Gapho Posted August 12, 2013 Posted August 12, 2013 Does anybody have any ideas that they want to contribute to making Tekkit fun? Things like rules for gameplay et cetera. I'll start: No using Dimensional Doors worlds as bases. Spawning things is prohibited at all times, even if the game breaks and you lose objects/bases. Spawning things is prohibited at all times, even if you can't be bothered making a laser. Your main base cannot be in an inhospitable climate. Stay on {easy,so&so,hard} difficulty at all times
Richs_Yard Posted August 12, 2013 Posted August 12, 2013 6. Dont mine anything 7. Figure out how to get materials without mining ores
Discord Moderator plowmanplow Posted August 12, 2013 Discord Moderator Posted August 12, 2013 9. Play with the MC program window resized to 400x220.
Norman1346 Posted August 13, 2013 Posted August 13, 2013 I'm not sure the suggestions here would make a game better at all. Minecraft is as much a toy as a game. There is no wrong way to play with a toy so long as you have fun. Little Jonny has a toy truck. It is his favorite. He plays with it all the time by pretending it is a rocket-ship. DO you A; let him have fun? B; smack him in the hand and tell him its a truck not a rocket ship?
dwwojcik Posted August 14, 2013 Posted August 14, 2013 I think the OP wasn't quite worded correctly. I take it it's more of a list of challenges.
Gapho Posted August 14, 2013 Author Posted August 14, 2013 I'm not sure the suggestions here would make a game better at all. Minecraft is as much a toy as a game. There is no wrong way to play with a toy so long as you have fun. Little Jonny has a toy truck. It is his favorite. He plays with it all the time by pretending it is a rocket-ship. DO you A; let him have fun? B; smack him in the hand and tell him its a truck not a rocket ship? A toy and a game aren't the same thing. A game involves toys (among other things), but toys don't involve games.
Richs_Yard Posted August 14, 2013 Posted August 14, 2013 ye be over complecatin' ye game ye land lubber!
Dash16 Posted August 14, 2013 Posted August 14, 2013 A toy and a game aren't the same thing. A game involves toys (among other things), but toys don't involve games. Disney Infinity and Skylanders have a disagreement with you...
Teraku Posted August 14, 2013 Posted August 14, 2013 I think the OP wasn't quite worded correctly. I take it it's more of a list of challenges. Half the challenges are "Don't cheat", and I never cheat in survival anyway.
Richs_Yard Posted August 14, 2013 Posted August 14, 2013 All my challenges are not of cheating nature...
Norman1346 Posted August 14, 2013 Posted August 14, 2013 All my challenges are not of cheating nature... Well challenges is a better word. I still think its best to worry about your own gaming experience. I never spawned anything for years when I first started playing minecraft. Then something happened, I got less interested in video games. I spend less time playing them and I get bored sooner if something is too difficult or too grindy. Should I not play them at all if I don't want to play as a person seeking the greatest challenge? So now if I fall down my own quarry I may very well go into creative and fly down and get my stuff. SO what? How does that effect your enjoyment? It does not. Lets say for example I cheat myself a stack of diamonds, I would never, but lets just say. If you are not going to cheat by coming into my house and taking my diamonds how would it even affect your game-play? It would not, but it may very well make minecraft into an enjoyable experience for somebody who is simply not going to spend the time mining. If I build a fortress in survival and my friend across the way builds a much better fortress in creative, why should I care? I enjoy survival building while the other person may not. I'm being petty if I care about that. I find cheating to be an inapplicable word to a game with no clear goals other than to have fun.
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