MachineMuse Posted June 30, 2013 Author Share Posted June 30, 2013 Generally only use recommended builds for modpacks. The experimental builds might have more features or more bugfixes but they're always less tested than the recommended ones. The experimental builds are literally made automatically every time I upload a changed file to the repository, so there can be world-breaking stuff in there. Link to comment Share on other sites More sharing options...
Reggie88 Posted July 1, 2013 Share Posted July 1, 2013 I noticed when i was useing the Power Gauntlet with Axe to break normal fences, wooden stairs and signs, that the speed was the same as if I use the bare fists to break it. Slower then a Iron Axe. I got power and it's overclocked to max, it works on wooden planks and so on, but not on stuff made out of wood:) Is this normal? Useing Tekkit 1.0.6 ModularPowersuits-0.6.0-444 MPSA-0.2.3-110_MPS-422 Link to comment Share on other sites More sharing options...
Viktor_Berg Posted July 1, 2013 Share Posted July 1, 2013 I've noticed that too, and the same applies to all mod wood and planks, including those included in the Forge Dictionary (such as Natura stuff). Link to comment Share on other sites More sharing options...
MachineMuse Posted July 2, 2013 Author Share Posted July 2, 2013 it's a known bug sorry Link to comment Share on other sites More sharing options...
Viktor_Berg Posted July 2, 2013 Share Posted July 2, 2013 Is it fixable? I feel kinda sad that I have to carry some other kind of axe when building in my own house, because I use wood for flooring more often than not. Link to comment Share on other sites More sharing options...
Scarecrow9black Posted July 7, 2013 Share Posted July 7, 2013 Ive benn playing on a personal Tekkit server with optifine and glsl shaders running and am runing into an issue with the power armor from here messing up my render. If I turn off the shader while I have the armor equipped it only shows the helmet even thought I have the full suit on. Edit: Found most recent update and everything is now working and amazing :) Link to comment Share on other sites More sharing options...
Vivacity Posted July 7, 2013 Share Posted July 7, 2013 Is it fixable? I feel kinda sad that I have to carry some other kind of axe when building in my own house, because I use wood for flooring more often than not. Possibly something in the config files which allow you to add new items. Ive only noticed it with wooden planks. I've not done anything with modded wood though so I can't speak for that. Maybe its fixed in the newest release. On jenings a new stable is out every 3 days or so. Link to comment Share on other sites More sharing options...
ferrettomato Posted July 17, 2013 Share Posted July 17, 2013 I'm playing Big Dig, and for some reason the Power Gauntlet is invisible in first-person mode. It works fine functionally. I tried updating to the newest version of MPS and the addon pack, and the game just crashed with a NoSuchMethod error. Link to comment Share on other sites More sharing options...
Vivacity Posted July 17, 2013 Share Posted July 17, 2013 I'm playing Big Dig, and for some reason the Power Gauntlet is invisible in first-person mode. It works fine functionally. I tried updating to the newest version of MPS and the addon pack, and the game just crashed with a NoSuchMethod error. Are you using optifine? Link to comment Share on other sites More sharing options...
ferrettomato Posted July 18, 2013 Share Posted July 18, 2013 Are you using optifine? I don't think so, as Big Dig doesn't include it and I haven't tampered with the mods in my copy. Link to comment Share on other sites More sharing options...
Vivacity Posted July 18, 2013 Share Posted July 18, 2013 I don't think so, as Big Dig doesn't include it and I haven't tampered with the mods in my copy. Texture pack? I remember I had this same issue but it was an early version of my modpack and updating fixed. Make sure your using the version appropriate for your Mc. Link to comment Share on other sites More sharing options...
Valkon Posted July 18, 2013 Share Posted July 18, 2013 I'm playing Big Dig, and for some reason the Power Gauntlet is invisible in first-person mode. It works fine functionally. I tried updating to the newest version of MPS and the addon pack, and the game just crashed with a NoSuchMethod error. The link to the addon pack on the MPS website goes directly to the mod's jenkins page, which currently lists a version that isn't actually compatible with the latest recommended version of MPS (It requires build 561 or greater, the current recommended build is 534). You're going to want to use the build found here with the latest recommended build of MPS instead. Link to comment Share on other sites More sharing options...
ferrettomato Posted July 18, 2013 Share Posted July 18, 2013 Texture pack? I remember I had this same issue but it was an early version of my modpack and updating fixed. Make sure your using the version appropriate for your Mc. I am not using a texture pack. The current version installed is for 1.5.1 and Big Dig is 1.5.2, but as I said before, updating the mod and the addons pack makes the game crash on startup. Link to comment Share on other sites More sharing options...
ferrettomato Posted July 18, 2013 Share Posted July 18, 2013 The link to the addon pack on the MPS website goes directly to the mod's jenkins page, which currently lists a version that isn't actually compatible with the latest recommended version of MPS (It requires build 561 or greater, the current recommended build is 534). You're going to want to use the build found here with the latest recommended build of MPS instead.Thanks, that worked. Link to comment Share on other sites More sharing options...
