Moderators Munaus Posted May 22, 2013 Moderators Posted May 22, 2013 Recovered Munar footage I honestly thought you guys were trolling when you kept saying Munbase instead of Moonbase.
Lethosos Posted May 22, 2013 Posted May 22, 2013 Wait, Munas has a Munbase? I have to see this for myself. :D
lukeb28 Posted May 24, 2013 Posted May 24, 2013 So logged on to steam today to install KSP on my newly reformatted computer and find that it's not in my game library any more. Little buggered by that...
Xylord Posted May 25, 2013 Author Posted May 25, 2013 So logged on to steam today to install KSP on my newly reformatted computer and find that it's not in my game library any more. Little buggered by that... As in it looks like you didn't buy it?
Xylord Posted May 25, 2013 Author Posted May 25, 2013 I did buy it and play it before I reset my computer Try exiting your account and re-logging? Did you transfer the game from a squad account or you bought it directly on Steam? Do you have proof that you bought the game? Sorry for the question avalanche, but my old bug report habits are coming back.
Lethosos Posted May 25, 2013 Posted May 25, 2013 The new scenarios and tutorials are interesting to go through. Of course, you still have to manually set up the firing sequence on a multi-stage monstrosity... Add to the insult of the solid fuel boosters not separating like they're meant to, and I get fustrated with the First Try Express. :confused:
Xylord Posted May 25, 2013 Author Posted May 25, 2013 The new scenarios and tutorials are interesting to go through. Of course, you still have to manually set up the firing sequence on a multi-stage monstrosity... Add to the insult of the solid fuel boosters not separating like they're meant to, and I get fustrated with the First Try Express. What? That's like, half the fun! (Both setting up firing sequence and failing explosively). Also, neat trick about staging, you can modify your staging in flight or on the launch pad.
Melfice Posted May 25, 2013 Posted May 25, 2013 I had no idea there were new scenarios and tutorials! TO STEAM! EDIT: Aww... I thought you meant there were new tutorials and scenarios added in 0.20. I forgot you only JUST got the game, Lethosos.
Lethosos Posted May 25, 2013 Posted May 25, 2013 Nah, I got it weeks before the update. There were no scenarios AFAIK, at the least. I'll go give the First Try Express an another go later today, perhaps add some stabilizers to the second stage so that it doesn't wobble like a drunk astronaut. Might tighten down the keybindings, too.
lukeb28 Posted May 25, 2013 Posted May 25, 2013 Try exiting your account and re-logging? Did you transfer the game from a squad account or you bought it directly on Steam? Do you have proof that you bought the game? Sorry for the question avalanche, but my old bug report habits are coming back. Tried that, bought on steam, could probably find some.
Milk Posted May 25, 2013 Posted May 25, 2013 In steam, if you open the client's main menu (the one with library, store etc tabs) and click name's Account in the top right corner and click account details, it shows your license purchase history.
Neowulf Posted May 25, 2013 Posted May 25, 2013 Anyone else having issues with maneuvers in .20? Before the patch I could get a ship into 100km orbit no problem, but now trying to get it to do a circularize maneuver is near impossible and usually ends with reentry anyway. Even getting mechjeb only works if I have it do the work, and it still fails if I try to get anywhere near the mun.
lukeb28 Posted May 25, 2013 Posted May 25, 2013 In steam, if you open the client's main menu (the one with library, store etc tabs) and click name's Account in the top right corner and click account details, it shows your license purchase history. Its not there for some reason...
Neowulf Posted May 25, 2013 Posted May 25, 2013 Do you still have the confirmation email? And/or find the purchase record with whatever you used to pay for it?
Xylord Posted May 25, 2013 Author Posted May 25, 2013 Anyone else having issues with maneuvers in .20? Before the patch I could get a ship into 100km orbit no problem, but now trying to get it to do a circularize maneuver is near impossible and usually ends with reentry anyway. Even getting mechjeb only works if I have it do the work, and it still fails if I try to get anywhere near the mun. Hmm, my Mercury IV didn't have trouble getting up there at all, although a technical problem concerning heat made me lose half my deltav.
Melfice Posted May 25, 2013 Posted May 25, 2013 Hmm, my Mercury IV didn't have trouble getting up there at all, although a technical problem concerning heat made me lose half my deltav. Mainsail under an orange tank, am I right? And I concur. I have little trouble getting into orbit myself. Assuming I don't intentionally cripple myself by putting a NERVA as my circularization- and munar insertion stage...
Xylord Posted May 25, 2013 Author Posted May 25, 2013 Mainsail under an orange tank, am I right? And I concur. I have little trouble getting into orbit myself. Assuming I don't intentionally cripple myself by putting a NERVA as my circularization- and munar insertion stage... Little more than just that, it's simply a rockomax-sized asparagus rocket.
lukeb28 Posted May 25, 2013 Posted May 25, 2013 Do you still have the confirmation email? And/or find the purchase record with whatever you used to pay for it? Oh wow, I was using the wrong account.
Xylord Posted May 25, 2013 Author Posted May 25, 2013 Oh wow, I was using the wrong account. Huehuehuehuehuehue Now, onto applying those flags everywhere...
Neowulf Posted May 25, 2013 Posted May 25, 2013 Hmm, my Mercury IV didn't have trouble getting up there at all, although a technical problem concerning heat made me lose half my deltav. I've got the deltaV to spare easily, but when I create a prograde manuver at the apoapsis to circularize it, it either starts messing with the inclination instead of shifting out the periapsis or the whole orbit path starts shifting as if the gravity well of kerbin is shifting.
Xylord Posted May 25, 2013 Author Posted May 25, 2013 I've got the deltaV to spare easily, but when I create a prograde manuver at the apoapsis to circularize it, it either starts messing with the inclination instead of shifting out the periapsis or the whole orbit path starts shifting as if the gravity well of kerbin is shifting. Sounds weird... I never touched much of the maneuvers, mostly used gut feeling and angle charts on the Internet.
Milk Posted May 26, 2013 Posted May 26, 2013 I've got the deltaV to spare easily, but when I create a prograde manuver at the apoapsis to circularize it, it either starts messing with the inclination instead of shifting out the periapsis or the whole orbit path starts shifting as if the gravity well of kerbin is shifting. Uh... you're using the right sliders, right? The green ones.
Neowulf Posted May 26, 2013 Posted May 26, 2013 Uh... you're using the right sliders, right? The green ones. Yes. It's not hard, but for some reason mine just keep shooting all over the place. Even fixing it by messing with the other sliders still gives me a completely different burn result than what it predicts, usually a very fatal one. On the plus side I just got to the mun twice by having mechjeb get me halfway there then manually shooting straight towards the mun once it screwed up and said my next node was a 67 year burn in 68 years... Got a kethane scanner in a near polar orbit 10km out and just dropped a miner rig. The rover is on it's side (but completely intact!) because the damn SAS decided I needed to flip upside down 1km from the surface and I wasn't fast enough to completely get it back under control before touchdown and the lander 'sploded.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now