zergdog Posted March 8, 2013 Posted March 8, 2013 Hey guys, still trying to figure out this out, I loaded just forge into my modpack.jar in the /bin and still can't get it to load. Any thoughts? https://www.dropbox.com/s/qk9scgqzn2hhanj/pack.zip
lukeb28 Posted March 8, 2013 Posted March 8, 2013 Did you make sure that any of the mods you are using are not conflicting. It may be something on their side or something with new mods. Mine was doing that also for awhile. Nope. I derped and I accidentally linked it to the wrong Url. Still crashing though... I worked once so nothing is conflicting. Heres the error if that helps: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game A full error report has been saved to C:\Users\np computer\AppData\Roaming\.technic\industrial-age\crash-reports\crash-2013-03-07_23.28.57-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT d630b608 -------- Full report at: C:\Users\np computer\AppData\Roaming\.technic\industrial-age\crash-reports\crash-2013-03-07_23.28.57-client.txt Please show that file to Mojang, NOT just this screen! Generated 07/03/13 11:28 PM -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.6.0_38, Sun Microsystems Inc. Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc. Memory: 59825144 bytes (57 MB) / 134254592 bytes (128 MB) up to 1037959168 bytes (989 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 24 mods loaded, 24 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized CodeLyoko [Code Lyoko] (CodeLyokoMod 0.3.1 for 1.4.7.zip) Unloaded->Constructed->Pre-initialized IC2 [industrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits.jar) Unloaded->Constructed->Pre-initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Errored RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized LWJGL: 2.4.2 OpenGL: AMD Radeon HD 7340 Graphics GL version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null java.lang.IllegalArgumentException: Parse error at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:249) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readStream(TagFile.java:309) at com.eloraam.redpower.core.TagFile.readFile(TagFile.java:288) at com.eloraam.redpower.core.Config.loadConfig(Config.java:31) at com.eloraam.redpower.RedPowerCore.preInit(RedPowerCore.java:37) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.loadMods(Loader.java:486) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161) at net.minecraft.client.Minecraft.a(Minecraft.java:410) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:744) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 72d18c20 ----------
Xotic1blade Posted March 8, 2013 Posted March 8, 2013 i still have no idea what's causing this to mess up. please help http://www.mediafire.com/download.php?aza257x2yml0j4y
frenchiveruti Posted March 8, 2013 Posted March 8, 2013 Easy. You have to create a modpack from the technic site and it will give you a url. Use that. Yeah, but i don't want to post my modpack yet, it haves errors probably, and it needs config, i wanted to know if worked or not with the launcher
lukeb28 Posted March 8, 2013 Posted March 8, 2013 Yeah, but i don't want to post my modpack yet, it haves errors probably, and it needs config, i wanted to know if worked or not with the launcher Make it a private pack
frenchiveruti Posted March 8, 2013 Posted March 8, 2013 Make it a private pack Ok, i'll do that, thanks. Tell you what happened in a few hours. Have a nice day :)
zergdog Posted March 8, 2013 Posted March 8, 2013 Can someone help me figure out why it is crashing, works fine if i made a normal pack. https://www.dropbox.com/s/w1csj0a5gk1le5f/pack.zip
Xotic1blade Posted March 8, 2013 Posted March 8, 2013 Would someone please help me figure out what's wrong with mine http://www.mediafire.com/download.php?aza257x2yml0j4y
carcipechi Posted March 8, 2013 Posted March 8, 2013 Just a quick tip to see if your modpack link will work in the Platform: copy the link in your browser address bar and press enter, - if the download starts immediately, the link is correct - if it shows a page with a download button, the link is wrong. To correct the wrong link, right click on the download button and 'copy link', paste it in the address bar and try again. EDIT: please be aware that a nice Guide by IceWolf has been posted on the Platform Homepage click to see it NAO!
