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TonyVS

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Everything posted by TonyVS

  1. This post belongs in the Tekkit Server thread located here: http://forums.technicpack.net/forum/68-tekkit-servers/
  2. if you go into your .technicmodpackstekkitmaincache and delete everything it will force the launcher to download the mods you should be fine after that
  3. if you go into your .technicmodpackstekkitmaincache and delete everything it will force the launcher to download the mods you should be fine after that
  4. Deuterium has always been a liquid the benefit now is you don't need the empty cells now. I just pipe 4 extractors directly into my each reactor now, works like a hot damn
  5. redstone conduit will convert on the fly, even one link I am using those solar panels and conduit into a tesseract no issues did you activate the solar panel? I found out the hard way you have to go into each panel and turn it on. It should be on by default, I mean seriously why would you place it down if you didn't want in on. silly thing
  6. I suggest only going to the source, the only reliable place for info http://files.minecraftforge.net/ good place to start if you want to see info that has change with forge
  7. are you trying to host your own or join one? if join one you can look here, in the tekkit SERVER part of the website http://forums.technicpack.net/forum/68-tekkit-servers/
  8. only time I run into this issue is when the pieces run out of charge. you are having issues with them fully charged? some carried items can drain your suit when you are not looking, flux-induced weapons and tools redstone batteries etc, the power can go either way depending on settings
  9. fluid ducts? yes you need to set the input on the fluid ducts that are touching the back of the chemical extractor and install a pneumatic servo
  10. the coremods folder became unnecessary with 1.6.4. I suggest reading tekkit and forge patch notes before randomly installing mods. as to prevent issues like this in future
  11. Yea we could have probably done that too but we were too far endgame and like you went up to 135 mods we just opted to start fresh. it was just easier. have to really know how to read crash logs to do that, not something for the faint of heart
  12. I was at the time running the mcpc plus in that link with zero issues, so I can guarentee it is something your doing wrong, I just keep updating the mcpc+ with the 1.2.5+ mods and everythign is fine for me http://ci.md-5.net/job/MCPC-Plus-164/ run the lastest one there with the lastest tekkit and you should be fine
  13. this is the batch file have been running tekkit (mcpc+) for a long time with little issue START "MINECRAFT-TEKKIT" /ABOVENORMAL /B java -server -Xincgc -Xmx6G -XX:PermSize=128m -XX:MaxPermSize=256m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxGCPauseMillis=50 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:UseSSE=3 -XX:+UseLargePages -XX:+UseFastAccessorMethods -XX:+UseStringCache -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -jar Minecraft_server.jar nogui
  14. ok good your server has 4 GB, what about your tekkit client? (this is what I thought you were talking about originally) does the game play fine is single player for each of you?
  15. reload your mods dir and config files, chances are they became corrupted when the power went out. then buy yourself a ups and start a backup strategy so you never have to worry again
  16. your pc only has 4 gb ram? that would be why, I have a laptop at home with those stats and tekkit is unplayable. it is resource intensive. even with 1 GB dedicated to tekkit alone the game is laggy more ram will fix your problem
  17. then that is your problem the mcpc+ is, you have to run the mods for that appropriate version. The mcpc+ in that link is only for tekkit 1.2.2+
  18. This is awesome, I have a thread going over on their forums asking that we be allowed to smelt/pulverize ores like silicon (seems silly to have an ore required for space travel and yet you need a 12th century tool (pickaxe) to get it)
  19. you could try moving on up
  20. this is the only elevator mod worth having http://dev.bukkit.org/bukkit-plugins/easyelevator/
  21. this is a fresh server? (i have yet to find anyone who has successfully ported a 1.5.2 server to 1.6.4)
  22. ahh ok, guess they fixed that, I have 7 steel tanks myself and no issues, I only like the tanks myself as well, but another guy likes the train stuff. you mentioned you could edit the open block tanks contained amount can be configured from the config file is there a min/max that the open block tank can be set to?
  23. I have been told by a couple of bukkit authors that 99% of all 1.7.x plugins are compatible with bukkit 1.6.4 (or mcpc+ in our case) so just run the 1.6.4 mcpc+. there is an issue with chunkloading we are not 100% sure where it is from but everything else works and I am running some 1.7.x bukkit plugins but try and and let me know if you have issues too
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