Jump to content

EvilOwl

Ascended
  • Posts

    1462
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by EvilOwl

  1. 1. Logs (or a server download) or it didn't happen. 2. Did you agree to the eula in the eula.txt?
  2. Which modpack on server?
  3. You made a kindergarten mistake. Read here and then uninstall your java 1.8 and install java 1.7 or add a hotfix to your pack.
  4. The answer for this is in the logs directory in the fml-client/server-latest.log file as plowmanplow suggested.
  5. I looks like it. It's a horror to do this things alone. Edit: I've been asking around some active tekkit subforum users that I see often here... This doesn't look good. Everybody's fading away (another packs, another launchers, quit playing at all etc.)
  6. This is nice. Thanks Kalbintion. This is also somewhat not easily readable. Let me crunch this data. I'll edit this later. Sorry for the late reply. I can now afford being on-line only once every evening (family stuff). Edit: I downloaded the promoted packs from the platform in the recommended version and it is instantly noticeable that all config files are sitting in a dedicated package (zip file) and they are valid and working and they are in: .technicmodpacksattack-of-the-bteamcachez-bsides-configs-v1.0.12a.zip .technicmodpacksattack-of-the-bteamcachez-bsides-keybinds-v1.0.2.zip .technicmodpackstekkitmaincachez-tekkitmain-configs-v1.2.9d.zip .technicmodpackshexxitcachez-hexxit-configs-v1.0.10.zip .technicmodpacksbigdigcachez-bigdig-configs-v1.3.7.zip .technicmodpacksvoltzcachez-voltz-configs-v2.0.2.zip file. I wanted to do the same thing for TPPI but as it turns out I don't need to. I can just take look here. So, the configs are here, the launcher does what it does and everything looks good but why I can still do this: Now I think I really have an issue with the launcher. Edit2: I just tested the beta launcher (Stable Stream) and the same thing can be replicated with the Reinstall Pack option. Config files for a given promoted pack are not re-extracted/fixed with this option. Edit3
  7. Ok. Now we are getting somewhere! Now, if I understand correctly this below is done when I press the Reset Pack button: So the config files are not deleted, they are overwritten with the ones from the cache directory (downloaded zipped modpack). This will fix any corrupted config issues.... if the (zipped, downloaded) modpack contains config files. Now.. lets see... Do our promoted packs contain config files? *filling up cache directory* I have stuff going IRL so this question will have to wait.
  8. We have BigReactors for power. My first quarry is always powered with a BigReactor.
  9. Now this I am unsure of. I just made a really big mess in the config directory (corrupted, deleted and additional files) and the reset modpack thing didn't make a difference. I'm talking about a pack without configs or only few included in the zipped source (cache directory)
  10. ok how about I don't have any configs in my modpack, only mods. Will this function delete the old configs and leave an empty config directory?
  11. R U sure? I thought that the reset pack button deleted all configs and mods and after that extracted the pack again from zip file(s) to the respective directories (mods, configs etc). The most curious part is if I had a corrupted config file (lets say I'm a noob and I broke it while editing).. will the reset pack option fix that for me?
  12. Read it again: mobs take damage but items disappear instantly (take full damage in one tick) at y=-63 So if you really want to go the math way go with: how fast the items will fall 64 blocks (from y=0 to y=-63) how fast you will drop them to the void (dropper?)
  13. The best indication of that are the download links for 1.7.2 version of TiCon
  14. PvP or PvE? Factions imply PvP
  15. As title. I'm very curious and no, I don't have an issue with the launcher, I just want to know how does it work. The launchers source code is gibberish for me so can someone decrypt those two functions for me? I'm very curious about the Reset Modpack and Delete Pack procedures starting from the time when I click the button to the end of it. What do they do with the downloaded (zipped) modpack files? We have some mod authors here so maybe someone can take a moment. Edit: I derped, this should be in Cafe Lame. Reported Edit2: Thanks for moving.
  16. Items are entities, they have health. Entities 64 blocks below bedrock start to take damage (players, mobs, NPEs), items just disappear when crossing the -63 y level (source).
  17. Vanilla launcher or some multi instance tool like MultiMC.
  18. To be clear Ruins is a jar file but it also adds a 'resource' folder to the mods folder. Some structure generating mods disobey the 'put configs in configs' rule. #offtopic
  19. Yeah. I'm a noob with bukkit(ish) stuff so go here and read, read, read.
  20. Oh, and you can find the actual mod missing error in the fml-client-latest.log inside logs. It will look something like this. The mod CoFHCore (CoFH Core) requires mod versions [Forge@[10.13.0.1205,10.14)] to be available
  21. Packs with around 200 mods have a 3-5 people team to support it (example TPPI). I don't imagine working with this. The probability of this going down is 99%. Some mods just don't work with each other and never will.
  22. Post platform link or upload the pack somewhere.
  23. Cauldron = Forge + bukkit(ish) Compare your Normal modpack Forge version with the Forge version "inside" your Cauldron version. You need to update Cauldron. Probably some mod is whining at your (incorporated into Cauldron) Forge version. This above is: FML: MCP v9.05 FML v7.10.25.1207 Minecraft Forge 10.13.0.1207
  24. Run the pack once locally and it will make the default config files. Copy them or make changes.
  25. Sorry bro. You need to take it to the tracker like everybody else. Read the >rules. Bring >logs. Your post on the tracker needs to look like this one.
×
×
  • Create New...