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EvilOwl

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  1. Upvote
    EvilOwl got a reaction from Gigawatz in modpack creation assistance   
    Do it like this:
    download this modpack with your launcher http://api.technicpack.net/modpack/simply-forge-pack drop your mods in the mods directory inside .technic/modpacks/simply-forge-pack/ run the modpack close it Now you have the default config files ready in .technic/modpacks/simply-forge-pack/config
    Make 3 directories: bin, mods and config
    place Forge universal jar renamed to modpack.jar in bin place your mods in mods place your config files in config select all 3 directories and zip them together into a file called "mypack1.0.zip" upload it to a platform supporting direct download links, copy the direct link from there (check on a different pc or in a different browser if the file is accessible) go to the platform, make a modpack, insert the direct link, hit Update, set the version as needed (1.0 in this case)
  2. Upvote
    EvilOwl got a reaction from Gigawatz in modpack creation assistance   
    modpack.jar is just a renamed Forge universal jar file, use this one.
    All default config files are generated when you run your modpack locally for the first time.
  3. Upvote
    EvilOwl got a reaction from Jvr in client crashing after placing Dawn Totum   
    Moved to Bug Reports.
  4. Upvote
    EvilOwl got a reaction from lordarrani in Launcher won't install modpack   
    I took a closer look at your modpack.. Seems like you have everything right except the zip file structure, maybe there were some additional settings there that the basic zip extractor cannot parse. I repacked your modapck zip file and the launcher installed your modpack in seconds. I'm using WinRar with the zip setting.
  5. Upvote
    EvilOwl got a reaction from The Jerk in Help With My Modpack   
    TerdyTheTerd is right, it's a mess, Dynamic Lights jar is also in a zip file.
    I can see some mods downloaded from non secure sites. Use curse.com, curseforge.com or the author's site for mod downloads.
  6. Upvote
    EvilOwl got a reaction from trudhood in My modpack loads vanilla   
    Your modpack url is non-existent atm. Try setting the modpack link again, if that fails give the platform some time to catch up and try again.
    Edit: wait, that link is erroring on me:

  7. Upvote
    EvilOwl got a reaction from Pyroglyph in Installing Modpack Error?   
    Wrong section. Moving to Platform Pagoda.
    You didn't post the modpack api url.
    Your link on the platform is:
    www.dropbox.com/s/mudn1rexqi9hy6d/lilys-cute-modpack-1.0.zip?dl=1 but it should be:
    https://www.dropbox.com/s/mudn1rexqi9hy6d/lilys-cute-modpack-1.0.zip?dl=1 And that launcher error that you encounter is actually:

    Now for your zip file: your modpack.jar is named modpack.jar.jar so Forge isn't loading (modpack runs as vanilla minecraft).
  8. Upvote
    EvilOwl got a reaction from rayne_e in created modpack but no mods when it loads   
    Your modpack.jar is the minecraft jar.
    It should be the Forge universal jar. Include the right file and reupload the modpack.
    This is the wrong place for custom modpacks. Moving to Platform Pagoda.
     
     
  9. Upvote
    EvilOwl got a reaction from Mago_Do_Caos in Error extracting file... PLEASE HELP   
    That's because the direct link for your modpack should be
    https://copy.com/d3bip7tbHyL2U81g/Better%20World%20%28tech.%20version%29%20V11.3.2.2?download=1 but that link won't work because the platform limits urls to 30 chars.

    Notice how many "%20" and similar codes you have there, those are spaces and weird characters. Shorten the file name and get rid of those characters.
    Your zip file should be named like.
    BWT_v11.3.2.2.zip
  10. Upvote
    EvilOwl got a reaction from Geomagnum in Tekkit failed to unzip   
    https://www.reddit.com/r/technicplatform/comments/3jrc87/all_official_modpacks_arent_working_right_now_due/
  11. Upvote
    EvilOwl got a reaction from NeOTechnic in Search Bar doesn't work!   
    Are you sure it's not your pc or internet connection? Post launcher logs from .technic/logs/ Upload the latest file to pastebin.com

