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Kalbintion

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Everything posted by Kalbintion

  1. OceanCraft has no config either, so unless theres an entity config for the other conflicting mod, theres no way to resolve this issue and itll forever be an issue.
  2. Modpack API URL?
  3. Not sure what to tell ya besides post this issue on the tracker Edit:if this is a vanilla copy of Tekkit, link at top of page, ensure you include a launcher log.
  4. You could, but I'm not sure how well they would be able to fix it on their own as the mod authors would have to communicate to see what one is doing that the other isnt, etc etc in order to make the toss all feature work properly.
  5. Since Amaxter didn't provide instructions on getting the logs, here's my standard copy/paste messages on getting crash logs, launcher logs, and where to post them (Spilling them in your post is messy and not encouraged!) Getting Crash Logs * Run Technic Launcher * Select modpack * Click on the Cog icon located on the bottom left of the modpack logo * Click on "Open Folder" * Open "crash-reports" folder * Provide relevant log files ----------------------------------------------------------------------------------------- Getting Launcher Logs * Run Technic Lauzncher * Click on the Cog icon located on the top right of the launcher * Click on the "Logs" button * Provide relevant log files ----------------------------------------------------------------------------------------- Pasting Logs Use one of the following methods to show us your log files: * Attach file to posting * Use http://pastebin.com and paste the resulting URL in your post * Use http://paste.ubuntu.com and paste the resulting URL in your post For overly sized files, attaching or using the above URLs may not work, you can use one of the following for these types of cases * http://mediafire.com * http://dropbox.com
  6. Reset the modpack via the cog icon under the modpack logo on the launcher. If that fails, do it again but delete the config folder first. If that fails, post on the tracker.
  7. Bacon. That is all.

  8. http://minecraft.gamepedia.com/Skin#Creating_a_skin See that first image in that section: "A color-coded skin..." - this is the older skin file format. That page may also contain some other information that may help.
  9. AJman14 - post on the tracker, link at top of page. Ensure to include a launcher log.
  10. You would run the pack through the launcher to connect to the server, but you would need to run the server before you would be able to get on. And yes you would be able to resume where you left off at. There may only be a single hiccup: Player info may not be transferred properly since its normally stored in the level.dat for ssp and in the player dat for smp. If it isn't properly transferred, upload the world's level.dat and your player dat (worldlevel.dat and worldplayersplayer_name.dat) to a hosting location and I'll make sure the info is transferred properly.
  11. I was under the impression Tekkit Classic was past minecraft 1.3, if im wrong: Try using the older skin format than the new one. It may work, but I don't guarantee it.
  12. Without the log, it could be literally a million plus possibilities.
  13. @Shiro14 - what plow mentions is what I'm seeing. If you look at the modpack api url and look at the text it shows, you'll see a version field in all of that (bit hard to see right away, but give it a read and youll notice that) that 1.0 is the same version its been reporting since you posted your issue, indicating the version hasnt been updated at all like plow says, so the launcher wont ever notice theres been a change.
  14. tconstruct.tools.gui.CraftingStationGui Is the screen it crashed on, suggested it may be to do with Tinkers' Construct, or Code Chicken's NEI - with this, ran into this issue even in AotB, its to do with NEIs toss all feature. It doesnt work with the crafting station from tinkers construct. I havent found a fix for it outside of just not doing it.
  15. You need a storage device, and an interface to the storage system. Otherwise youll need to be more specific.
  16. 1.7.2 doesnt use coremods either. Coremods haven't been used for quite some time.
  17. See '?do=embed' frameborder='0' data-embedContent>> "Issue: Saves worlds disappearing." - itll describe a method to fix it to show up again. Please note that while you may notice this thread is on the AotB section, the instructions are identical for all modpacks, and even vanilla minecraft.
  18. Setting up a server for Cauldron, which is essentially making a server for the modpack but using cauldron for launching the server instead of the modpacks respective jar file through the batch file (generally renaming the correct cauldron file to the modpack jar name and removing the other makes this the easiest) Ie: Say I want to do this for attack of the b-team, I download the AotB server files, download Cauldron for 1.6.4, unzip the aotb server files, put the cauldron jar file into there, rename the BTeam.jar in there to like BTeam.old.jar and the cauldron jar to BTeam.jar, then I run it through the launch.bat file. It would then go through its normal process and you should see a new folder named "plugins" be made in the server folder. This is where dynmap would go - also, your world save info would be put into the "world" folder.
  19. Core mods do not exist in 1.7.10, those mods belong in the mods folder Edit: Damn you typo!
  20. Mods not working is most likely you not using the launch.bat file to run the pack.
  21. launch.bat is what youd want, since itd offer the customization of JVM arguments.
  22. Nooo, the cauldron jar will essentially be the one that is ran instead of the B-Team.jar, only through a batch file so you can change the memory parameters, etc.
  23. No, Cauldron is server-side only.
  24. Yes it is, they have an install guide on their site: http://cauldron.minecraftforge.net/wiki/install-guide/ If you have any questions about that guide, feel free to ask.
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