-
Posts
812 -
Joined
-
Last visited
-
Days Won
11
Everything posted by planetguy
-
It's a strategy game, about conquering planets. Get it here.
-
Yeah. Just toss out a bomb or bridge or something and take note of its power and angle. Adjust the real shot with the more powerful thing as necessary. Not that it helps much if you're facing annihilation next round because you neglected your hub in favour of getting lots of energy...
-
Except when you land them on a ridge and they don't even place.
-
Possible mod that could be added to the pack
planetguy replied to Jazy103's topic in Attack of the B-Team
It sure does look awesome, but it has some compatibility problems such as PowercrystalsCore (required for MFR and Nether Ores) and NEI. -
Okay, re-installing Steam... (None of their free games worked with my GPU, and it was 4 GB on a quickly-filling hard drive.)
-
How about now?
-
We've been over it several times here, but here goes. Rotating blocks is no easy thing: there's no standard as to what metadata value corresponds to each direction, so each mod block would need its own. Additionally, if you want to rotate in 3D, there's a problem with, for example, furnaces: they don't come in sideways. You'd have to fix every vanilla block that does this (off the top of my head, torches, chests, furnaces, ladders, beacons, crops... the list goes on) and a majority mod blocks too.
-
Only Zip files work, not Rar. Java has APIs that make reading Zip files trivial, but the Rar format is kept under the ownership of its developers and there aren't libraries to open it in Java.
-
If you want to set up a game at a definite time, I can host it. Moonbase itself works fine under Wine emulation, but MoonbaseIP barfs.
-
WorldPainter map (anyone have a good name?)
planetguy replied to planetguy's topic in Get Lost Grotto
Is this what you were thinking of? -
WorldPainter map (anyone have a good name?)
planetguy replied to planetguy's topic in Get Lost Grotto
Oh, the forum upgrade might have broken them. I'll fix them. Edit: All fixed. -
Just playing around with Bukkit a bit
-
3.1.3 isn't fully stable, IIRC. I doubt there's any change in 3.1.3 that would make it incompatible with resource packs for 3.1.2.
-
Got TE3? Pulverize wool into 4 string and a (too big) chance of dye. Craft the string back into wool, craft 8 wool with 1 dye each, and automate. Infinite dyes for energy.
-
Logs please. The modpack URL won't hurt, but logs are the best way to find out exactly what's wrong.
- 3 replies
-
- new modpackhelpcreating
- modpack
- (and 7 more)
-
Don't add AotBT. It comes with the launcher.
-
From what you said, you tried to make a pack but it didn't work. What happened when you tried to start the pack?
- 3 replies
-
- new modpackhelpcreating
- modpack
- (and 7 more)
-
PAINS is still accessible in the Internet Archive.
-
Frustrating Server: Detected world leaks problem.
planetguy replied to thundr23's topic in Tekkit Lite Discussion
OK, glad to hear it. -
Frustrating Server: Detected world leaks problem.
planetguy replied to thundr23's topic in Tekkit Lite Discussion
I doubt the world leaking has anything to do with it; I had that all the time when I ran a Lite server. Your world may be corrupt. I hear wrath lamps corrupt worlds; you can try deleting Factorization. (Don't forget to back up the world.) If that doesn't work, send me the world and I can have a look at it with MCEdit. -
A tutorial on installing Solder is >here. The reason the Platform requires zip files is because Java has built-in support for zips and can access zip files as easily as files that aren't in archives.
-
Doesn't it? How are you getting the link to the file? Could you please post the link that isn't working?