KuroSpeed Posted March 8, 2013 Posted March 8, 2013 I don't know where my problems are. When i try to install my modpack on my launcher, everything download correctly, but it stop when modpack.jar appear. The link is not the problem ( http://205.196.123.203/ki37ra293wog/5v5pclt7588ewyx/codecraft.zip ). I have followed every steps, (modpack.jar with only .class files) and i have properly compressed all four folders. If someone has the solution of this problem, i will be very thankful. (Sorry for my bad english, i am French )
frenchiveruti Posted March 8, 2013 Posted March 8, 2013 I want to ask for a sticky to this post, is very well made and also helped me in just a few hours, not days STICKY
frenchiveruti Posted March 8, 2013 Posted March 8, 2013 Does the pack have to be necesary and only in .zip? If it does, you should probably make that very clear. Greets.
Xotic1blade Posted March 9, 2013 Posted March 9, 2013 what do i do for mods that need to be put in minecraft.jar? I'm having trouble with them
theprolo Posted March 9, 2013 Posted March 9, 2013 what do i do for mods that need to be put in minecraft.jar? I'm having trouble with them You need to make a file called "modpack.jar", put it in the bin folder, and place the contents of minecraft.jar mods into your modpack.jar (an easy way to do this is to download Forge and rename it "modpack.jar", then put everything in that.
lukeb28 Posted March 9, 2013 Posted March 9, 2013 Alright, I have found out that putting configs like repower in the config folder causes the game to crash. How do I properly add configs to my modpack?
Gee_Wisz Posted March 10, 2013 Posted March 10, 2013 Ok, this is starting to get old now. I developed a working pack on my first run, no problems, and now FML can't load when I try to run the pack. Here's the pack: https://www.dropbox.com/s/6d3ro4pe57ch8ap/Servermods.zip Can someone please tell me what could possibly be going wrong? Now FML isn't loading at all, and I don't understand why. Also, the modpack when it does the initial download to the launcher doesn't download any of the mods, coremods, or the modpack.jar. This is the last time I add more mods AFTER something works...
lukeb28 Posted March 10, 2013 Posted March 10, 2013 Do you have any configs in your pack? Mine did not work when I added them but worked when I took them out
Gee_Wisz Posted March 10, 2013 Posted March 10, 2013 It's just loading as vanilla, if yours was too, then I'll give that a shot again. I don't want to have to reconstruct the modpack.jar for a fourth time now though.
Lizerd119 Posted March 10, 2013 Posted March 10, 2013 I have tried to make my mod pack following your instructions exactly and i cant seem to get it to work please help My mod pack is here: https://www.dropbox.com/s/cahmn94aiw02bbn/mods.zip
Ragnar Homsar Posted March 10, 2013 Posted March 10, 2013 I have tried to make my mod pack following your instructions exactly and i cant seem to get it to work please help My mod pack is here: https://www.dropbox.com/s/cahmn94aiw02bbn/mods.zip You're trying to use the way Forge is setup at the present for a 1.2.5 modpack. Coremods were not a thing until very recently. I can tell just looking at it that ModLoaderMP needs to go in the JAR, although IIRC the last versions of Forge for 1.2.5 eliminated the need for ModLoaderMP.
SPGold Posted March 10, 2013 Posted March 10, 2013 I download my modpack onto the technic platform yet it still doesn't like to run the mods Link to download: http://dl.dropbox.com/u/151598710/mechanicraftpack.zip
Masterzach32 Posted March 10, 2013 Posted March 10, 2013 I download my modpack onto the technic platform yet it still doesn't like to run the mods Link to download: http://dl.dropbox.com/u/151598710/mechanicraftpack.zip Your modpack.jar is named modpack.jar.jar
zergdog Posted March 10, 2013 Posted March 10, 2013 Can someone please look at this as to why it doesnt work? https://www.dropbox.com/s/w1csj0a5gk1le5f/pack.zip Works fine if i install it by hand not in technic format. It was originally formatted in MultiMC
carcipechi Posted March 10, 2013 Posted March 10, 2013 Your modpack.jar is named modpack.jar.jar be aware when creating your modpack.jar, do not call it I could not resist :)
carcipechi Posted March 10, 2013 Posted March 10, 2013 Can someone please look at this as to why it doesnt work? https://www.dropbox.com/s/w1csj0a5gk1le5f/pack.zip Works fine if i install it by hand not in technic format. It was originally formatted in MultiMC you have Gregtech in your modpack, did you force 'folder change' and save the modpack outside the .technic folder? modpacks having Gregtech should be downloaded to any folder OUTSIDE the .technic folder
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