  12. Upvote
    EvilOwl got a reaction from roboroter in Modpack crashing please help   
    Why don't you test it locally? There's a bunch of Forge-only packs around here like this one or this one.
    You set it to the correct MC version and Forge version you need, install it and drop your mods, config, flans, hats, journeymap directories to .technic/modpacks/modpackname/ and you can test it there without the need of uploading all this again and again. Once you're done you get those directories again to a zip file (add /bin/modpack.jar) and upload it all once. You can also use multimc.org for that.
    Your missing mod that depends on ttCore is RedstoneArmory, update it but wait.. there's more, like a lot more.
    All the changes made to the modpack to let it start without a crash are here. The left side is the original zip you linked and the right is the working modpack. I used Forge 10.13.4.1492-1.7.10 for those tests.
  13. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    "everything" as you wished.
    Well, jokes aside. Tekkit is not a finished project so everything about it can change. I can make a teaser but I'll be embarrassed if the makers are going to change something and my teaser will be out of date.
    Well, ok, here's one:
    as far as I know the new tekkit will include:
    QmlnIFJlYWN0b3JzLCBTb2xhciBGbHV4IGFuZCBaZXR0YSBJbmR1c3RyaWVz wait, what's that? I wanted to hit the "submit" button but I hit the "cipher" button instead D: Going to leave it like that.
     
     
     
  14. Upvote
    EvilOwl got a reaction from epicpotato227 in please help me fix my modpack   
    It's crashing and I'm not surprised.
    Here's a part of your fml-log:
    [main/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.NoClassDefFoundError: codechicken/lib/asm/ASMInit and here's a screenshot of the NotEnoughItems mcf thread:

     
    TL;DR you didn't include CodeChickenCore in your modpack. I suggest you read carefully mod descriptions.
    Pssst you also have a minecraft 1.8 mod in there, switch it to a 1.7.10 version.
  15. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    Source
  16. Upvote
    EvilOwl reacted to CanVox in Modding News 2   
    MS announced today that they took a huge write-down on their Nokia puchase.  It looks like windows phone is dying so the Win10 version is probably just to keep minecraft alive on whatever microsoft portable devices still exist 5 years from now.  Also for really young users, hop-in/hop-out 8-player SMP without a server that's compatible with PE multiplayer is a really great feature.
    Also, this: http://www.technicpack.net/article/technic-thursday-its-thursday-now.117
  17. Upvote
    EvilOwl reacted to plowmanplow in Made a custom modpack - loads but comes up as vanilla   
    The same location on the Wiki which provides the download links also mentions the beta/dev builds and provides a link: http://ci.tterrag.com/job/EnderIO/ Directly from your log file: java.lang.IllegalStateException: OpenModsLib not present, not yet loaded or too old (needs at least 0.7.1) You seem to have found an ancient version of OpenModsLib but have the most recent OpenBlocks. Current OpenModsLib is 0.7.3. You should be using the latest Chisel 2 release, not the ancient Chisel 1. Your Enhanced Portals is fatally out of date. 3.0.12 is current. Your Inventory Tweaks mod is from an illegitimate source. Your OptiFine is fatally out of date. Your Thaumic Exploration is very out of date. Where are you even finding these ancient versions of the mods? The download link for Thaumic Exploration 1.7.10 from the MCF forum has the latest build. You have Tinkers' Construct but not the required dependency mod Mantle (0.3.2). Your MalisisCore is fatally out of date and mismatched with MalisisDoors. Careful attention must be paid to the dates and versions of mods. My hope is that as I make suggestions (as I did earlier in this thread) you learn a few things about the proper assembly of a pack and can then turn a critical eye at the entire contents. By the third iteration of my analysis we shouldn't be at a point where I am having to enumerate every mod and version number which needs addressed. Attention to detail is critical in this and nearly every other technical endeavor you embark upon.
  18. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    Let's get some new info out there:
    JourneyMap was updated to 5.1.0 with the promised performance fixes and a lot more, including a solder friendly zip (that can be redirected with a simple solder repository trick) RIP ttCore, welcome EnderCore [core library for EnderIO and other mods like WailaPlugins] a bunch of Deep Storage Units, everyone of those looks the same, how can I find my items? I can label the DSUs. new Botania Multiblock Preview you can't afford a full AE2 autocrafting system? Here's a cheap alternative for your early game [via reddit] QuantumFlux updated to 1.2.1 with less OP-ness [via reddit]
  19. Upvote
    EvilOwl got a reaction from Nentify in Modding News 2   
    Here's another portion of information:
    Summer of Technic Technic is dropping HSM (bonus Blightfall screenshot) Electrical Age is spying on you? Well, just a bit. [code] what's with the water lately? First it was BluSunrize with AquaTweaks and now Vazkii with Waterproof MinecraftForge got a speed upgrade again. Build 1.7.10-10.13.4.1469-1.7.10+ should load faster in big modpacks skipping the first pass texture loading, more info here having permission problems with Technic Launcher and JourneyMap? Install Solder and make it download the mod from CurseForge. Tutorial for adding external mod download url here [WIP]
  20. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    Wow, it's been a while. I've been really busy IRL (keywords: kid, surgery) so the topic got a little outdated. Let's fix that real quick:
    Immersive Engineering has a public release, AlgorithmX2 ported a big fat chunk of AE2 to Minecraft 1.8, still needs a lot of work though [heavy github commit link] interesting mod of the day: Zetta Industries including BigBatteries [yes, BigReactor multiblock type batteries] latest EnderIO versions need a coremod, be sure to grab EnderCore if you're messing with those PneumaticCraft is switching to oil generation [from those ugly plants] huge-vein ore generation CoFH configs look really great are you wondering how much power do you need for an Ender Quarry? Here are the results RFTools updates are now very frequent and the mod now offers a storage system apart from a dimension builder, more in Direwolf20's spotlight [the spotlight is divided into 3 parts, the link is for the first one] Mekanism 8 contains some neat reactors for power generation, here's a sample fuel supply chain Buildcraft 7 hit stable with 7.0.6 and is now on 7.0.12, main differences between BC6 and BC7 can be found here
  21. Upvote
    EvilOwl reacted to Neowulf in LF A Tekkit Home {1.2.9f}   
    Wow. Usually these "I'm too lazy to search myself, find a server for me." posts are atleast in the relevant modpack discussion/server section.
    But you. You've gone above and beyond the typical lazy by not even bothering to scroll down on the main forum index.
     
