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Everything posted by jakj
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Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Not as much demand for this as rumored, with 0 downloads. :P -
Other than that EVE has a learning curve like a sheer cliff face. Covered in spikes. On fire.
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Idiot Superstar thread of the week - Help him find his bits!
jakj replied to Snowsdan's topic in The Whale Box
Re: Wont Open Well, he knows how to get it running and you don't, so he already knows more about computers than you, doesn't he? -
There is a metric craptonne of things besides ores that have to be accounted for, such as TC treasure chests and crystals, monoliths, water and lava pools, and...yeah. I was hoping it would be as simple as editing a constant, but silly me, why would I think a thing such as that. This is Notch's coding we're talking about, here!
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One panda video, and now I'm playing Pikachu dancing to Caramelldansen on repeat. Help.
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There is one texture pack (called Faithful, I think?) that isn't in that section. You can search for it.
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Texture Pack - Faithful Pack [x32] with some mods updated.
jakj replied to gugglle's topic in Scribble Parlour
Choking on your own stupidity? -
As to your edit, there is a function somewhere you can override that returns the metadata based on the damage but I forget what it's called.
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You have to override the fuction that gets the internal name (the one only minecraft uses) so all 16 are unique.
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Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Ah, okay. I had thought you were suggesting mods that actively needed a fix because people were wanting to add them to their Technic but couldn't. -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Holy crap. I feel like I'm back in the 80s watching Weird Science. Looks like that mod is actively maintained right now, though, with a 1.95b version pending, so it should work? -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
I looked at the three suggested above. 1) Flan's Mod: Neither it nor its model-maker thingydoodle even modify any base classes, so there shouldn't be any conflicts at all. If someone is getting a specific error message or knows of something it doesn't play nice with, let me know, and I can take a specific look. 2) Advanced Power Systems: Looks like this hasn't been updated since 1.1? Since it's a closed-source mod, that basically means it won't be, because decompiling it + fixing decompilation errors + porting to new version + testing new version may as well just -> rewrite mod from scratch. 3) Ic2 rocket science: I can't even find a link for this. Google just gives me a bunch of people requesting it (including a search hit for the Technic 6.0 suggestion thread o_O). If you can give me a link to it, I can check it out. -
Something needs to be done about the server section
jakj replied to miniboxer's topic in Hack/Mine Discussion
Having boxes to fill in will in no way increase the quality of what people use to fill in boxes. -
I don't much like large hills and mountains. I basically just want the same worldgen as before, but double the resolution.
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Need way to detect if top block is actually water/ice etc
jakj replied to fabricator77's topic in Mod Makers Market
There are quite a few functions in MC you will find like that, half-vestigal. Notch will partly get a function working but stop, and then just use what he wrote of it for another purpose entirely. He also likes to create status variables that are updated but never used. If a function doesn't do what you want, you just have to give up and write your own. -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
The best suggestions to make are mods that have compatibility issues, like ones that conflict with Forge or other Technic mods, because those are the easiest to get working. Actually going into the code to change behavior is more problematic, but some things are feasible, like if something takes fuel as items in a slot, or needs to account for additional weapons. (Basically, when the change is something like editing an array, list, map, switch statement, chained conditional, or loop, or maybe simple constants. Of course, if the mod is open source, the difficulties drop away and anything is possible. The issue with decpmpiling mods is most are written so poorly (like forestry...sweet jesus that mod) that they don't recompile cleanly, forcing a lot of recompile/decompile/diff cycles and a lot of finagling with fake dependency glue. -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
I'll take a look later. Is it mostly the need for class merging that holds these back? -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Really? I didn't think there were more than a few people who wanted it. Doing a merge like this isn't difficult, just fiddly and complicated. Are there any other wanted-for-a-long-time ones out there? Little blocks I know of, but that would be too major an effort for one person, because for every mod block you have to create a custom renderer as well as simulate user interaction, tile entities, and tick updates. -
The people capable of using and prepared to use things like world converters, and thinking far enough ahead to be ready to do so, are not reading threads like this for advice on how to handle shifts in the Pack. The average Joe will be starting a new world, and it's better to prepare them for that rather than dangling hope before them that they can't handle. If they refuse to accept what I said and are determined to prove me wrong, they probably were of the former group anyway and just needed a bit of a nudge.
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For more reasons than Forestry, you are starting a new world in the next Technic/Tekkit; Get used to it.
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Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Just before I had to leave for work! Ic2 stores its items as ItemStack instead of Item, because Alblaka likes to code while drunk. Yay! -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Herp-a-derp, direct bucket trading doesn't work because it dupes buckets. Durr. And for some reason, it's not letting me access the Ic2 items even though they're clearly right there. Damnit, Java, I've done this before; Let me in! I'll mess with it after work. I'm a bit dim. -
Finite Liquids Mod Support For 7.0.1 SSP Dev Build
jakj replied to jakj's topic in Modders Metropolis
Yeah, that would be a good idea. This should take only a couple minutes, so I'll try throwing it together now before work.