SamBates15 Posted July 28, 2013 Share Posted July 28, 2013 In Voltz, I have the 3D model, but on your website you have a screenshot showing you customizing the armor. Is there any way I can do that in Voltz? If there is can you please tell me? Link to comment Share on other sites More sharing options...
NightKev Posted July 28, 2013 Share Posted July 28, 2013 The hotkey is L by default, I believe, to customize the armor appearance. If not, look it up in the controls menu (something like "Armor Display (MPS)" would be the caption iirc). Link to comment Share on other sites More sharing options...
Lithorn Posted August 17, 2013 Share Posted August 17, 2013 How balanced is the suit? As I can see Bronze/Obsidian Swords can deal heart damage even with a fully set up power suit. Is that how its supposed to be? I thought having a full amount of armor ment you couldn't be hurt unless they broke the HP of the armor. It also seems like I do no damage to those wearing obsidian armor. What am I missing here? Link to comment Share on other sites More sharing options...
Viridianspade8 Posted August 21, 2013 Share Posted August 21, 2013 i am having a horrible problem. i am having a problem where its telling me i crashed because it coudlnt render an entity and says that a certain player had crashed me. Because they are wearing power armor. when i wear leggings and feet. and go into thrid person,. i dont crash. but if i put head or chest on i crash instantly also if i come into the same chunk as someone. ive tried changing a lot of configs and nothing has worked. this happens on FTB packs and Technic Packs Crash Log: ---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 8/21/13 12:09 PM Description: Rendering entity in world java.lang.ExceptionInInitializerError at net.machinemuse.utils.render.Render$$anonfun$withGlow$2$$anonfun$apply$3$$anonfun$apply$4.apply(RMonad.scala:111) at net.machinemuse.utils.render.Render$$anonfun$withGlow$2$$anonfun$apply$3$$anonfun$apply$4.apply(RMonad.scala:110) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$$anonfun$apply$2.apply(RenderPart.scala:42) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$$anonfun$apply$2.apply(RenderPart.scala:16) at scala.Option.map(Option.scala:145) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$.apply(RenderPart.scala:16) at net.machinemuse.powersuits.client.render.item.ArmorModel$$anonfun$render$1.apply(ArmorModel.scala:66) at net.machinemuse.powersuits.client.render.item.ArmorModel$$anonfun$render$1.apply(ArmorModel.scala:65) at scala.collection.Iterator$class.foreach(Iterator.scala:727) at scala.collection.AbstractIterator.foreach(Iterator.scala:1156) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.client.render.item.ArmorModel.func_78088_a(ArmorModel.scala:65) at micdoodle8.mods.galacticraft.core.client.render.entities.GCCoreRenderPlayer.func_77031_a(GCCoreRenderPlayer.java:192) at micdoodle8.mods.galacticraft.core.client.render.entities.GCCoreRenderPlayer.func_77101_a(GCCoreRenderPlayer.java:102) at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:563) at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310) at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:279) at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:508) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871) at net.minecraft.client.Minecraft.run(Minecraft.java:760) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.RuntimeException: Framebuffers not supported! at net.machinemuse.utils.render.TextureBuffer.<init>(TextureBuffer.scala:16) at net.machinemuse.utils.render.GlowBuffer$.<init>(GlowBuffer.scala:19) at net.machinemuse.utils.render.GlowBuffer$.<clinit>(GlowBuffer.scala) ... 30 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.machinemuse.utils.render.Render$$anonfun$withGlow$2$$anonfun$apply$3$$anonfun$apply$4.apply(RMonad.scala:111) at net.machinemuse.utils.render.Render$$anonfun$withGlow$2$$anonfun$apply$3$$anonfun$apply$4.apply(RMonad.scala:110) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.utils.render.Render$$anonfun$flatMap$1.apply(RMonad.scala:24) at net.machinemuse.utils.render.Render$$anon$1.run(RMonad.scala:30) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$$anonfun$apply$2.apply(RenderPart.scala:42) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$$anonfun$apply$2.apply(RenderPart.scala:16) at scala.Option.map(Option.scala:145) at