spoungecake Posted January 13, 2013 Posted January 13, 2013 Thought id put my last few hours effort up here to save people the time of working out whats actually wrong. And hopefully to save on people posting similar crash reports on the dev's pages! Also post your findings with other mods on this thread! Save us all time! More time! FOR US ALL!! But anyway.. Successfull mods so far; Millenaire 3.3.2 (Outdated but can be found on the wiki) (Client/Server) Ruin's 1.4.6 (Client/Server) Extreme Dungeons 1.4.6 (Client/Server) Failed mods so far; (These can be fixed with only a few Block ID changes) Flan's Mod 2.1.1 (even before adding content pack's) Clashes with Mystcraft java.lang.IllegalArgumentException: Slot 4095 is already occupied by xcompwiz.mystcraft.BlockLinkModifier@b2817b when adding co.uk.flansmods.common.BlockPlaneWorkbench@152c50f Clashes with Transformers-Mod java.lang.IllegalArgumentException: Slot 4093 is already occupied by co.uk.flansmods.common.BlockGunBox@a1a1c7 when adding snyke7.Transformers.BlockElectricEngine@1841023 Working Content Packs for Flan's Mod; Spimple Parts Pack 1.1.0 WW2 Pack 1.1.0 Modern Weapons Pack 1.1.0 Traincraft 3.1.13_030 Clashes with Immibis-Core java.lang.IllegalArgumentException: Slot 4092 is already occupied by immibis.tubestuff.BlockTubestuff@f2757c when adding src.train.common.blocks.BlockAssemblyTableII@1ff4447 (These can be fixed with only a few Block ID changes) Quote
theprolo Posted January 13, 2013 Posted January 13, 2013 All of those error reports are ID conflicts. Just change them in the configs. Quote
charles-t70 Posted January 13, 2013 Posted January 13, 2013 No need to remove Immibis Core, as the only conflict in question appears to be 4092. Just go in the configs for Immibis Core and change 4092 to somethine else until you find a free ID - Or just edit the ID for Traincraft's Assembly Table II? You're "Missing Mods Exception" is because you can't simply remove Immibis Core and leave a mod reliant on it in (Tube Stuff needs Immibis Core to function) Quote
spoungecake Posted January 14, 2013 Author Posted January 14, 2013 Quick question, when running a server like this does everyone on the server have to have the same new ID as the server~? Quote
Teraku Posted January 14, 2013 Posted January 14, 2013 Quick question, when running a server like this does everyone on the server have to have the same new ID as the server~? Yes. Maybe Forge will one day implement a feature to make clients automatically match item and block ID's with the server. Forge already has its own API for Fluids and Chunk Loading, so ID matching may very well be next. Quote
freakachu Posted January 14, 2013 Posted January 14, 2013 in the meantime, the custom zips feature will let you include config files to make keeping clients in sync fast and easy. Quote
Shinma Posted February 2, 2013 Posted February 2, 2013 Yay! Actual useful information! Thanks spoungecake! I'd already figured out Mystcraft, and was dropping that mod anyway. I'm sort of blindly guessing at new IDs for the Electric Engine in Transformers now. Quote
disconsented Posted February 2, 2013 Posted February 2, 2013 Yay! Actual useful information! Thanks spoungecake! I'd already figured out Mystcraft, and was dropping that mod anyway. I'm sort of blindly guessing at new IDs for the Electric Engine in Transformers now. You can set NEI to do a ID dump so you can see what is available. Quote
leninparty Posted February 3, 2013 Posted February 3, 2013 I have been able to successfully add/integrate the following mods and plugins to Tekkit Lite 0.5.7 using MCPC+ for the server; not to say they are all working correctly, but no exceptions have been thrown on the server and no crashes yet: Jar mods: Forge 6.6.0.518 LiteLoader Optifine Mods/Coremods: Advanced Solar Panels DiamondMeter Enchanting+ ExtrabiomesXL - Colored Wood for ExtrabiomesXL - Red Rock and Cobblestone for ExtrabiomesXL Forestry -PluginsforForestry Immibis' ComputerCraft Peripherals IntegratedSoundPacks Lanterns Liquid-XP Gravitation Suite Misc Peripherals Mo'Creatures Modular Force Field System More Pipes Open ComputerCraft Sensors Painter's Flower Pot Pam's Clay Spawn Pam's HarvestCraft Pam's Weee! Flowers PetroGen Railcraft Soul Shards Thaumcraft - Thaumic Bees - Thaumcraft Custom Aspects Addon Tinkers' Construct Traincraft Twilight Forest VoxelMenu VoxelPlayer Plugins: BleedingMobs DeathTpPlus Dynmap Dynmap-Essentials Dynmap-GriefPrevention Dynmap-WorldGuard Essentials EssentialsAntiBuild EssentialsProtect EssentialsSpawn PermissionsEx PickupArrows Rotate Seasons Seasons++ WorldEdit WorldGuard Edit: I lied, slightly; Enchanting+ and Modular Force Fields both throw an exception when they fail to perform their latest version checks during startup, but it is inconsequential. Quote
Emery_rocks1 Posted February 3, 2013 Posted February 3, 2013 I was able to get Smart Moving to work the Tekkit Lite and server. Thanks to the help of someone on the forums, it was the same process but with Tekkit Classic. Quote
