Nohman Posted August 17, 2013 Posted August 17, 2013 Hey all, Got 1.1.7 loaded up and running. Dicking around with Atomic Science which pretty nifty. Got my Fission Reactor built. Surrounded by water. Thermometer installed. Control Rod automated. You get the point. Anywho, after i load a Fissile Fuel Rod, my turbine doesn't spin. Temperature rises normally. I hear the bubbly sound of boiling water but alas, no power. Also, apparently Steam Funnels don't work when you stack them? Or at all? Maybe I'm being dumb but it seems like everything is setup correctly. Halp! :) Quote
CharlieChop Posted August 17, 2013 Posted August 17, 2013 the fission reactor only heats up water blocks in a certain radius as well as Height! any chance to see a picture of your reactor? Quote
Nohman Posted August 17, 2013 Author Posted August 17, 2013 You sure can! It's the most basic setup. 3x3. fission in the center, flanked by thermometer. water surrounding it as well as 1 block up. turbines on the 3rd layer. Saw it work on youtube, though that was in the Voltz version. Image below. Took out the center turbine to show the reactor orientation. Thoughts? Otherwise I'm doomed to wrestle with nether lava pumps forever. Quote
Spoonman Posted August 17, 2013 Posted August 17, 2013 Look at this tutorial maybe you missed something. Please note that this is from tekkit 1.1.5 Quote
Dewfire Posted August 17, 2013 Posted August 17, 2013 Looks like you have too much water, the water is just around the sides of the reactor. Rough Side view for example, T = Turbines, W = Water, R is the reactor. TTTTTTTTTTTTT WWWWRWWWW Quote
Nohman Posted August 17, 2013 Author Posted August 17, 2013 Aha! I was indeed being retarded. In Voltz, you can have a layer of water above the reactor. Not so in Tekkit. Many thanks. Quote
Nohman Posted August 17, 2013 Author Posted August 17, 2013 One more reactor related question. Is there currently any use for all the breeder uranium im getting? Im guessing not since breeder reactors are not present. Quote
jakalth Posted August 17, 2013 Posted August 17, 2013 As of this time, nope... sorry. No use for breeder uranium as of yet. Quote
CharlieChop Posted August 18, 2013 Posted August 18, 2013 As of this time, nope... sorry. No use for breeder uranium as of yet. what? i think all you need is 5 fission reactors and a nearly dead rod then surround the one fission reactor with other 4 fission reactors all with breeder fuel. they will recahrge the fissile rod slowly. dont forget to add water and control the temp or they go boom. Quote
jakalth Posted August 18, 2013 Posted August 18, 2013 Unless that was added by the version of atomic science in Tekkit 1.1.7... Even on the official atomic science wiki they state that there is no current use for breeder uranium. There was at one time, that was removed with the intention of a complete overhaul of the breeder design before being added back to the mod. Quote
Prototype958 Posted August 19, 2013 Posted August 19, 2013 No, that's been there since they added AS I believe. Breeder Rods go in fission reactors and are used to recharge almost empty fissle cells. The over head looks like this: W = Water, B = Fission Reactor with Breeder Rod, F = Fission Reactor with almost empty Fissle Cell, C = Control Rod WWWWW WC B C W W B F B W WC B C W WWWWW That setup will charge the fissle cell in the middle reactor, but very slowly, and 4 breeder rods will not return a 100% charged fissle cell. I don't know the exact ratio, but I think I was pulling my rods out in the 10-15% range and they were charging to about 85-90% before the breeder rods were depleated. Could be wrong, I haven't used the Fission set up for a while now. Quote
Nohman Posted August 19, 2013 Author Posted August 19, 2013 Cool! I'll test this somewhere away from my current factory. That would great if I could utilize the 2k+ breeing rods i've accumulated. Has anyone here found a good way to automate the fuel supply for the fission reactors? Im looking into using ME Export Buses to automatically push rods in once they get depleted but im not entirely sure i want the reactors running around the clock. Stuck on finding a good way to shut off the feeding process. Any experience with anything like that? Quote
Montego_Cardoso Posted August 19, 2013 Posted August 19, 2013 ME dark cable can disconnect segments of network, so it can probably be used as a switch for the Export Buses. Quote
Nohman Posted August 19, 2013 Author Posted August 19, 2013 So, if i used the dark cable would i have to use a switch to toggle it? Can i utilize rednet for that function? Quote
PessimiStick Posted August 19, 2013 Posted August 19, 2013 Any Redstone signal, so lever, CC, PRC, rednet to a switch, etc. Quote
jakalth Posted August 20, 2013 Posted August 20, 2013 So, it does work to use breeder uranium. That's one thing i'm GLAD to be wrong about. Quote
Dewfire Posted August 20, 2013 Posted August 20, 2013 Dark Cables reset your network is what I understood, easier to simply use a Precision or Fuzzy Export bus and set it to work with a Redstone Signal and run a Rednet cable from it to a lever or something. What I did at least. Quote
Prototype958 Posted August 20, 2013 Posted August 20, 2013 Define "reset your network"... I use a couple Dark Cables in my set up and it doesn't seem to mess anything up. You just need to place them where they are only shutting off what you want them too. That means anything after the dark cable gets cut off. It's just like taking out a single lenght of ME Cable. I use 2 Dark cables on my Farms. One is used to turn on my 4 fertilizers for a quick boost in production, the other is used to turn off 3 different ferts to preserve fert if I'm running low. I just use them as toggles and they only effect what I need them to Quote
Montego_Cardoso Posted August 21, 2013 Posted August 21, 2013 I think it's only an issue if you're doing ME crafting. From the AE website: "Keep in mind that changing ME Network causes the ME Controller to reboot, and any currently inprogress Crafting Jobs will be canceled." Quote
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