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Kalbintion

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Everything posted by Kalbintion

  1. Server specifications of the computer that is running the server, ie: RAM, CPU, PSU, Mother board, etc... including OS (Operating System), 32-bit/64-bit. etc
  2. Short answer: No. Long answer: Ask the b-team if they want the mod added, its their decision.
  3. Need more info. What modpacks? Whats the server specs?
  4. If the work stays full, and the idle timer bounces from 10 to 0, it means it cannot find a legal spawning space. Remember the auto-spawner only checks 4 blocks out, and if theres any blocks in the way it won't spawn. Also remember conveyor belts count as a full block for spawning purposes.
  5. I believe his spawn size is identical to a ghasts requirements. Which is 4x4x4 area.
  6. Issues belong on the tracker. Link at top of page.
  7. only 3 blocks high? You think thats high enough to spawn one in?
  8. Ditto on Melfice's issue, cannot see 1.0.13c in the version list. Edit: Here's the changelog from 1.0.13b to 1.0.13c for those interested: - Carpenter's Blocks can no longer be used in Archimedes Ships designs. - Witchery has been updated from version 0.19.2 to 0.20.5. - (Since 13b) Fixed several Food Plus ID's. Cocoa butter should no longer result from random recipes.
  9. Issues belong on the tracker. Link in signature or at top of page.
  10. Yeah, if you've ever seen any of my testing grounds videos on youtube for this modpack you'll notice that.
  11. Creative mode does actually, but you need to look at the survival tab for it to show up.
  12. Extractor chips are not needed ever unless you want a continuous flow from the storage device. There are only two chips necessary. The Item Broadcaster and the Item Responder chips. If you want the buffer chest for the DSU to take first, make sure to set its priority above the DSU and the DSU above the other storages, ie: buffer chest gets priorty 2, dsu gets priority 1. These priorities are set on the Item Responder chips. Edit: Re-read your post, if you want to use the stock keeper chips on the buffer chest, then do so in place of the item responder chip on the buffer chest. Just know that they will go to the nearest storage container if the priority isnt set above the others for the DSU. Meaning the DSU's item responder chips still need a priority > 0 (default value for the chips) in order to be looked at first when items go into the system, then the buffer chest will pull from wherever it needs to from the system (which if everything goes to the DSU due to priority, itll be the DSU). This means the buffer chest will also only have two chips, the Item Broadcaster chip and the Stockkeeper chip.
  13. Crashes belong on the tracker.
  14. Another major note about this version, the sync issues experienced where all shells lose inventory when switching was fixed in Sync 2.2.3.
  15. Whats the problem with creating a temporary vanilla portal to use to get back to the nether and setting it up there?
  16. Is there a particular spot in the instructions you are confused on that can be better explained?
  17. If you want others to connect, you will need to allow the application to accept inbound connections through all security software protocols that may be in place along the route. Meaning: Anti-malware, firewalls, modems, and routers will need to be configured properly. All of which can be found out how to do via google on port forwarding or adding exceptions to a particular security software.
  18. Crashes, errors, etc belong on the tracker.
  19. I prefer the precision sledgehammer since it is meant for MFR RedNet, and it wont turn a lot of blocks that get turned by the crescent hammer. Also, watched the video in 1.5 time, since it felt dragging on for the building portion, though i stopped to jot down the slot information once the PRC came around, in the event someone came here just for the PRC logic (like i did, just to see how it was done compared to the way i would have done it) Slot 1: Wave (Sqr), Pd=CNST 5, Q=VAR 0 Slot 2: Counter, INC=VAR 0, DEC=CNST 0, PRE=CNST 4, R=CNST 0, Q=VAR 2, V=VAR 1 Slot 3: DeMux 16 (Analog), I=I/O L WHITE, S=VAR 1, Q0=I/O U WHITE, Q1=I/O U ORANGE, Q2=I/O U MAGENTA, Q3=I/O U L.BLUE Slot 4: T-FlipFlop, T=CNST 1, CLK=VAR 2, Q=VAR 3 Slot 5: And (2), I0=I/O L YELLOW, I1=VAR 3, O=I/O U YELLOW Slot 6: Rnd (Digital), O=VAR 4 Slot 7: And (2), I0=VAR 4, I1=I/O L YELLOW, O=I/O U LIME Few things that werent mentioned in the video: Slot 3 limits the number of "Walking Ant" lights to 16, due to the DeMux being a 16 output, and would take additional work to get more than 16. And the name of the card to expand the PRC wasn't mentioned.
  20. Targren, i get TCon copper blocks when used with the basin, i never get the GC versions via basins
  21. They cannot be captured.
  22. Even if the bug doesnt get fixed, I'd rather add the sanity check just to make sure itd be better compatible with other mods that may come out. Future-proofing if you will.
  23. Without being an op? No.
  24. Post on the tracker. Make sure to include a launcheredit: and server log. Link in signature below w/ tracker guidelines.
  25. The _JAVA_OPTIONS variable probably will never have been in both lists (its possible, not likely), but it was in at least one from the sounds of your issue. Glad you figured it out though.
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