Shinma Posted February 4, 2013 Posted February 4, 2013 You can set NEI to do a ID dump so you can see what is available. Ah, thank you. I'll do that tonight. I ended up dropping Transformers just to get it running, but I think I want that mod back. Quote
Aurrin Posted February 6, 2013 Posted February 6, 2013 As far as I can tell, conflicts in the 409X range happen not because the mod author picked those, but because the ID conflict resolver failed after one or more retries. Same thing for item conflicts in the 317XX range. I think, when resolving IDs, it starts at the very end of the range (4096) and works backwards. Quote
Atrily Posted February 7, 2013 Posted February 7, 2013 So I get this problem when I try to mod Tekkit Lite that the mods I install will work the first time, both client and server.... but when I close Tekkit and close the server, then reopen.... it crashes and I have to revert back to a backup file.... Anyone know why this happens? I cant get ExtraBiomesXL to work, I cant get Gasmod to work, I cant get Twilight Forest to work, I cant get Witches and More to work... they all work one time, then crash on restart. I've been trying to figure this out for days now, I have the latest forge, and MCPC+... Im using Tekkit Lite's latest build also... I'd appreciate any help with this, it seems I'm not the only one having this issue. Quote
freakachu Posted February 7, 2013 Posted February 7, 2013 So I get this problem when I try to mod Tekkit Lite that the mods I install will work the first time, both client and server.... but when I close Tekkit and close the server, then reopen.... it crashes and I have to revert back to a backup file.... Anyone know why this happens? I cant get ExtraBiomesXL to work, I cant get Gasmod to work, I cant get Twilight Forest to work, I cant get Witches and More to work... they all work one time, then crash on restart. I've been trying to figure this out for days now, I have the latest forge, and MCPC+... Im using Tekkit Lite's latest build also... I'd appreciate any help with this, it seems I'm not the only one having this issue. this is almost entirely useless in terms of information that might help someone pinpoint the issue for you. you literally wasted however much time it took you to type that out completely. what you have said is "I have a problem. can someone fix it?" and nothing more. if you want your problem solved, or at least want someone to try, a) don't post it in an unrelated thread and provide useful hard info. this means logs above all else. version info is nice, but without error logs it means nothing. help us help you. or you could just complain in random threads about it until you get tired of it not working and give up. your choice. Quote
Atrily Posted February 8, 2013 Posted February 8, 2013 This is actually related, in case you were wondering... because im trying to use the mods which is claimed to work in this thread, yet mine are crashing on second startup... SO ... heres a crash log! (dont be a dick just cause you have experience and some people dont) ---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2/7/13 8:22 PM Description: Exception in server tick loop java.lang.NullPointerException at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117) at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1636684200 bytes (1560 MB) / 2058027008 bytes (1962 MB) up to 2863333376 bytes (2730 MB) JVM Flags: 2 total; -Xmx3G -Xms2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 70 mods loaded, 69 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized gasmod [Gas mod] ([1.4.6]Gasmod V2.4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized ArsMagica [Ars Magica] (ArsMagica_RC_5.32.272.zip) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-Mod-1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded->Constructed->Pre-initialized->Initialized LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded->Constructed->Pre-initialized->Initialized Meteors [Falling Meteors] (Meteors Mod V2.9.2.zip) Unloaded->Constructed->Pre-initialized->Initialized PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|NEI [NEI] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized WitchesandMore [Witches and More....] (WitchesandMore147 V115.zip) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Errored MCore [MCore] (coremods) Unloaded->Disabled Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) Quote
D34THW41K3R Posted February 9, 2013 Posted February 9, 2013 Redpower has issues. All you need to do is delete the Redpower folder in the config folder before you start up minecraft, every single time. I used to have the same issue when i used my minecraft I made that doesn't use the tekkit launcher. Hopefully redpower will update some time soon... Quote
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