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Posts
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Everything posted by TokiWartooth
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Toonami, back when they actually knew how to hype up good shows, those bumps were phenomenal, and most of the had voice work from peter cullen( Optimus prime), there may never be a programming block on any channel quite so well produced as toonami was.
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Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
Are you serious? there's no power loss or gain pumping to all 9 vs the center? none at all, godamn it i am gonna have to go collect some liquiduct tomorrow. -
no no no Space Is The Place.
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Turtle cant detect redstone signal sides
TokiWartooth replied to badkruka's topic in Tekkit Discussion
Not working is generally not a configable option. -
Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
Mine is also on demand, though it has a buffer, about 5 stacks worth of cells. sounds like your system wouldnt work for me, again the power from my plant is completely used as it is produced (on the fusion end) eh sounds intricate but if it works it works, just glad mine works in such a compact format. Kinda killed the rest of the day working on my spawners. -
Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
the problem with logistics is the best you can do is 1 cell at all times, it won't stay empty ever without some weird contrivance that i haven't found and the autaurchic gates i think is what Kiwi was saying but I don't store my steam except for a railcraft tank for overflow, so I didn't have any way to set it up, also it is so far from my AE system I would have to set up a subsystem for the reactor which seemed unwieldy. I think my system is really lightweight for what it does. -
you cannot have more than one installation of java at a time, you want java 64bit it will work for everything, if you have more than one you get errors.
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Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
Ok since Kiwi's idea didn't work for my setup and I wanted an adjustable working timer, and since I don't wanna learn LUA/am balls at finding premade code to fit this situation, I made my own timer, so here it is for those who are similarly lazy. OK first I have a distribution pipe hooked up to an enderchest on top of my reactor so that it distributes the cells evenly between the reactors powered by a redstone engine. Second the ender chest his hooked to A hopper and an item tesseract, back at the ME system the item tesseract is getting pumped deuterium. The PRC is set up on Circuit#1 200tick square wave which gives a 20 second interval between ticks Circuit #2 Has a counter that pulses every 30 increments attached to the output of circuit 1(thus 30x200ticks or 10min) Circuit #3 is a pulse lengthener such that every time the counter pulses it lengthens the pulse to 24ticks(enough time for the hopper to drop 4 cells, it drops an item once every 8 ticks + 1 when first engaged e.g. Drop 1 2 3 4 5 6 7 Drop 9 10 ....etc) Circuit #4 is an inverter outputing to the hopper and hooked into circuit 3, so that the redstone turns off for 24 ticks every 10 minutes. Sounds complicated but it works really elegantly, and without any trouble, If anyone else wants to do this, I reccomend making a PRC memory card and once you get it working keep a save of the config in case you break the block or something. -
that would take waaaaaaaaaaaaaay too many buckets. Is there like an XP IV so i can just pump it from myself into my railcraft tanks?
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MEMORY 1GB, also willing to bet you are running java32, so if you don't have the option to do more than 1gb thats your first task get java64x
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Looking for Direction - Things to do in Tekkit
TokiWartooth replied to Johnnyrey's topic in Tekkit Discussion
pffffft thats easy, powering enough laser drills so that you never have to quarry again, now that's a challenge. -
Idk why that would happen perhaps it is the NEI configured differently, I prefer to use the @mod.(first part of mods name) to find stuff from a particular mod, it is much easier that trying to remember what each piece is called.
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Are Diamonds supposed to be this rare?
TokiWartooth replied to deltasrage's topic in Tekkit Discussion
ewww yea i think you just have to do pastebin get (link name) (programName) -
constantly supplied at least 6 or 8.
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Tesseracts have an export limit per side, sure, so i use more of them. done. my power plant does more than 2k mj/t I power everything off of one frequency as well.
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15 irrc
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Viv srsly this is not an argument worth having and for the record KL is not just leaving the mod and its users in the lurch, he has plans to finish it, and a team that will keep working on it, hes not stopping development, hes stepping back. jesus if you are gonna use a source at least read the whole damn thing first. IC2 may be 1.6.2 but until very recently albaka or w/e hadn't given the OK for the other people to even do a new release he had just disappeared so unless you count gregtech there were no actual ic2 updates, also TE's basic tier of stuff gives about 2.2x ore because of pulverizer byproducts, making it far superior to macerators, and speed shouldn't be an issue, if you want faster smelting Mekanism beats the pants off of IC2 a single block that can smelt 7 stacks at a time with working sided input and is upgradeable. Done.
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Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
ok so my 13 tesseracts should be good then. Just need to set up the timer system for inserting fuel anyone got any pics of that or advice? -
eh matter of opinion, I don't care about it being lossless, and phased have bugged out more in the past.
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Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
Charlie how many liquid tesseracts do you use for export from the fusion reactor and how are they arranged (IE how many sides are you using on each)? I wanna make sure I'm moving steam as quickly as i need too. -
I assumed he meant putting engines on other engines to make them more efficient some how , and no hooking them up to conductive pipe doesn't change the efficiency of the engines, it may better use the power but the engines don't produce any more. And if you really wanna be pedantic you can use redstone conduit and send well over 2000mj/tick.
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STEAM engines are TE TE engines don't explode, the old steam engines in buildcraft have been renamed stirling engines, they may still explode idk I don't use them. combining them does not make them more efficient.
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Atomic Science Fuel Life Config?
TokiWartooth replied to LostInTheWired's topic in Tekkit Discussion
Kiwi the thread was less than a week old you are fine, especially since this has been a popular topic, I'm probably gonna make one based on charlie's design today see how it works for me. -
the problem is it will only have an effect on new chunks, and totally new worlds, but it has more to do with the fact that centralized ore gen allows you easier control over how and how much of an ore generates.
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You can gain on MFR spawner grinder loop with slimes, but even that is a minor net gain