> 5651 1333 -> 5583 1334 -> 5584 1492 -> 1492 1493 -> 1493 1494 -> 4073 4095 -> 4090 4298 -> 4286 4299 -> 4287 4300 -> 4288 4301 -> 4289 4302 -> 4290 4303 -> 4291 4304 -> 4292 4305 -> 4293 7256 -> 1 7257 -> 1 7260 -> 1 7261 -> 1 7262 -> 1 7266 -> 1 7267 -> 1 7268 -> 1 7269 -> 1 7270 -> 1 7272 -> 1 7276 -> 1 7281 -> 1 7291 -> 1 7292 -> 1 7293 -> 1 7294 -> 1 7300 -> 1 7302 -> 1 7303 -> 1 7304 -> 1 7306 -> 1 7307 -> 1 7308 -> 1 7310 -> 1 7312 -> 1 7313 -> 1 7314 -> 1 7315 -> 1 7316 -> 1 11366 -> 1 11368 -> 1 11373 -> 1 18156 -> 1 19757 -> 29757 19758 -> 29758 19759 -> 29759 19760 -> 29760 19761 -> 29761 19762 -> 29762 26483 -> 11520 26484 -> 11521 26485 -> 11522 26486 -> 11523 26487 -> 11524 26488 -> 11525 26489 -> 11526 26490 -> 11527 26491 -> 11528 26492 -> 11529 26493 -> 11530 26494 -> 11531 26495 -> 11532 26496 -> 11533 26497 -> 11534 26498 -> 11535 26499 -> 11536 26500 -> 11537 26501 -> 11538 26502 -> 11539 26503 -> 11540 26504 -> 11541 26505 -> 11542 26506 -> 11543 26507 -> 11544 26508 -> 11545 26509 -> 11546 26510 -> 11547 26511 -> 11548 26512 -> 11549 26513 -> 11550 26514 -> 11551 26515 -> 11552 26516 -> 11553 26517 -> 11554 26518 -> 11555 26519 -> 11556 26520 -> 11557 26521 -> 11558 26522 -> 11559 26523 -> 11560 26524 -> 11561 26525 -> 11562 26526 -> 11563 26527 -> 11564 26528 -> 11565 26529 -> 11566 26530 -> 11567 27526 -> 27003 27527 -> 27001 27528 -> 1 27529 -> 27002 27530 -> 1 27531 -> 1 27532 -> 1 27533 -> 1 27534 -> 1 27535 -> 1 27536 -> 1 27537 -> 1 27538 -> 1 27539 -> 27004 27540 -> 1 27541 -> 27004 27542 -> 27004 27543 -> 278 27544 -> 277 27545 -> 293 27546 -> 276 27547 -> 279 27548 -> 359 27549 -> 311 27550 -> 310 27551 -> 312 27552 -> 313 27553 -> 1 27554 -> 1 27555 -> 11538 27556 -> 27001 27557 -> 27004 27558 -> 27004 27559 -> 27004 27560 -> 27004 27561 -> 27004 27562 -> 27005 27563 -> 27004 27564 -> 278 27565 -> 277 27566 -> 293 27567 -> 276 27568 -> 279 27569 -> 359 27570 -> 11538 27571 -> 27004 27572 -> 11543 27573 -> 11548 27574 -> 1 27575 -> 311 27576 -> 310 27577 -> 312 27578 -> 313 27579 -> 311 27580 -> 310 27581 -> 312 27582 -> 313 27583 -> 1 27584 -> 1 27585 -> 1 27588 -> 1 27589 -> 1 27590 -> 1 27592 -> 116 27593 -> 1 27594 -> 403 28554 -> 263 30247 -> 20261:65 30248 -> 20261:64 197 -> 49 242 -> 3123 123 -> 49 73 -> 49 2153 -> 49 516 -> 49 680 -> 49 599 -> 49 497 -> 49 849 -> 49 Thanks for the fantastic program and for your assistance! It's made my life a lot better. If only Tekkit Lite had Swiftwolf's Rending Gale because I loathe the jetpacks and building my Sanctum is so much more difficult without stable flight. Cheers! Use the modular powersuit, with the jetpack installed in the chest piece, and the z flight control in the helmet, and you'll have the same thing as the rending gale. Quote
NinjaDeer Posted March 21, 2013 Posted March 21, 2013 Super-success!!! Thanks very much! That did the trick. All pipes seem to have converted flawlessly and are working. It looks like everything in my world has translated at last. Wise choice on the modular design, by the way! Thank you both for your efforts and investigations. Tekkit Lite, here we come! I've been able to update my server, however I'm still getting these invisivle pipes? I've done everything you did when it came to your process of patching the world saves and running the server. Then I tried Havocx42's plugin also, and still invisible pipes. I get "Pipe failed to load from NBT...detected pipe with unknown key <-1>" in the console. Also, my server keeps re-creating the "ForgeModLoader-server-0" file every time I start the server, replacing the "0" with a "1, 2, etc...". Quote
