Skuli Posted February 28, 2014 Posted February 28, 2014 The Voltz v3.0.0 beta (for MInecraft 1.6.4) will be going live today. Be aware that this is a DESTRUCTIVE upgrade to existing worlds; please back up your save files before upgrading, as there is likely to be severe and widespread damage to your 2.0 worlds! Mekanism, Rei's Minimap, and Immibis Microblocks are removed from this version. Project Red, Mad Science, Rotarycraft, Open Computers, Zan's Minimap, and Resonant Induction are new this version. Server is available at: http://mirror.technicpack.net/Technic/servers/voltz/Voltz_Server_v3.0.0.zip To try this beta version, select the small gear icon under the Voltz image on your launcher. And select either "Always use latest builds" or "Manually select a build", and choose build 3.0.0. Hit "Save" and enjoy the update. EagleHawkman, disconsented, MadScienceMod and 1 other 4
MadScienceMod Posted February 28, 2014 Posted February 28, 2014 Prepping our servers here! Good times
kiazoku Posted February 28, 2014 Posted February 28, 2014 (edited) Why it no work ): It just starts to load it then goes back to the launcher... Edited February 28, 2014 by kiazoku
Jacob843 Posted February 28, 2014 Posted February 28, 2014 Do you have any suggestions regarding transferring some content to the new version? How different are item IDs for mods that exist in both version? My players are really concerned about losing all their items in a transfer! (I am planning to copy some chests over)
nickpeq Posted March 1, 2014 Posted March 1, 2014 Your work is appreciated! I might hold off until there is a new recommended build but I'll be taking a look into the added mods and see if they can pull me into 3.0.0.
Moderators Munaus Posted March 1, 2014 Moderators Posted March 1, 2014 Why it no work ): It just starts to load it then goes back to the launcher... Might wanna post this in Bug Reports in the launcher subsection, we'll see what the issue is
Potatofreak Posted March 3, 2014 Posted March 3, 2014 Great! Can't wait until a stable version is released so that I can blow up my friends in evern more ways!
EagleHawkman Posted March 5, 2014 Posted March 5, 2014 Just a few quick things that I hope you guys will fix. I run a Voltz server and would like to see it working again. I can't even get into Voltz, it gets as far as the Mojang logo and then crashes. I noticed that a few people had this issue too. Also, I would like to see Mekanism put back in. We have relied on its simplicity and ease of use as well as its machines for a while now. I don't know what ill do without my early game solar panels and enrichment chambers, but it'll be much harder. I hope these issues will be resolved, and I hope to see it up and running soon. Thanks! TNTisreallycool
Moderators Munaus Posted March 5, 2014 Moderators Posted March 5, 2014 I can't even get into Voltz, it gets as far as the Mojang logo and then crashes. Is this on the latest build?
EagleHawkman Posted March 7, 2014 Posted March 7, 2014 When will 3.0 even be playable? Soon, I hope. I want to play my favorite mod pack without it crashing every time I launch it.
ImCoolYeah105 Posted March 8, 2014 Posted March 8, 2014 (edited) While rotarycraft in on itself is a very cool mod, it lacks the functionality of mekanism. Rotarycraft simply does not work with voltz- it's power system is incompatible, has no means of storing energy, and cannot be powered by voltz machines. It is now next to impossible to run any kind of machine except those from rotarycraft. Mekanism was built off of voltz and therefore has more functionality. It allows for steel and bronze production, charging power armor, and storing compatible energy for atomic science, ICBM, etc. Rotarycraft simply does not supply the necessity do do well in voltz. Please readd mekanism. P.s. I did extensive testing of mekansim and it appears rather stable, not to mention the long lasting dup glitch is now fixed. Unless it is a mod pack perms thing, please readd mekanism. P.s.s. For those crashing remove mad science from the mods folder. Worked for me. Edited March 8, 2014 by ImCoolYeah105 ClaytonRayG and EagleHawkman 2
EagleHawkman Posted March 8, 2014 Posted March 8, 2014 (edited) While rotarycraft in on itself is a very cool mod, it lacks the functionality of mekanism. Rotarycraft simply does not work with voltz- it's power system is incompatible, has no means of storing energy, and cannot be powered by voltz machines. It is now next to impossible to run any kind of machine except those from rotarycraft. Mekanism was built off of voltz and therefore has more functionality. It allows for steel and bronze production, charging power armor, and storing compatible energy for atomic science, ICBM, etc. Rotarycraft simply does not supply the necessity do do well in voltz. Please readd mekanism. P.s. I did extensive testing of mekansim and it appears rather stable, not to mention the long lasting dup glitch is now fixed. Unless it is a mod pack perms thing, please readd mekanism. P.s.s. For those crashing remove mad science from the mods folder. Worked for me. I completely agree. And thanks for the tip about mad science, you're a life saver Edited March 8, 2014 by EagleHawkman
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