    Bravo to you sir. Bra. Vo.
  22. Upvote
    EvilOwl got a reaction from FyberOptic in Modding News 2   
    Well, I don't know how to start this...
    Let's start in the same place I stopped the original Modding News thread. It was lost during the forum update. Too bad. Well, actually I'm not sorry because the previous thread diverted from the original idea an brought unnecessary drama to this board. If the same thing happens to this thread, I'll live with it (I guess the community likes drama) but the main goal is bringing interesting news, events, new mod features, "cool minecraft stuff" and of course the bugs to a wider audience. This is deeply connected with the other main topic here: mod authors achievements and fails. The current forum software has problems with huge posts so I hope this one will not be as big as the original Modding News but if it will I'll move the older news off-site.
    I would like to thank everyone who was reading the earlier topic, the number of views was really huge. Thanks.
    Ok, that wasn't bad... I think. Onto the next part.
    When you see a typo, incorrect information or you read something twice and cannot understand what you just read, blame it on me, I was probably drunk or just stupid (or both) writing it that way. Don't hesitate to message me about it. Yell at me in the comments, send me a PM here, on reddit, on irc or wherever you find me.
    Now for the general information about mod downloads and updates:
    Information about mod updates: NotEnoughMods (NEM ModBot's twitter feed), MCF Modlist
    Safe places for mod downloads: Minecraftforum, Curse, CurseForge (with email notification service)
    If you want to check out my work from the original thread you can check the Modding News Archive (it's an archive so things can be outdated/deprecated/offline) [page is WIP, no ads]
    So.. let's star.... hold it.. the Disclaimer:
    Everything below this line needs to be taken with a grain of salt. I'm not here to offend anybody, if you feel offended send me a message and I'll post how you feel about it.
    -------------------------------------
    Last update: 4 July 2015
    More news in the thread below
    17 May 2015
    if you are scared of the huge changelog in the recent Forge versions, don't be, it's just the effect of merging FML with MinecraftForge once and for all [warning: full commit with comments, takes some time to load] 16 May 2015
    LookingGlass announcement by XCompWiz are you updating your modpack and need to reset the configs but you made some changes in there? ConfigPatcher is being coded as we speak to help you with that, example here [for now it's only MinecraftForge's configs but Lunatrius is quick] 15 May 2015
    possible world breaking (corruption) with Minetweaker scripts revealed [read the replies] 13 May 2015
    XyCraft is being worked on? I thought it's vaporware but hey. XyCraft clone is also being worked on? We had no XyCraft at all and now there are gonna be two of them? 11 May 2015
    people are so desperate to play with Immersive Engineering that they started a black market with the builds, I've already seen 3 links with the build available, one of them being Curse/CurseForge (not released by the author!) and then quickly deleted, the mod will be released soon after it's out of alpha version. Here's BluSunrize's reaction FyberOptic has nothing other than problems with the 1.6.4 -> 1.7.10 bridge mod, this time with AE1 10 May 2015
    new version of BDLib (1.7.2.80) implemented an /oredistribution command, sample output of that command can be found here, this will be very "useful to some people" 9 May 2015
    JourneyMap 5.1 is now a public beta. It "has many internal changes to improve CPU and memory usage". the commit of the day can be found here, if it's not self explanatory the context can be found here AOBD 2.6.1 has been released and it now has an addon that adds oreberry bushes for all ores in the game (Another One Bites the Dust: Berry Bushes) 8 May 2015
    Hexxit Gear is ready for the new Hexxit modpack and it looks very nice.
    There's a new tech mod around. Immersive Engineering. Only little information is given and a small portion of screenshots about the mechanics. It's tested on ForgeCraft 2 now [the power lines, they transmit RF]. There are no builds out yet but the source code is here for the people able to compile it. [you'll need a bunch of libs]
    New WailaPlugins should be up right about... now. Get it while it's hot with support for Forestry 3.4 and some parts of MFR and TE support (the rest is already in Waila).
    7 May 2015
    This post on reddit made me wondering about the amount of time passed with the Minecraft community. As one of the forums admins said I'm "fresh". I've bought the game on 12/17/2013 and I registered on this forum 4/23/2014 starting my Tekkit adventures. It's a very short time but it feels like ages.
