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  • Discord Moderator
Posted

Why did you start a new thread for this? In the future please don't do that. It makes providing support so much more challenging for us.

  • You have OpenBlocks mod but not the dependency mod OpenModsLib.
  • You have Metallurgy mod but not the depndency mod KeithyUtils.
  • You have Modular Force Field Systems mod but not the dependency mod Resonant Engine.
  • You have Modular Powersuits mod (also old) but not the dependency mod Numina. Get the latest versions of both.
  • Mariculture has an enchantment ID conflict. It is safe to start with enchantment ID 121 and going up from there sequentially for all this mod's enchantment IDs.
  • You have quite a few block ID conflicts in the default generated config files. As I mentioned previously it is imperative in a pack of this size that a full set of working config files be included in the modpack archive.
  • You have a large number of item ID conflicts. This will not prevent the pack from starting but it will cause problems when trying to use items from the conflicting mods. These must be resolved. Check your ForgeModLoader client log.

Making these changes allowed me to launch the pack and start a SSP world.

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