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EvilOwl

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Everything posted by EvilOwl

  1. Recommended version is working fine, the latest 3.0.0c has a bug probably because a mod author changed a file hosted in his repository and the modpack downloads that newer file (actually a library) that's not synced with the mod version. In other words: update Reliquary to this version and the modpack should boot ok but that will make it a custom modpack. Remember also about the legacy java fixer if needed.
  2. It's the real deal but like I said that can change since the pack is still indev.
  3. I need the api link for your modpack because I know there will be more things broken here than outdated Thermal Expansion aaaaand outdated Flaxbeard's Steam Power
  4. Just some RF utility (and more) mods. Btw, if I'm commenting here I need to make a small update: Modular Powersuits was updated and is now also available on Curse/CurseForge, if you have recipe problems read here the Chisel team had some disagreements, the result can be seen here
  5. Update Thermal Expansion. Link for the lazy.
  6. Looks like you are missing a mod called "configmod" (it was called like this in 1.6.4 and now it's a part of CoroUtil - tropicraft dependency) Googling the stacktrace got me here and that lead me... to this very forum board, here, that suggested reading the tropicraft install instructions here. After downloading tropicraft and installing it the way it should be done (with coroutil and the TCSchematics directory) the modpack crashed with another mod erroring. Sigh That crash is your next assignment, here's hint
  7. ArmorStatusHUD, DamageIndicators, VoxelMap so all mods that have something to do with "showing on-screen information" because there's no screen on the server.
  8. That's because you're trying to use a 7z file. This is not supported. Use zip files for modpacks.
  9. This is a custom modpack server. Moved to Platform Pagoda. You included the client mods in the archive but the server directory has none. Make a separate package for the server files. You can use any custom modpack server package as an example (for 1.7.10 that is). ...and your pastebin link is still not good. Sigh
  10. This belongs in Platform Pagoda. Moved. Attachments are not working on the forums right now. Use pastebin.com or paste.ubuntu.com post the link.
  11. Yes, there is. Solution 1. You edit your versions.json found in the forge jar file (open it with 7-zip or something), add a line like: "javaArguments": "-Xmx2048m", so your versions.json looks like ... "type": "something", "minecraftArguments": "something", "javaArguments": "-Xmx2048m", "mainClass": "something", ... now you save that file and the archive manager (like 7zip) should update that file in the forge jar. You're set. Solution 2. You can use runData to ensure that your modpack will not be used when the launcher is set to a lower memory setting than your preferred setting. Tutorial here
  12. Unusually old launcher build is the biggest hint. If a user has problems with the launcher he downloads it again, it means he should have the latest (more or less) version (around build #313 at the time of writing this). The second one was googling the stacktrace. It lead me here and here.
  13. Tekkify has an external issue tracker. Grab some logs or screenshots, without it there's no point in reporting this.
  14. AFAIK you are using a beta version of Chocolate Quest which is kinda buggy. Update and re-check
  15. Where did you download that cracked launcher?
  16. Looks like missing libSandstone to me. There's a 1.0 version for 1.7.10 floating somewhere. It *should* be downloaded automatically when the modpack starts to modpack_directory/mods/1.7.10. One can try to manually download it and place there. Edit: after more testing it looks like the hosted LibSandstone jar was changed without any version change so Reliquary included with hexxit 3.0.0c doesn't work with that version any more.
  17. Optifine on a server? It's a client-only mod. Remove it. Post a link to the server files because I have a hunch there's more. ...and edit your pastebin link.
  18. It's crashing and I'm not surprised. Here's a part of your fml-log: [main/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.NoClassDefFoundError: codechicken/lib/asm/ASMInit and here's a screenshot of the NotEnoughItems mcf thread: TL;DR you didn't include CodeChickenCore in your modpack. I suggest you read carefully mod descriptions. Pssst you also have a minecraft 1.8 mod in there, switch it to a 1.7.10 version.
  19. Modpack.rar? rar? Really? Use zip compression *only*
  20. Rename your "modpack.jar.jar" to "modpack.jar" or better disable hiding of the file extensions in your OS so this doesn't happen again.
  21. None that I know of. If you desync CCC, Mutipart and CCL your modpack will probably crash eventually. I never had that problem.
  22. Modpack.jar.jar Very nice. Fix your Forge.
  23. Issue resolved. Posting for people with the same issue: "Okay, I fixed the issue. I had 1.8.7 selected rather than just 1.8. Problem should be fixed now. "
  24. Trust the deploader. It downloads the correct versions for the CCC version. Post some info, crash log, modpack api link.
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