    Usual one-liners:
    Thaumic Infusion has a stable 1.7.10 release. FyberOptic is not working on 1.7.10 versions of Dartcraft and Traincraft, he's working on a 1.6.4 -> 1.7.10 bridge mod. Btw Bluedart is rewriting Dartcraft under a different name. 5 May 2015
    LoveHoly invented ExAstris in the place of the missing ExAliquo 1.7 addon. Insaneau continued the work on ExAstris after she went MIA. Well, now she's back with a surprise.
    4 May 2015 (May the fourth be with you!)
    Some time ago I asked Hilburn about his hacky way to update Steve's Factory Manager (Vswe's mod) with Steve's Addons, two days have passed and he made up his mind (repo link here). His mods show that he cares about the community fixing various 1.7.10 bugs in vanilla and other mods, also when others fail to deliver. Wait.. ExtraFixes has a 1.2.4b version? So like the ExU 1.2.4b version? I guess the changelog can answer that.
    Are you making a skyblock/ExNihilo based pack and you want to add custom composting recipes to barrels? No more Minetweaker. This option was added to ExNihilo by default not long ago, custom items and oredict items/blocks can be now added in the configs. Warning: the main dev responsible for this is Inseanau (aka MikeLydeamore) while Erasmus Crowley works on ExNihio2 (as it turns out he won't get that 10 grands he asked for on Kickstarter).
    Usual one-liners:
    what is FyberOptic up to now? This you'll have to see for yourself. Applied Energistics 2 RV2 went into stable, check the changelog and download it in the usual place. Wait for the AE2 addon mods to catch up. you placed modded redstone wires (like ProjectRed alloy wire or EnderIO Redstone Conduit) beside the TiCon smeltery drains and it's not working? Grab the dev builds from TiCon jenkins and you'll be fine. [thanks PlowmanPlow for the link] please keep away from MinecraftForge 1.7.10-10.13.3.1399, it breaks 80% of coremods, the cause was making Forge compatible with Sponge, the change was reverted in 1400 and 1401. problems with TiCon smeltery melting redstone into redstone.molten (from ProjectRed) instead of Destabilized Redstone (Thermal Expansion)? Get rid of PR-Compat from the mods directory. [you will loose ProjectRed compatibility with those mods, but hey] making and giving support to a custom mopdack is not something that you just do, it's a way of life 2 May 2015
    Aidan Brady (the Mekanism mod author) presented yesterday the Minecraft Mod Developer Pack (an add-on for Visual Studio for developing minecraft mods, repo link here) at Microsoft Build Developer Conference 2015
    video from this part of the conference can be found here (start at 2:02:00) [listen carefully to Steven Guggenheimer's words before Aidan got on the stage] GeekWire article can be found here voxcpw's reaction here LexManos's reaction here Mojang... heh.. as usual Forge fluid registry changes... If you are a modpack creator you know this stuff. MinecraftForge changed fluid handling (version 1355+) not long ago and there were problems with many mods out there so let's gather the info about which ones should work with the latest Forge. I'll list only some of them (the delayed ones).
    Mekanism (since 8.1.2.229) Minechem (since 5.0.5.395) EnderStorage (since 1.4.7.32) Railcraft (since 9.6.0.0) BuildCraft (since 6.4.11) TinkersConstruct (since 1.8.4) Team CoFH released CoFHTweaks (a "minecraft accelerator" type mod) that is suppose to speed things up. The mod:
    backports some 1.8 performance features into 1.7.10. has the option to disable some performance heavy graphic tasks can speed up worldgen on servers can be downloaded here (repository link) if not working correctly (or you just don't like it) can be replaced (on the client AND the server) with Fastcraft (it does the same thing and can be downloaded here) Warning: Fastcraft is known to speed up clients and servers a lot but its source code is hidden and the jar file is "obfuscated to completely paranoid levels". You can refer to it as black magic or a black box as nobody (besides the author) knows what's inside. It can pretty much be a "computer virus".
    Have you downloaded the latest forge yet? There are progress bars implemented while loading the game now and a rotating logo (which when stopped can indicate a freeze). Be sure to remove other launch gui changing mods (Better Loading Screen and Minecraft Loader) when using the 1710ls branch (Forge versions 1389 and above). Remember to leave feedback.
    Equivalent Exchange 3 just went into beta. Grab it here and test the Transmutation Tablet.
    -------------------------------------
    I'll update this post whenever I find something worth it. If not stated otherwise the mods and news presented here are for Minecraft version 1.7.10.
    This project is WIP (work in progress)
    Assets by Amaxter
     
