karudo Posted January 21, 2013 Posted January 21, 2013 I saw Energy Link was added in 0.5.3 and yet i can't seem to find it i would love to power my quarry with solar power :<!
Stone Rhino Posted January 21, 2013 Posted January 21, 2013 I keep looking for them myself, but for the time being you can use the Slow/Regular Electric Engine if you're wanting to use EU/t's. There is an alternative engine that is introduced by Redpower2 that is very nice and performs exactly the same way, but uses blutricity.
karudo Posted January 22, 2013 Author Posted January 22, 2013 Well as soon as i hook up a Regular Electric Engine or a Regulating one, the quarry sometimes stops and the gold conduct piping just blows up! Its the issue that i described in this topic earlyer :(
Jivaii Posted January 22, 2013 Posted January 22, 2013 If you're talking about the power converters, that's been revamped entirely. Going to need a consumer, and then the energy link, and I believe a producer as well. Also, Karudo, try using Thermal Expansion's Redstone Energy Conduits. They don't have a habit of blowing up in your face.
mohrad Posted January 22, 2013 Posted January 22, 2013 Golden pipes blow up only if they recive more MJ than they can output. So, if you had a setup: Some Engine -> Wooden C.Pipe -> Golden C.Pipe -> Quarry , where the engine was producing more MJ than the Quarry was accepting, the golden pipe was storing any excess MJ up to the point of blowing up. Seems wooden pipes no longer eat any excess MJ if connected to other pipes.
Stone Rhino Posted January 22, 2013 Posted January 22, 2013 My next question is why are you using a pipe for a single engine? Why not just put it up against the face of the quarry. You'd save a lot of resources that way. The quarry can hold 4 engines on it, while maintaining its output face (which doesnt need a pipe either, just put a crate on top of it). *Edit* I've also noticed that if anything that uses MJ's stops running (or doesnt use all of it) and you are piping power into them, the excess power builds up in the pipes and explodes. It will start at the machine end and slowly explode piece by piece down the line.
Jedediah Posted January 23, 2013 Posted January 23, 2013 I saw Energy Link was added in 0.5.3 and yet i can't seem to find it i would love to power my quarry with solar power :<!I have a pretty easy solar setup going. All ya need is a medium voltage solar array connected to a MFE via glass fiber cable to store energy, then connect the MFE to an adjustable electric engine via glass fiber cable, and of course the adjustable electric engine is connected straight to your quarry. Works like a charm and it hella fast. I have all this set up right at my quarry. Its only 2 extra machines at your quarry so its not hard to break it down and move it. Also on another note, if you have the quarry pump into an ender chest then have a ender chest at home that pumps into a crystal chest this also is an effective way of not having to rely on the phased transport pipe wich is buggy or having pipe run all the way from your quarry to home.
Teraku Posted January 23, 2013 Posted January 23, 2013 Using Redstone Energy Cells and Energy Conduits instead of Conductive Pipes will save you a lot of headache. The cell can be put directly next to the quarry and it will output MJ automatically. You can attach engines to the energy cell if you wish.
Jivaii Posted January 23, 2013 Posted January 23, 2013 Using Redstone Energy Cells and Energy Conduits instead of Conductive Pipes will save you a lot of headache. The cell can be put directly next to the quarry and it will output MJ automatically. You can attach engines to the energy cell if you wish. That's similar to my set-up, though I've got a line of energy cells to feed into one which is controlling the overall output. (many batteries into one)
minchar Posted January 23, 2013 Posted January 23, 2013 Using Redstone Energy Cells and Energy Conduits instead of Conductive Pipes will save you a lot of headache. The cell can be put directly next to the quarry and it will output MJ automatically. You can attach engines to the energy cell if you wish. I switched to conduits specifically due to the fact that they don't explode. Is there an easier way to get the power to a quarry rather than carrying cells back and forth? I used to run phased conductives but the exploding of the necessary golden pipes was getting frustrating. Could you possibly use one of those fancy new energy links in 0.5.3 to go conduit > link > phased conductive? Or would the power loss be too significant?
Teraku Posted January 23, 2013 Posted January 23, 2013 The energy links in 0.5.3 aren't fancy or new, they've been around since Classic. They just took a short vacation. You could still add them in manually, though. And no, Energy Links have to output to a Wooden Conductive Pipe, and then it must pass through a Golden Conductive Pipe or it won't enter the Phased Pipe AFAIK.
Whatthestuff Posted January 24, 2013 Posted January 24, 2013 Hang on... why not just use electric engines? They are exactly the same... only they come in more styles... and have a fancy animations...
Maxis010 Posted January 24, 2013 Posted January 24, 2013 Hang on... why not just use electric engines? They are exactly the same... only they come in more styles... and have a fancy animations... Because the energy links are better for place and go, they can accept up to HV (Normal and Fast can't take MV) and do not require config (Adjustable does for fine tuning)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now