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Posts
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Everything posted by Melfice
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What needs updating? As far as I know, it's at the latest version for 1.6.4.
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Regardless, I can see the problem already. Try reading the book again and following the instructions better. Your smeltery is too small.
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If you're looking for one, you may actually wish to start looking through these forums. If you want to make one, go ahead.
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Oh, the Animaniac songs were pretty good. Wakko's United States is pretty neat too.
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What's your sources on the Project:Red issue never getting fixed?
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How do i uninstall java 8 from my mac??
Melfice replied to frostydog53's topic in Attack of the B-Team
STACKOVERFLOW UNINSTALL JAVA 8 FOR MAC Fucking Google it! Literally FIRST link! -
How do i uninstall java 8 from my mac??
Melfice replied to frostydog53's topic in Attack of the B-Team
I managed to find a link that appears to have a working solution. I used Google. Try again? Your searches won't stack so there's no need to be afraid your internet may overflow your Java 8 for Mac. ... man, that hint sucks. -
If all the spawning conditions are met, they should start spawning very shortly. How about you give us some screenshots to work with? I can only guess, instead of giving you answers without a visual aid.
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It's biome dependent. Vanilla biomes only, as far as I know. And as beaches are one of the, if not the only, biomes to not be altered/replaced by Biomes O' Plenty...
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Java Error : mrtjp.projectred.core.utils.LabelThrowable
Melfice replied to VanNogara's topic in Attack of the B-Team
Please post on the Tracker. You'll find links to the tracker in my signature, as well as a link to the guidelines to ensure you provide the best information to get the best help possible. -
Are you close enough to the spawner to actually work? They're proximity based.
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what happens if you go to the nether in the spirit world?
Melfice replied to DoxNotch's topic in Attack of the B-Team
If it's not disabled, you'll be going to the Nether. What kind of effect that has on this vis-a-vis your being a sleeping person in the overworld, I don't know. Presumably you've "woken up" and the spirits of the spirit world will have carried you to hell. Oooh... -
Oh, yes. I'm the great pretender.
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Ive some Ideas for mods to include in the normal TKL-mod
Melfice replied to Kimahri's topic in Tekkit Lite Discussion
We're being friendly, dude. But done is done. They're not developing this modpack anymore. Maybe not overreact to the simple facts in life? You'll get a lot further in life. If you want, you can always add the mods into Tekkit Lite yourself. -
Ive some Ideas for mods to include in the normal TKL-mod
Melfice replied to Kimahri's topic in Tekkit Lite Discussion
I don't know what TKL is. Do you mean Tekkit Lite, or are you talking about a custom modpack? Anyway, assuming you're talking about Tekkit Lite, it is no longer updated. Tekkit Lite is now offered as-is. Doesn't it come with IndustrialCraft² pre-installed anyway? Also, please read the rules and edit your post accordingly. -
Do you have the proper chips in the pipes connected to the chips? Because they need chips to be recognized as a valid destination.
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Junction pipes only go on intersections. Corners are good without.
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1) To morph into a bat, you'll need to kill one first. Once you've done that, you'll automatically change into one. This'll happen for any creature you kill. To change which one you are, press either "[" or "]" to browse the list of morphs. To change back, you can do the same thing or hold " ` " and move the mouse up. That's using the quickmenu. To register morphs for the quicklist, browse to the morph you likes and while it is on the top of the list (that is, in the selection) press " ` ". 2) You need a certain amount of experience to be able to start the "quest". I think it's two or four levels worth of experience to do the quest once. You need to do it four times. You do it by pressing "z" and then choosing what evil act you want to do. It doesn't matter which you choose. They all contribute the same amount. 3) You'll need to go to Minecraft.net and log in with your Minecraft (username + password) or Mojang (email address + password) account. Click on profile, and you'll be able to upload a new skin. Take note that the changes may take up to an hour to register with the game. 4) Are you referring to Flan's guns? I think it's right mouse click. That, or left mouse. Both do something. One changes to aiming down the sights and the other fires the gun. Give it a whirl. Can't go wrong. You'll need ammunition for the guns as well, of course.
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Supposedly, there was a rendering issue with Tinkers Construct. I don't know how true that still is. It may have been fixed, it may never have existed. It may only surface on rare cases. There's two folks saying it works, so... go for it, I'd say.
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Weird Error/Bug: Technic Wont Load Mods V 439
Melfice replied to startrekexplorer's topic in Cafe Lame
Alright, listen Liane. When your first solution to a software problem is "copulating" with the BIOS settings, sarcasm is the only valid response ever. On top of that, righteous sarcasm is the only thing fueling the engine that runs these forums, so y'know... my hands are tied here. PS. While I have no obligation of actually not cursing, I went ahead and didn't curse. I'm awesome like that. PPS. Teehee! I said "peepees"! -
Like weirleader suggested earlier in the thread?
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Do you use resource packs that may change the basic skin of the player character? It may somehow interfere with the skin system. I don't know.
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Ask them? But I don't know what you mean. Why would you need permission?
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Try setting it up in vanilla Minecraft first. If you can make it work there, we'll "know" something is conflicting in Tekkit. Whether that is the mod version or something else is the next thing to figure out. If you can't make it work, we'll need a whole washing list of information from you.
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Basically, ctrl-alt-del, find and close all instances of javaw.