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plowmanplow

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Everything posted by plowmanplow

  1. About the pack: If you are going to include IC2 in your pack for 1.6.4 I highly recommend looking at this poist. The IC2 version you have is quite old and has many known problems: You have not included any config files in your pack (well, only one). This is often fatal but you lucked out and have no real conflicts or IDs. However, without configs you can't tune interaction between mods or tweak settings for individual mods. Always include config files.
  2. copy.com works pretty well also.
  3. If you have no need to restrict access to items/blocks/etc. then do not install ModifyWorld, the partner mod for Pex. Here is permissions.yml file for Tekkit Lite that implements multiple ranks. If you want fewer ranks it would be easy to strip out all but a couple. If you aren't going to be using ModifyWorld you can simply remove any line with "modifyworld" in it. https://copy.com/PX1nDRg3WbU9 Once this file is in place and the server is restarted or you do a "pex reload" from the console, just type this from the console: pex user YourGameName group set Owner Then you can control everything from within game. Obviously you will need to tweak the perms a bit, but between a bit of help from me, that file as a starting point, and the Pex wiki you should be good to go.
  4. If you want to microblock cover IC2 cables then Immibis Microblocks is the only option. I don't see any obvious client-only mods in there but that is one staggeringly large collection of mods in one pack. 128m of PermSize may not be enough. I do see that you have ComputerCraft 1.63 and OpenMods mods. Keep in mind that (I believe) the versions of OpenMods mods on the main site are still for ComputerCraft 1.58. You have to go to the development builds of OpenMods to get the CC-1.63 versions. Why do you have DyeTrees installed when ProjectRed|World provides those as well? Just curious. For further assistance you'll need to zip up your mods and config folders and put them somewhere I can get to (copy.com or dropbox).
  5. A bit more info could be helpful? Are you using MCPC+? If so, what version? Which version of Tekkit are you using? As for the pastebin error, seems like maybe something isn't letting/making DD release its chunk tickets.
  6. If you want to use PermissionsEx (Pex), my personal favorite across all my servers/versions, I would be able to assist you. What are you doing now to limit or provide access to plugin features in the game? Once you add something like Pex (and any other perms engine) you'll need to define what permissions nodes you want people to have as they all usually default to "whitelist" where if you don't give them a specific perm then they don't have that perm.
  7. Because your modpack archive ZIP file has all of the required folders inside a subfolder.
  8. From your statements it is unclear whether you mean that the client crashes when you try to connect to the server, or the server itself is crashing. Please provide links to your Technic pack page. I'll take a look and see which mods actually need to be removed for the server. You mention that you removed NEI and InventoryTweaks. NEI is good to have on the server so you can restrict/control who has access to which features. Just with a quick glance at the log it looks like you have MobDismemberment installed which is a client only mod. I see that you are using Java 1.8. I don't personally have any experience with Java 1.8 and Forge/MC yet but since pretty much all of the mods are compiled against 1.7 or 1.6 I would recommend using the latest version of Java 1.7. If you want to use microblocks on IC2 cable you'll need Immibis Microblocks as they don't work with ForgeMicroblocks.
  9. You have put way too much stuff on the download URL. Everything starting from the "?" in the URL and beyond should be removed. Your modpack.jar is in RAR format instead of ZIP format. All archive files intended for use in the Platform MUST be in ZIP format only. Your modpack.jar file has all of the required folders inside a subfolder. All of the required folders in the archive must be at the top level. Here's the thing. Don't mess with the modpack.jar. Simply download the appropriate version of Forge universal binary and rename it to "modpack.jar". No other actions are necessary or warranted. You have not updated the mods from the appropriate locations. You say that you updated Optifine but still have the version "Optifine_1.6.4_HD_U_C8.jar" when the latest version is "Optifine_1.6.4_HD_U_D1.jar". With just a quick investigation you Waila mod seems out of date as well, but you wouln't notice that immediately because you haven't downloaded it from the author and the filename doesn't show the mod version number. Again, address these issues and come back here if/when you have more troubles.
  10. Quite. That is a tremendous mish-mash of mods with widely varying play styles. Add to that the resource requirements for a pack that large and the impossible task of balancing a collection of mods like that and you have a non-starter. Not going to happen.
  11. Hard to know without more details. I assume the only type of ore you are seeing is Thermal Expansion copper? Edit: Also, I assume you are making a new world when you are testing the changes?