net.machinemuse.powersuits.client.render.modelspec.RenderPart$.apply(RenderPart.scala:16) at net.machinemuse.powersuits.client.render.item.ArmorModel$$anonfun$render$1.apply(ArmorModel.scala:66) at net.machinemuse.powersuits.client.render.item.ArmorModel$$anonfun$render$1.apply(ArmorModel.scala:65) at scala.collection.Iterator$class.foreach(Iterator.scala:727) at scala.collection.AbstractIterator.foreach(Iterator.scala:1156) at scala.collection.IterableLike$class.foreach(IterableLike.scala:72) at scala.collection.AbstractIterable.foreach(Iterable.scala:54) at net.machinemuse.powersuits.client.render.item.ArmorModel.func_78088_a(ArmorModel.scala:65) at micdoodle8.mods.galacticraft.core.client.render.entities.GCCoreRenderPlayer.func_77031_a(GCCoreRenderPlayer.java:192) at micdoodle8.mods.galacticraft.core.client.render.entities.GCCoreRenderPlayer.func_77101_a(GCCoreRenderPlayer.java:102) at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:563) -- Entity being rendered -- Details: Entity Type: null (net.minecraft.client.entity.EntityOtherPlayerMP) Entity ID: 555907 Entity Name: Sheikh_Abdullah Entity's Exact location: 486.50, 64.00, 91.06 Entity's Block location: World: (486,64,91), Chunk: (at 6,4,11 in 30,5; contains blocks 480,0,80 to 495,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.00, 0.00, 0.00 -- Renderer details -- Details: Assigned renderer: micdoodle8.mods.galacticraft.core.client.render.entities.GCCoreRenderPlayer@547840 Location: 22.18,-1.62,3.76 - World: (22,-2,3), Chunk: (at 6,-1,3 in 1,0; contains blocks 16,0,0 to 31,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Rotation: 90.0 Delta: 0.116001606 Stacktrace: at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310) at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:279) at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:508) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150) -- Affected level -- Details: Level name: MpServer All players: 14 total; [GCCorePlayerSP['Viridianspade8'/882641, l='MpServer', x=464.32, y=65.62, z=87.30], EntityOtherPlayerMP['bojiman'/670805, l='MpServer', x=495.97, y=64.00, z=87.72], EntityOtherPlayerMP['awesomedemon114'/867105, l='MpServer', x=498.31, y=64.00, z=86.41], EntityOtherPlayerMP['swaggerboii2001'/474074, l='MpServer', x=507.31, y=64.00, z=93.97], EntityOtherPlayerMP['CrazyKrash'/883419, l='MpServer', x=467.63, y=64.00, z=89.16], EntityOtherPlayerMP['lemont52'/485370, l='MpServer', x=491.88, y=64.00, z=98.25], EntityOtherPlayerMP['TitaniumCobra'/714987, l='MpServer', x=478.31, y=64.00, z=90.97], EntityOtherPlayerMP['kervalin'/884822, l='MpServer', x=460.72, y=64.41, z=89.31], EntityOtherPlayerMP['BradyFan33'/884816, l='MpServer', x=467.06, y=64.00, z=92.34], EntityOtherPlayerMP['godofhockey'/884008, l='MpServer', x=493.47, y=64.00, z=99.25], EntityOtherPlayerMP['daawesomeman01'/813529, l='MpServer', x=435.00, y=64.00, z=90.13], EntityOtherPlayerMP['Sheikh_Abdullah'/555907, l='MpServer', x=486.50, y=64.00, z=91.06], EntityOtherPlayerMP['CODFather3'/877336, l='MpServer', x=429.53, y=64.00, z=90.38], EntityOtherPlayerMP['tnt84268'/819396, l='MpServer', x=464.50, y=64.00, z=89.50]] Chunk stats: MultiplayerChunkCache: 121 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (464,64,89), Chunk: (at 0,4,9 in 29,5; contains blocks 464,0,80 to 479,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 12263633 game time, 81590258 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 37 total; [EntityOtherPlayerMP['bojiman'/670805, l='MpServer', x=495.97, y=64.00, z=87.72], EntityOtherPlayerMP['Dan_the_man03'/496952, l='MpServer', x=511.72, y=65.16, z=89.69], EntityOtherPlayerMP['BradyFan33'/884816, l='MpServer', x=467.06, y=64.00, z=92.34], EntityOtherPlayerMP['Sheikh_Abdullah'/555907, l='MpServer', x=486.50, y=64.00, z=91.06], EntityOtherPlayerMP['CrazyKrash'/883419, l='MpServer', x=467.63, y=64.00, z=89.16], EntityOtherPlayerMP['CODFather3'/877336, l='MpServer', x=430.53, y=64.00, z=90.53], EntityOtherPlayerMP['kervalin'/884822, l='MpServer', x=460.72, y=64.41, z=89.31], EntityOtherPlayerMP['BradyFan33'/884816, l='MpServer', x=467.06, y=64.00, z=92.34], EntityOtherPlayerMP['godofhockey'/884008, l='MpServer', x=493.47, y=64.00, z=99.25], EntityOtherPlayerMP['daawesomeman01'/813529, l='MpServer', x=435.00, y=64.00, z=90.13], EntityOtherPlayerMP['tnt84268'/819396, l='MpServer', x=464.50, y=64