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EvilOwl

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Everything posted by EvilOwl

  1. There are rumors about the unifier supporting Immibis's Liquid XP mod. Never tested it though. There's also an option in the OpenBlocks config file regardig the fluid id of xp juice...
  2. um... http://forums.technicpack.net/topic/74135-modding-news/?p=596656
  3. OpenBlocks xp shower over an MFR sewer.
  4. Following the NotEnoughMods project has its benefits. How about: Redstonic (link) because modular drills Side note: ThermalFoundation now adds tools with all ingot variants (link) + I just found a blizz in a Taiga biome.
  5. Only one: OpenModularTurrets (link) because gtfo mobs.
  6. GC 3 is for minecraft 1.7.10. The last 1.6.4 version is 2.0.14. Source Edit: typo.. again
  7. Platform Pagoda is the right place for posting crash reports in a custom modpack.
  8. It's not a launcher issue. It's a modpack issue. Remember that modded packs take some time to load, give it 10 minutes. Recommended java depends on the Forge version your modpack runs on.
  9. Here's the driver: https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=16835 that's the winxp_14324.exe file. Download it, start it, install it, restart PC. You are using Windows XP :/ I hope that you are aware of this. You are using a 32bit OS, I hope you are aware of this.
  10. This: org.lwjgl.LWJGLException: Pixel format not accelerated and this: OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. indicates that you have not installed or installed incorrectly your graphic (gpu) drivers.
  11. Hexxit Gear will be included. Here's what I know about the pack.
  12. The keybinds in MPS never worked for me well enough. I was able to bind any (unused elsewhere) key to it but it just kept forgetting and resetting the damn settings. The worst part is that MPS for 1.7.10 is in a really bad shape.... :/ I was disabling the Kinetic Energy Generator every time I went to the Nether because it kept overheating the suit.
  13. Iskandar's reputation indicates the mods will stay (more or less) the same but the configs will be twisted to contain many surprises.
  14. Don't erase the modlist in future issues you have, it's one of the most important parts of the log and it directly indicates which mods didn't load properly. If pastebin is not enough for your huge logs use http://paste.ubuntu.com
  15. This could be the next error that OP will have but for now the crash log clearly indicates: Description: Exception in server tick loop java.lang.NoClassDefFoundError: reifnsk/minimap/ReiMinimap FML: ~~ERROR~~ NoClassDefFoundError: reifnsk/minimap/ReiMinimap that it's a client side mod in the server.
  16. I hope you are aware that you posted a bunch of links for mods to different MC versions...
  17. You might want to go >here and read. Read some more here and stop bitching.
  18. Update to 1.8 (the lack of it) isn't the main reason why nobody wants to use it now. The main part is no future support. There are chances that other mods will show a hidden bug in Ars Magica 2 that nobody will want to fix.
  19. I'm thinking ME fuzzy import bus...
  20. I vote for trials and errors
  21. Didn't you hear? Ars Magica 2 is history.
  22. ...or edit the bspkrsCore.cfg config file.
  23. 1. Where did you download the Forge binaries from? 2. What minecraft version is the modpack intended to work with? 3. The legacy java fixer is aimed at 1.6.4
  24. Outdated forestry api. Update all mods that interact with Forestry.
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