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Posted
Hey everybody, I know it's been AGES since I updated the Hexxit beta, but here it is, finally.  Version 3.0.0c is being pushed to recommended very shortly.  Test the HECK out of this while I work on Tekkit updates!
 
Grab the server here.
 
To get the basics out of the way for new players, this is a Minecraft 1.7.10 beta version of Hexxit, everyone's favorite exploration and monster killing pack.
 
MOST of the 1.5.2 mods have been updated for 1.7.10, but a few haven't, and some of the ones that HAVE been updated are in... let's just say "early development" state.
 
I've tried my best to keep the exploration/crafting/monster killing basics of Hexxit around, and added a variety of things to do when cave diving gets old.
 
So, on to the new things in 3.0.0c vs. 3.0.0b:
 
Most of the mods have seen version updates, although there undoubtedly are some that have newer versions.
 
One of the bigger changes this version is the inclusion of Extrabiomes XL, which has finally been updated to 1.7.10!  I've also included the Bibliowoods EBXL expansion, Enchanting Plus, Statues mod.  
 
THE INCLUSION OF EBXL DOES MEAN A WORLD RESET IS RECOMMENDED!
 
Infernal Mobs has been updated to fix the crash that happens when you kill them, a largish memory leak was fixed in Artifice, and HORSES ARE DISABLED FOR PROJECT ZULU!!!  Also, Waila is now 1.5.5 so that crash should be a footnote in Hexxit history, I hope...
 
A little bit of bad news though; Zelda Sword Skills mod is gone; Legendgear was updated, and has been re-added to the pack for your Magic Boomerang needs...
 
Also, there are two more... experimental additions to this version:  LevelUp and World State Checkpoints.  LevelUp adds a basic role playing/leveling system that seems to be fairly balanced, while World State Checkpoints offers a save-state style functionality, where you can snapshot your world and, in the event of a crash, revert to that snapshot and hopefully NOT do whatever it was that caused your crash to begin with.  Time will tell if these two additions survive to the full release...
 
The UPDATED and NEW mods for this version:
1.7.10-MB_Battlegear2-Bullseye-1.0.6.1 
ancientwarfare-2.2.68-beta-MC1.7.10 
artifice-1.7-1.1.4-300 
AsieLib-1.7.10-0.3.2 
BiblioCraft[v1.8.2][MC1.7.10] 
BiblioWoods[ExtraBiomesXL][v1.2] 
butterflymania-1.7.10-1.0.5 
Carpenter's Blocks v3.3.1 DEV - MC 1.7.10 
CodeChickenCore-1.7.10-1.0.3.26-universal 
EnchantingPlus-1.7.10-3.0.1 
extrabiomesxl_1.7.10-3.16.0 
InventoryTweaks-1.59-dev-155 
legendgear-1.7.10-2.b.0.3 
LevelUp!-0.7(1.7.10) 
Mantle-1.7.10-0.3.2 
natura-1.7.10-2.2.0.1
neiaddons-mc1710-1.12.2.9 
NotEnoughItems-1.7.10-1.0.3.56-universal 
Reliquary-1.2.200
statues-1.7.10-2.1.4 
TConstruct-1.7.10-1.7.1 
Twilightforest-1.7.10-2.3.2 
Waila-1.5.5_1.7.10 
warpbook-1.7.10_2.0.35 
worldstatecheckpoints-client-1.7.10.r02

The COMPLETE list of mods, new/updated/unchanged from 3.0.0b:

infernalmobs-1.7.10 
antiqueatlas-4.0.1a-1.7.2 
backpack-2.0.0-1.7.x 
backtools-4.0.0 
battletowers-1.7.10 
better_furnaces_V4.1.1 
betterstorage-1.7.10-0.10.1.113 
chesttransporter-1.1.10-MC1.7.10 
chocolatequest-1.7.10-BETA2 
cofhcore-[1.7.10]3.0.0B6-32 
cofhlib-[1.7.10]1.0.0B6-26 
damageindicatorsmod-3.2.0 
dynamiclights-1.7.10 
findercompass-1.7.10 
ichunutil-4.0.0 
lostbooks-1.7.10-1.2.2 
lycanitesmobscomplete 1.9.1b [1.7.10] 
magicyarn-1.7.10 
mapwriter-1.7.10-2.1.2 
meteors-1.7.10-2.13.1 
necromancy-1.7.10 
projectzulu-1.7.10-1.3a 
qCraft1.2[1.7.2].zip 
roguelike-1.7.10-1.3.5 
ropeplus-1.7.10 
ruins-1.7.10 
secretroomsmod-1.7.10-4.7.1.372 
ssr_alpha0.9c 
treecapitator-universal-2.0.3[1.7.2] 
wildcaves3-0.4.3.6(1.7.2) 
1.7.10-MB_Battlegear2-Bullseye-1.0.6.1 
ancientwarfare-2.2.68-beta-MC1.7.10 
artifice-1.7-1.1.4-300 
AsieLib-1.7.10-0.3.2 
BiblioCraft[v1.8.2][MC1.7.10] 
BiblioWoods[ExtraBiomesXL][v1.2] 
butterflymania-1.7.10-1.0.5 
Carpenter's Blocks v3.3.1 DEV - MC 1.7.10 
CodeChickenCore-1.7.10-1.0.3.26-universal 
EnchantingPlus-1.7.10-3.0.1 
extrabiomesxl_1.7.10-3.16.0 
InventoryTweaks-1.59-dev-155 
legendgear-1.7.10-2.b.0.3 
LevelUp!-0.7(1.7.10) 
Mantle-1.7.10-0.3.2 
natura-1.7.10-2.2.0.1 
neiaddons-mc1710-1.12.2.9 
NotEnoughItems-1.7.10-1.0.3.56-universal 
Reliquary-1.2.200 
statues-1.7.10-2.1.4 
TConstruct-1.7.10-1.7.1 
Twilightforest-1.7.10-2.3.2 
Waila-1.5.5_1.7.10 
warpbook-1.7.10_2.0.35 
worldstatecheckpoints-client-1.7.10.r02

