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TokiWartooth

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Everything posted by TokiWartooth

  1. AAAAAAAAAAAAAACTUALLY, uranium is enable by default, the problem, as I have recently found out is that retrogen is also enable by default, and if you have retro gen on when you make the world it actually doesn't generate, the better solution is to go into COFH core world.cfg and turn retro gen off for uranium. All world gen is handled through CofH core for ore and stuff for all the mods.
  2. NNNNNNNNNECRO. I almost would have respected a new thread that reviving this one that I had hoped was dead. Still doubt it will ever come back without some serious changes, idk, even in my custom pack that is now massive, can bring my self to add it back, just, don't see a point.
  3. PLEASE LEARN TO TYPE THREAD TITLES!!!!!!!!!! OT: sorry not gonna help you bypass computer security on a laptop you don't own.
  4. Can confirm, my fusion reactor has several places where it goes through a single conduit, filling more than 5 rec's at full pace.
  5. are you absolutely sure it is block lag, because block lag would be something you would be noticing yourself as well, if you are running this off a home connection your connection may be bottlenecking them making them lag but not you, so before you go deleting mods, try other solutions first.
  6. nah machine block is from IC2, these people don't really pay attention to details.
  7. This is gonna require a complete rework of my current reactors, and my new ones.
  8. So Charlie, what you are saying is rather than put turbines on the reactors themselves, just siphon off the steam and use it elsewhere in a more efficient layout? how much steam do you generate per deuterium? some general numbers would be cool, I may mess with this myself.
  9. Erik reading comprehension seems to be a lost art, he doesn't want the items removed, just the recipes, also dudebro OP, if you disable the recipe, it won't affect the client, they may still show it as build able, but it wouldn't work. if they bug you tell them why, it's that simple. They don't have to change anything, its all done serverside.
  10. until you hear from buildcraft they are still bugged. I imagine it will be a cold day in hell when it does happen....
  11. Dash i know what you mean but omg i would love ae in hexxit or just some kind of inventory managment. too many blocks too many chests
  12. Batteries aren't useful except for crafting, they have to be there to craft but tekkit doesn't use UE power making them pointless.
  13. I don't think so kiwi, though you may be right, but i had to hook mine to mek batteries to get it to do anything.
  14. uhh ferrus you can get from pulverizing iron, bout a 5% chance per ore. Also i have stacks and stacks of ferrus, no idea why you aren't getting any my guess is you genned chuncks with broken configs. 1) no. not directly anyway you would have to convert from one energy type to another, never seen an MJ producing solar at least. 2) no 3)nfc the difference is what it takes to get there, IC2 took a hell of a lot less to get to OP status, and many things in IC2 only served to fix things that IC2 made problems.
  15. Those batteries at this point only exist to craft with, there is no functionality there because we don't have any other UE mods atm.
  16. Damn was trying to dodge this but here goes, you aren't running a modded server, the only cases i've ever heard of with this problem come from the fact that the client is modded and the server isn't how you did it boggles the mind, but you did it, try running the correct files. If this does not work you are a black swan and no one can help you.
  17. Try adding RsiM-redstone in motion by our local modder extraordinaire jakj it adds frames like the old redpower frames except better, makes great elevators.
  18. just. dont look at them close up? All mine are still up and working only crashes if I get close and look at them, seriously.
  19. eh a month or so on 1.1.5 no issues, only real issue ive had in 1.1.6 is a bit more block lag from my fusion gens, and the ender tank issue.
  20. so those warnings are meaningless, MFR has comparability packs with tons of mods, if it doesn't find the mod installed it doesn't load, there exsists both portable crafting options and scaffolding, try harder.
  21. eh i know one of the magic mods is like that, guess i remembered the wrong one, either way if you like it add it i don't really see the issue.
  22. eh it's kinda there stuff, there technically is nothing they could do but give stink eye about it but the tekkit modders have recognized that it would behoove them to respect the wishes of those involved lest they rile up a good old fashioned shitstorm.
  23. Could be wrong, but that sounds like an NEI feature you can turn off in the configs. Try that first.
  24. BTW ars magica will not be added by the pack, as its author does not wish it to be so, if you want it do it yourself. full stop.
  25. I haven't checked, yet playing civ will check later soon. what is the autocrafter called if you know? EDIT: nope, still on the old configs, idk why we are on an even newer version, must be an intended nerf.
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