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Custom modpack crashing after loading files


Kevazy

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The flans folder is named Flan

Add the NotEnoughIDs mod https://minecraft.curseforge.com/projects/notenoughids

Tails has a dependency called foxlib https://minecraft.curseforge.com/projects/foxlib/files

after making those changes, it launches further and begins complaining of Biome ID conflicts with Erebus. Will look more later, off to work. 

 

**meanwhile, grab this and read up on it, it will tell you how to fix your ID conflicts: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387300-say-no-to-id-conflicts-install-anti-id-conflict

 

Edited by AetherPirate
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https://www.dropbox.com/s/b23ohf5m2kxw4ml/modpack.zip?dl=0

You still had a ton of Flans stuff in \mods instead of in \Flan

Launches to where it complains of Biome ID conflicts, you will have to find a bunch of free Biome ID's for the Erebus to use, or remove the Erebus. 

That antiIDconflict mod I referred you to earlier did not work out, so I'm afraid you will need to figure this out on your own. 

Edited by AetherPirate
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By the way, I tried to launch with your "modpack.zip" and still it tells me "* The RF API that is being used (1.7.10R1.3.1 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.2 from IC2NuclearControl-2.4.2a.jar)" and it is just not from "IC2NuclearControl", every time I try to start it, it says a different mod.

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Oh by the way, I didn't know if you wanted me to install the "http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2387300-say-no-to-id-conflicts-install-anti-id-conflict", maybe that's the reason that it won't work, I'll try to download it now and post my results!

Alright, so I added it, and it crashed immediately
Crash report: http://pastebin.com/zJgeJceb

(still using your modpack.zip)

I'll admit that I find it kinda fun trying to look through the crash report to solve the problem for some reason.
But I cannot understand these kinds of crash reports, so I need your help on this one. 

Edited by Kevazy
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remove the AntiID mod, it's not working for this pack. 

Your problem is going to be Biome ID conflicts for awhile, you have a LOT of mods, and many conflict with BoP's Biomes. It's going to be a pain, but the crashlog will tell you what is conflicting. 

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So, I think I have fixed most of the ID conflicting mods but I moved Erebus out of the mods folder right now to be able to try if it at least can launch, when the game can launch, then I will move Erebus back in, attempting to fix it. But now when I tried to launch, Smartmoving gives me an error and I really don't want to remove that mod, do you know what to do?

Crash report: http://pastebin.com/BvSEeG9c

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1 hour ago, Kevazy said:

So, I think I have fixed most of the ID conflicting mods but I moved Erebus out of the mods folder right now to be able to try if it at least can launch, when the game can launch, then I will move Erebus back in, attempting to fix it. But now when I tried to launch, Smartmoving gives me an error and I really don't want to remove that mod, do you know what to do?

Crash report: http://pastebin.com/BvSEeG9c

Try removing SmartCore, as it appears to come packed with SmartMoving itself (thus causing the famous load-a-mod-twice-will-crash-you).

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1 minute ago, JaariAtmc said:

Try removing SmartCore, as it appears to come packed with SmartMoving itself (thus causing the famous load-a-mod-twice-will-crash-you).

Alright, I'll try this.

I don't find any mod called "SmartCore" in my mods folder..

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This does take time.If the free assistance you are getting here is not quick enough, seek help elsewhere or fix yourself. 

I've did find a fix for that, and found many more issues. 

 

Adding Smart Rendering fixed that https://minecraft.curseforge.com/projects/smart-render/files

Applied Energistics complained, so I updated you from RV3 beta 1 to beta 6 https://minecraft.curseforge.com/projects/applied-energistics-2/files/2296430/download

I then grabbed a version of AE2Stuff that works with Rv3, https://minecraft.curseforge.com/projects/ae2-stuff/files/2270295/download and remove the other one

You had the wrong version of ActuallyAdditions, use this https://minecraft.curseforge.com/projects/actually-additions/files/2274681 and remove the 1.11 version

You had the wrong thaumicenergistics, use https://minecraft.curseforge.com/projects/thaumic-energistics/files/2295264 remove the other version.

 

Fixing all this reveals more Biome ID conflicts. 

 

 

 

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