.00, z=89.50], EntityOtherPlayerMP['godofhockey'/884008, l='MpServer', x=455.47, y=26.00, z=76.41], EntityOtherPlayerMP['lemont52'/485370, l='MpServer', x=491.88, y=64.00, z=98.25], EntityOtherPlayerMP['TitaniumCobra'/714987, l='MpServer', x=478.31, y=64.00, z=90.97], EntityOtherPlayerMP['kervalin'/884822, l='MpServer', x=460.72, y=64.41, z=89.31], EntityOtherPlayerMP['TitaniumCobra'/714987, l='MpServer', x=478.31, y=64.00, z=90.97], EntityOtherPlayerMP['CODFather3'/877336, l='MpServer', x=429.53, y=64.00, z=90.38], EntityOtherPlayerMP['Sheikh_Abdullah'/555907, l='MpServer', x=486.50, y=64.00, z=91.06], EntityOtherPlayerMP['tnt84268'/819396, l='MpServer', x=464.50, y=64.00, z=89.50], EntityItem['item.item.skull.char'/885411, l='MpServer', x=457.25, y=28.13, z=79.16], EntityOtherPlayerMP['CrazyKrash'/883419, l='MpServer', x=467.63, y=64.00, z=89.16], EntityOtherPlayerMP['godofhockey'/884008, l='MpServer', x=493.47, y=64.00, z=99.25], EntityOtherPlayerMP['daawesomeman01'/813529, l='MpServer', x=435.00, y=64.00, z=90.13], EntityOtherPlayerMP['swaggerboii2001'/474074, l='MpServer', x=507.31, y=64.00, z=93.97], EntityCow['Cow'/437, l='MpServer', x=525.53, y=62.00, z=93.53], EntityCow['Cow'/438, l='MpServer', x=525.53, y=62.00, z=93.53], EntityOtherPlayerMP['CODFather3'/877336, l='MpServer', x=429.53, y=64.00, z=90.38], EntityItemFrame['entity.ItemFrame.name'/698100, l='MpServer', x=458.50, y=184.50, z=46.06], EntityOtherPlayerMP['awesomedemon114'/867105, l='MpServer', x=498.31, y=64.00, z=86.41], EntityOtherPlayerMP['bojiman'/670805, l='MpServer', x=495.97, y=64.00, z=87.72], EntityOtherPlayerMP['awesomedemon114'/867105, l='MpServer', x=498.31, y=64.00, z=86.41], GCCorePlayerSP['Viridianspade8'/882641, l='MpServer', x=464.32, y=65.62, z=87.30], EntityOtherPlayerMP['lemont52'/485370, l='MpServer', x=491.88, y=64.00, z=98.25], EntityOtherPlayerMP['BAR_GUNNER'/1329, l='MpServer', x=514.71, y=64.00, z=91.16], EntityOtherPlayerMP['TitaniumCobra'/714987, l='MpServer', x=510.77, y=64.81, z=90.24], EntityOtherPlayerMP['starkiller456789'/858383, l='MpServer', x=505.47, y=64.00, z=91.44], EntityOtherPlayerMP['swaggerboii2001'/474074, l='MpServer', x=507.31, y=64.00, z=93.97]] Retry entities: 0 total; [] Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414) at net.minecraft.client.Minecraft.run(Minecraft.java:776) at java.lang.Thread.run(Unknown Source) -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows Vista (x86) version 6.0 Java Version: 1.6.0_31, Sun Microsystems Inc. Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Sun Microsystems Inc. Memory: 90056752 bytes (85 MB) / 301936640 bytes (287 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -Xmx3072m -Xmx512M AABB Pool Size: 3938 (220528 bytes; 0 MB) allocated, 272 (15232 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 49 mods loaded, 49 mods active mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ImmibisMicroblocks{55.0.7} [immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available GalacticraftCore{0.1.36} [Galacticraft Core] (Galacticraft-1.5.2-a0.1.36.410.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ImmibisMicroblocksInstallCheck{55.0.7} [immibis's Microblocks (Checks for incorrect installation, ignore this)] (immibis-microblocks-55.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded{1.5.1R2.6.4} [MineFactory Reloaded] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AppliedEnergistics{rv11.c} [Applied Energistics] (appeng-rv11-c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available AtomicScience{0.6.2} [Atomic Science] (Atomic_Science_v0.6.2.117.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Contraption{1.2.1} [iCBM] (ICBM_Contraption_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Sentry{1.2.1} [iCBM] (ICBM_Sentry_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ICBM|Explosion{1.2.1} [iCBM] (ICBM_Explosion_v1.2.1.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available ImmibisCore{55.1.6} [immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available inventorytweaks{1.54b} [inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available Mekanism{5.5.6} [Mekanism] (Mekanism-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismGenerators{5.5.6} [MekanismGenerators] (MekanismGenerators-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MekanismTools{5.5.6} [MekanismTools] (MekanismTools-v5.5.6.bugfix1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MFFS{3.1.0} [Modular Force Field System] (MFFS_v3.1.0.175.