  23. Upvote
    EvilOwl got a reaction from FyberOptic in Modding News 2   
    Hmmm... I think the number will stay at two for the moment: Hexcraft and ProjectX. Soaryn didn't show any evidence that his version is not vaporware.
    Oh, there are some nice things to report, so:
    ProjectX's real developer was revealed. Hexcraft's dev on the other hand doesn't want his mod to follow Xycraft's path like ProjectX does. in the meantime (of my laziness) ExNihilo2 was released. Still at alpha so expect bugs and unfinished features. Supports Minecraft 1.8 SimplyJetpacks got an update also, now working with BC liquid fuel (BC6 that is). Drullkus is still experimenting with fancy blocks in StuffsAndThings. hmm, what else.... there also was:
    Decocraft 2 released The most graphically interesting thing was "Dmillerw shooting CyanideX in the head while Azanor watches and Jadedcat flies away!"
    What am I talking about? It's a new mod from FyberOptic: Model Citizens.
  24. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    Hmmm... I think the number will stay at two for the moment: Hexcraft and ProjectX. Soaryn didn't show any evidence that his version is not vaporware.
    Oh, there are some nice things to report, so:
    ProjectX's real developer was revealed. Hexcraft's dev on the other hand doesn't want his mod to follow Xycraft's path like ProjectX does. in the meantime (of my laziness) ExNihilo2 was released. Still at alpha so expect bugs and unfinished features. Supports Minecraft 1.8 SimplyJetpacks got an update also, now working with BC liquid fuel (BC6 that is). Drullkus is still experimenting with fancy blocks in StuffsAndThings. hmm, what else.... there also was:
    Decocraft 2 released The most graphically interesting thing was "Dmillerw shooting CyanideX in the head while Azanor watches and Jadedcat flies away!"
    What am I talking about? It's a new mod from FyberOptic: Model Citizens.
  25. Upvote
    EvilOwl got a reaction from planetguy in Modding News 2   
    I'm just going to leave it here without any comment.

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