 

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Posted

we're still holding on to Lycanite's? I do like a challenge, but the Nether is a life-threatening voyage with those mobs

Posted

we're still holding on to Lycanite's? I do like a challenge, but the Nether is a life-threatening voyage with those mobs

 

We are holding on to Lycanites.  That's my first target for tweaking.  I just noticed EBXL is updated now also, so that and treecapitator is second target.

 

Also, Lycanites added ore elementals of some sort; there's a pretty good chance of a mob spawning when you mine coal/iron/gold/etc. so watch out for that...

Posted

I see Waila is already crashing when looking at mob spawners.  That should have been 1.5.4, not sure why it installed with 1.5.2

Posted

Any chance Ars Magica 2 is on the list to be added when it's updated?  I know this is always a work in progress but I am a big fan of the Ars Magica 2 mod which I think goes very well in the rest of the mods. I've been using the Hexxit 2 pack since it came out, and although it has problems I think it has a great combination of packs.  Thank you for all that you do, it is appreciated.

Posted

 

Awesome job guys, was waiting on this. Downloading it as I write :)

Posted (edited)

there is a new version of legend gear available, in case you didn't know yet.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2198530-legendgear-2-version-2-b-0-3-updated-9-29-2014

 

its still in beta though.

 

and asgardian shield is being worked on and will be for 1.8

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1285334-asgard-shield-sword-n-board-action-next-upate-1-8

 

the creator of more bows has discountinued the mod, someone else took over but he went missing.

Edited by RastaHuis
Posted

I may update these missing mods (if the others have legitly been updated to 1.7.10) So stay tuned for more info, till then I'll see if these and other mods can replace those mods on the hexxit pack, a few mods I will update if needed! :)

Posted

Updated waila to latest version. The spawner crash goes away.

yeah. I also have a freeze/lockup when killing a Infernal Mob, can anyone verify?

Posted (edited)

Just had a random crash from exploring around in creative. I also crashed when browsing all the items in creative.

Edited by Naughty Knight
Posted (edited)

I found a hole in my world in the shape of a battle tower with all of the spawners just kinda floating in the hole. I got a fatal error message when I flew around in it. It didn't crash my client but it did screw up my save to where if I try and get back in it it gives the same fatal error, terminating connection or whatever.

 

Edit; It doesn't seem to only be the battletowers. I keep find areas where it looks like a square structure or something was supposed to have generated but either only the loot and spawners gened or the walls/structure glitched out and disapeared. If I go in to the area where there was sup;posed to be walls/etc it glitches out the world and gives a fatal error.

Edited by Naughty Knight
Posted

The hole with spawners floating in it is from ruins mod. It's a ruin that didn't spawn correctly.

 

Chocolate Quest will randomly cause a crash when creating a new world... granted it is still in beta for 1.7.10. Also, there's some sort of bug where pirate ships dont spawn as they should.

 

Also, battletowers don't have any loot in them. It's a bug with the loot configuration. Non-vanilla items can't be added.

Posted

Yeah I noticed the lack of ships. I didn't check the loot in it, but I did find a properly generated battle tower. It's definately ambitious to shoot for 1.7 but this may take a while it seems.

Posted

Yea, there shouldn't be any problems with the towers themselves spawning properly. They are set to kind of a low spawn rate though. I have run into a random crash caused by battletowers when they are exploding after defeating the golem on the 1.7.10 version though. No problem reloading after the crash though.

Posted (edited)

Why are project Zulu horses still here...

WHY ARE YOU DOING THIS TO US D:

 

No but seriously is it that hard to just remove them/stop them from spawning, Vanilla horses are so much more superior.

 

Also having weird frame rate issues, might be the new chunks generating but I get frame drops pretty often (also have Optifine installed, 2GB RAM allocated).

Edited by Gio²
Posted (edited)

I just had a client crash when I was trying to trade with a villager, and clicked the little arrow to see the next trade. I went back in and iddn't have the same problem again when I did the same thing. Maybe it's a fluke with the Zelda Skills mod.

Edited by Naughty Knight
Posted

Also having weird frame rate issues, might be the new chunks generating but I get frame drops pretty often (also have Optifine installed, 2GB RAM allocated).

 

It might be wild caves 3. I had similar issues with a modpack I put together and wild caves was the culprit. Massive lag every couple chunks when generating new terrain.

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