Respawn

[1.2.9g] ✪Absolution Tekkit Main✪ GalacticCraft Enabled|Computer Craft Enabled|Few Banned Items|Grief Prevention|Keep Inventory

167 posts in this topic

Wow i love what they have done with spawn, the under water cave effect works well. I heard a rumor that mini games are coming to the server soon cant wait.

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After a few days of work I have now everything I need the basic machinery, quarry, big reactor..
My next goal should be going to the moon and getting resources to get to Mars.

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Been working on getting massive power and lots of resources.  I can't wait to see what this reset has in store for me! <3

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Got to do more work on my place today, I replaced the dirt walls with some nice oak wood walls and the grass floors with birch wood planks. The place looks amazing and I hope to make it look nicer but for now, I should be working on more machinery so I can streamline and speed up the process of ore processing.

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new world for a new start, fresh new mining world with it and so much open room to build right now. im loving this!!

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Well i upgraded my quarry so it is super fast now, let the materials start coming in!. Cant wait to setup my player shop :)

Edited by UKGamers58

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Just finished my Laser show room! it looks great. im working on my me drive room at the moment! it looks fantastic! i cant wait to get started on my resonant energy cells! the staff is great here! :)

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All the effort I made in my base was for nothing... haha
I moved with friends and finished their house we have tons of ores and machines its looking awesome!
Soon we will finish our ME room.

Edited by MegaDaveLover

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I finally made my power source really efficient now i can focus on other things like my base and more machines. i hope to have way better machine progress before the end of this week :D

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Got my MAC working so I can start making item production easier, All I need to do now is create more patterns to fill it with. It already has a pattern for blank patterns but I need to fill it with more items such as processor assemblies and machine frames. Next up, I've got to improve my power supply so it can produce more power and carry more power.

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well nearly got my AE drive bay room set up already 2 stacks of drive bays :I just need to fill them all with drives now lets see how long that takes me!?!?!?!?!

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Well, Today i decided to try and make a turbine and i can tell you what i wasn't easy. But i did it thanks to the staff :)

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so i have done previously on this server a base of cobble, obsidian, quartz-marble-basalt, what ever will i make it out of next

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Compressing ingots to make a rocket is boring but exploring the moon is exciting and I hope to find an unraided dungeon so I can get me some good stuff!

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So my friend joined today and i helped him so much. I was amazed at the kindness from the players and staff on this server. A**** very good. I am so glad i chose AbsolutionGaming

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my base finally has some good style to it now that i have access to graphite im hoping to make it better and more efficient before the end of the week :D

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I managed to wire an import bus for my ME system to the output of my ore processing machine set-up so I don't have to walk across the room repeatedly to empty the output chest, and the ME cables are out of the way so that it isn't a problem getting around the room. Now I don't have to try to remember to empty the chest whenever something goes through and it allows the ME MAC to start crafting immediately when the required material comes out of the furnace.

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Found a big mine shaft full of oil and reproduce it into fuel now I have enough fuel to go to the moon whenever I want.
My mining lasers are doing great getting me a lot of ores thinking about making my reactor bigger maybe.

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finally got some flux tools made. i love these things. only lose charge instead of breaking!! who ever came up with this idea is my new best friend!

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Made myself a Jetpack attachment for my power armour today so I can get around easier and combining it with the flight control add-on I can fly easier and the flight is a lot more stable. I have also made an export bus to attach to my reactor input so that the yellorium can instantly be put into the reactor as soon as it comes out of the furnace.

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          MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.8} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatIC2{1.6.4R2.7.8} [MFR Compat: IC2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.8} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatPams{1.6.4R2.7.8} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Core{4.3.7.32} [ProjectRed] (ProjectRedBase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatProjRed{1.6.4R2.7.8} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.8} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatRP2{1.6.4R2.7.8} [MFR Compat: RP2] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.8} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.8} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.8} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.8} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatVanilla{1.6.4R2.7.8} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.8} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system-3.6.2.56-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          OCS{1.6.4.1} [OpenCCSensors] (OPENCCSENSORS-1.6.4.1B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          OpenMods{0.4} [OpenMods] (openmodslib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (openperipheralcore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          OpenPeripheral{0.1.3} [OpenPeripheralAddons] (openperipheraladdons-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
         [email protected]@} [Andrew's Modular Powersuits Addons] (powersuitaddons-1.6.4-884.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (ProjectRedMechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (ProjectRedCompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (ProjectRedMechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (redstoneinmotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          simplyjetpacks{0.1.4} [Simply Jetpacks] (simplyjetpacks-0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Vending{1.1.1} [Vending] (vending-1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Player Count: 0 / 5; []
          Is Modded: Definitely; Server brand changed to 'fml,forge'
          Type: Dedicated Server (map_server.txt)
    • By MachoMancha
      Sombrero Craft Tekkit Main                                                            Over 12,000 registered Members                                                          Stable and reliable server (24/7 Uptime)                                                          Established October 2012 (Over 3 years of experience)                                                          Travel to Moon/Mars or build your own space station!                                                          Tons of complementary plugins (lottery, mcmmo, slotmachines, playershops, and much more!)                                                          Professionally designed website, server spawn, and other aesthetics                                                          Friendly community, and professional staff