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatAtum{1.5.1R2.6.4} [MFR Compat: Atum] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatBackTools{1.5.1R2.6.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.4} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatChococraft{1.5.1R2.6.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatForestry{1.5.1R2.6.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.4} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatIC2{1.5.1R2.6.4} [MFR Compat: IC2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatPams{1.5.1R2.6.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatRP2{1.5.1R2.6.4} [MFR Compat: RP2] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.4} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MFReloaded|CompatThaumcraft{1.5.1R2.6.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatVanilla{1.5.1R2.6.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.4-975.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available mmmPowersuits{0.7.0-534} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.7.0-534.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available PowersuitAddons{0.2.3-144} [Andrew2448's Modular Powersuits Addon] (MPSA-0.2.3-144_MPS-531+.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available LWJGL: 2.4.2 OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 7.14.10.1437, Intel Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 1425 (79800 bytes; 0 MB) allocated, 188 (10528 bytes; 0 MB) used Link to comment Share on other sites More sharing options...
Willy_Wonka_TeeHee Posted November 5, 2013 Share Posted November 5, 2013 Hey guys, I'm having a sort of similar problem, except on Tekkit Main, i equipped a few items on my Power Fist / Power Gauntlet, it says,"sneak+mousewheel" to cycle through them, I'm doing Just that, and it just cycles through my hot bar. Also, im kina a noob so could one of you guys provide me with a link for optifine for tekkit? Thanks a bunch! Link to comment Share on other sites More sharing options...
NightKev Posted November 5, 2013 Share Posted November 5, 2013 There's not a special version of optifine, just get the one from the optifine thread. You have to have the power gauntlet selected to cycle through its modes. Also check to make sure the key config for that action is set correctly. Btw, that problem is not similar at all to the one posted before you, in any way.... Link to comment Share on other sites More sharing options...
aryeh56 Posted November 8, 2013 Share Posted November 8, 2013 i am having a horrible problem. i am having a problem where its telling me i crashed because it coudlnt render an entity and says that a certain player had crashed me. Because they are wearing power armor. when i wear leggings and feet. and go into thrid person,. i dont crash. but if i put head or chest on i crash instantly also if i come into the same chunk as someone. ive tried changing a lot of configs and nothing has worked. this happens on FTB packs and Technic Pack I have a very similar problem...with the same error message, but I also crash when looking in my inventory, and sometimes I get lucky and people load just fine...Its really a mystery. Please help *UPDATE* also crashes in third person. Link to comment Share on other sites More sharing options...
mr.sandwichthebrave Posted November 24, 2013 Share Posted November 24, 2013 BUG REPORT so i am trying to use the modular powersuits mod in tekkit and when i opened the tinker table gui the entire screen flickers making it hard to interact with the interface and when i exit out via Esc it only gives me a small rectangle to view my game im wondering if it is because i hadnt updated my video driver yet thank you for your time Link to comment Share on other sites More sharing options...
bacon22 Posted December 15, 2013 Share Posted December 15, 2013 same problem for me too mr sandwich Link to comment Share on other sites More sharing options...
Nathaniel Jones Posted January 18, 2014 Share Posted January 18, 2014 I to am having this problem. is there any fix for this or am i doomed to wait untill they patch it!?!? Link to comment Share on other sites More sharing options...
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