weirdbeard Posted March 21, 2013 Posted March 21, 2013 I get "Pipe failed to load from NBT...detected pipe with unknown key <-1>" in the console. This is definitely what was happening with me before Havoc42 added the pipe fix plugin. Make sure you place the plugin in the plugins folder underneath the midas tool. (Not in Minecraft's plugin directory. It is not a game plugin- just a plugin for the midas tool.) It sounds like that plugin isn't running for some reason. I did encounter problems with the midas tool not being able to find the plugins early on. It had to do with being in the right working directory and directory context when running the command. If you run the midas jar from the command line and are running it from within the directory that the midas jar is in and you have the plugin in the plugins folder that is in the same directory as the midas jar, you should be good to go. Hopefully, you have only one of these pieces missing from your process and the fix is easy. :) Quote
NinjaDeer Posted March 21, 2013 Posted March 21, 2013 This is definitely what was happening with me before Havoc42 added the pipe fix plugin. Make sure you place the plugin in the plugins folder underneath the midas tool. (Not in Minecraft's plugin directory. It is not a game plugin- just a plugin for the midas tool.) It sounds like that plugin isn't running for some reason. I did encounter problems with the midas tool not being able to find the plugins early on. It had to do with being in the right working directory and directory context when running the command. If you run the midas jar from the command line and are running it from within the directory that the midas jar is in and you have the plugin in the plugins folder that is in the same directory as the midas jar, you should be good to go. Hopefully, you have only one of these pieces missing from your process and the fix is easy. Ok, sounds about right. To make things clearer, I converted the worlds then dragged them into the Tekkit Lite folder. Then started the server. I then stopped the server and configured the worlds again with the plugin AFTER they had already been used with the server. Maybe this could be a key issue? I'll try the entire process over again, this time converting the files with the plugin the FIRST time. Also, I have other files not associated with midas in the same directory as midas; this could be an issue to? I'll create a directory specifically for midas. I'll let you know how things go. Oh, and once more, any idea with the "ForgeModLoader-server-0" file re-creating/duplicating problem? Quote
NinjaDeer Posted March 21, 2013 Posted March 21, 2013 Ok, sounds about right. To make things clearer, I converted the worlds then dragged them into the Tekkit Lite folder. Then started the server. I then stopped the server and configured the worlds again with the plugin AFTER they had already been used with the server. Maybe this could be a key issue? I'll try the entire process over again, this time converting the files with the plugin the FIRST time. Also, I have other files not associated with midas in the same directory as midas; this could be an issue to? I'll create a directory specifically for midas. I'll let you know how things go. Oh, and once more, any idea with the "ForgeModLoader-server-0" file re-creating/duplicating problem? Success! It works! My amazing factory and Huge, and yes I do mean huge, are back in business! Only downside are my collector arrays, but I'll find a way to do without them. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.