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Kalbintion

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Everything posted by Kalbintion

  1. What Melfice said. If there's a mod you want to add, chances are following their instructions will work. Actually, I guarantee it will work. I cannot guarantee though that there won't be any conflicts between mods depending on what is wanted, but this shouldnt be a problem.
  2. That is exactly how you would use Dynmap with SSP. Setup a server, install MCPC+ (Cauldron is what its named now) and then install the modpack then throw in the dynmap plugin.
  3. You want to install a resource pack? Not make one? Is this correct? If so, run the game, click options, click resource packs, click "Open folder" (or whatever that button is called) near the bottom, then go download the resource pack you want, and put it in there. Then make sure you select it from that menu.
  4. Change the ID for the offending block(s)/item(s) through their config is how you fix this.
  5. They could theoretically edit their post and remove everything from it, but that would just be a dick move.
  6. Nah, thats just incompetence of knowing how to spell
  7. If you keep failing to be able to login, ensure you can login on the vanilla launcher, if not, contact Mojang.
  8. Aren't we all, Dentcat?
  9. This issue belongs on the tracker. Link at top of page.
  10. What exactly am I looking at Prophet? If this is your skin: that is an issue actually with the minecraft skin servers, theyve been doing some work with it lately and it can cause a black and purple box to appear for your skin. Otherwise, what exactly were you expecting to load up that failed?
  11. If you're attempting to connect, and it timed out, post the launcher log on the tracker as mentioned. And if you have access to the server files, post the ForgeModLoader-server-0.log file (it may be named slightly different, going from memory) as well. But again, on the tracker.
  12. Post this issue on the tracker, link at top of page or in my signature below. Make sure you post a launcher log with it.
  13. If you want to disable the natura clouds, go to the config folder for the modpack, edit the natura.txt file there, and change B:"Generate Overworld Clouds"=true to B:"Generate Overworld Clouds"=false Note all existing clouds will still be there in the world, but no new clouds will be generated.
  14. You may be able to find custom modpack information you're looking for in the platform pagoda. http://forums.technicpack.net/forum/65-platform-pagoda/
  15. Crashes and the like belong on the tracker, link at top of page or in my signature.
  16. The sphax pack that was put together though for the older Hexxit should still work, not everything will be changed of course and some of the files are not needed so its be a bit bloated, but it would still work with this pack for the most part if you want to use the older one.
  17. Any actual changes to the HexxitGear mod or just updated to go with the pack still?
  18. With the new generators in here, its possible they have been overwritten by another mod generating a structure in the same spot.
  19. Post this issue on the tracker. Link at top of page.
  20. Post this issue on the tracker. Link at top of page.
  21. Post this issue on the tracker. Link at top of page.
  22. Ah yeah, forgot about that quote as well. There's also mention of that in his latest mindcrack video.
  23. Carpenter blocks do not count for the sealer. Microblocks also do not count last i looked. Here's a list from the 1.0.13 config of all blocks that are considered sealable along with the default galacticraft sealable blocks. Edit: If you do not know what one of these IDs means, enter the ID as seen on the line in-game and you will be presented with the block(s) that match the ID searched for (like you were searching for a block name)
  24. Loader, there's a lot of information that is lacking on that site, but with the lack of a public ability to edit it, I can't do much about it even though I want to.
  25. Or ykno, just create the world with the seed in creative mode and look around freely to see if you like the surroundings.
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