  12. Modded Minecraft (in this context) requires the use of Forge for which the latest supported MC version is 1.7.2. While there are a number of mods for 1.7.2 the vast majority of mods are still for 1.6.4 and most packs you see at the moment are Forge/MC 1.6.4 packs. In your case I would recommend using one of the "built in" packs in the Technic Launcher as they are simply for everyone to set up and use and because they have servers already built for them. "Tekkit" (also called TekkitMain) may be a great choice to start with. Modded MC using Forge doesn't always play well when trying to do a LAN game from the client. It is best to run a server with the pack and have everyone connect to that.
  13. Fixing the URL is the first issue and easily done. I'm not a dropbox expert (I use copy.com) but I'm sure Google can help you out. However, you'll need to fix the rest of those issues before your pack will work in the launcher.
  14. You are not using a direct download URL for your modpack. This is your current URL: https://www.dropbox.com/s/avxxmvgrzmu6lbs/Scrub%20Club%20%28v1.4%29.zip This is your URL with the appropriate changes to make it a direct download URL. Note the differences: https://dl.dropboxusercontent.com/s/avxxmvgrzmu6lbs/Scrub%20Club%20%28v1.4%29.zip Now, on to your modpack: You have included the entire client modpack folder contents in your modpack archive. This is "bad". Your modpack should consist of three folders: "bin", "config", and "mods". The "bin" folder should ONLY contain "modpack.jar". The "config" folder should contain all your config files. The "mods" folder should contain all your mods". That is it. All other files/folder should be removed.
  15. For starters, you need to be using a direct download for your modpack. This is the link you are currently using: https://www.dropbox.com/s/ayr7c1bx88di1q9/valvecraft.zip?m= Here is the correct link. Note the differences in the URL: https://dl.dropboxusercontent.com/s/ayr7c1bx88di1q9/valvecraft.zip You have a file named "valvecraft jar.jar" in your "bin" folder. This folder should contain only the file "modpack.jar". The modpack.jar file is simply the Forge universal binary download/jar renamed to "modpack.jar". Forge for 1.6.4 does not use a coremods folder. All mods go in the "mods" folder. You need to update your Optifine to the latest 1.6.4 version. It looks like you are getting your mods from other modpacks instead of from the authors. This commonly results in incorrectly installed mods and in having old/outdated versions of mods, the latter of which you are experiencing. Correct these problems and try again. If you are still having problems then just come back here.
  16. Post a link to your Technic pack page.
  17. Assuming you are running the server on a Windows machine, if you use a batch file with a command line similar to the one I posted you will have your console.
  18. You have included Morph mod by iChun but haven't included the required iChunUtil mod it requires.
  19. Yes, Thermal Expansion can manage ore generation for most types of ore. You can adjust that in the CoFH/TE configs.
  20. This is the launcher script for one of my servers. Keep in mind that some of these parameters may be out of date or mis-tuned as I haven't gone back over them in a long time: @echo off java -Xmx1536M -Xms1536M -XX:PermSize=128m -XX:MaxPermSize=128m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxGCPauseMillis=50 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:UseSSE=3 -XX:+UseLargePages -XX:+UseFastAccessorMethods -XX:+UseStringCache -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -jar mcpc-plus-1.6.4-R2.1-forge965-B254.jar nogui I wouldn't say there is a "flood" of files in the server folder, but somewhere in the 25-30 files/folders range is reasonable. Post a link to your Technic pack page and I'll see what needs to be pulled out for the server. (although that error does happen if you have Optifine in the mods folder so make sure you don't)
  21. I don't have a lot of data to add other than that I have seen it on all my servers that have MMMPS installed but not when I do a test setup that only has MMMPS. My solution on my servers is to just tell folks to make sure the water tank module is installed and that seems to keep folks from dying from the overheat. Obviously not a solution but I haven't gotten any response from posts I've made and recent (month old) builds of MMMPS are unstable (client crashes if you place/load a tinker table).
  22. You forgot to remove Optifine from your server mods folder.
  23. Do you have a Technic pack page for your modpack yet? If not I would recommend reading through the sticky post in this forum about how to make a custom modpack. If you do have a pack page then post that link here.
  24. Leave NEI itself but remove all of the NEI Plugins/Addons/etc. and try again. If that doesn't work I'll redownload your pack and figure out which client only mod is in there.
  25. Good to see you back. Been too long
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