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Viktor_Berg

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Everything posted by Viktor_Berg

  1. Don't forget the Molecular Assembler Chamber, which is the extremely powerful autocrafting system from Applied Energistics.
  2. TE devs are working on machine upgrades, King Lemming confirmed it on these very forums. There will also be solar arrays (PROPER arrays, not 1 block that has to face the sun), so we will get both high energy consumers and producers.
  3. IC2 was taken out because: 1. It's not been updated for over half a year. 2. It's a poorly coded, glitchy mess of a mod. 3. It's outdated both feature-wise and mechanics-wise. 4. It adds yet another separate energy network, which is just unnecessary. Currently Tekkit only needs MJ to run every machine out there. 5. It's been made COMPLETELY obsolete by other mods. Tools, armor, machines - everything is replaced. The only things there are no equivalents for in Tekkit are nuclear reactors and mining lasers (although there are plasma cannons and railguns). And in the next version of Tekkit, we will get the Big Reactors mod, which will add multiblock generators, including a nuclear one. As for power production, there is the MineFactory Reloaded biofuel generator, which with a little set up can produce immense amounts of power completely autonomously. Not that you need that much power, Tekkit has far fewer big power consumers. Who needs oil when you can burn saplings that drop continuously from from a 25x25 auto tree farm? Also, you are kind of an ass in your posts.
  4. Probably because of the space required for the template on the right side of the page.
  5. I tried to think up an ad-hoc solution to this, and here's what I came up with: There are 3 pens - one for breeding, one for children, and one for grown up children. There is a know amount of adults in the breeding pen, say 8. One round of breeding will therefore produce 4 children. These children will be transferred to a second pen, BUT! Behind the prototyper, there is a pressure plate. Once the animal is transferred to the other side, it triggers that pressure plate, which will activate a piston to push it off the plate (you can use cows, which are more than 1.5 blocks tall) and down into the second pen, which is 2 blocks below the pressure plate (so that cows cannot walk/jump back onto the plate). Now, this same pressure plate is connected to either a PRC or a computer, which will have a counter of sorts. Once it counts to 4 (4 children have passed the system), it knows that all the adults in the first pen have bred and produced children. Thus, it sends a redstone signal to the Breeder, shutting it down. The 4 children in the second pen eventually grow up, and get chronotyped into the third pen, with the exact same counting system. This system does the opposite of what the previous one does, and re-enables the Breeder once all 4 children have grown up, been transferred and slaughtered.
  6. The DSU is not AE, it's MFR. Also, what you posted is a method to generate power, not store it.
  7. Some mods have an HUD elements alignment option in their configs. I do not have Tekkit on hand, but you could go and check the relevant mod configs.
  8. Yes. It's even shown in that DW20 video you posted. It's one of the buttons on the interface - you can set the bus to import/export when provided with redstone signal, no redstone signal, or one operation per redstone tick.
  9. I have 4 cells in my network as a buffer, but the problem is, my ME network draws energy so quickly that in case of total power generation failure, they will drain in 11 minutes.
  10. Yes, but only because I want to keep things orderly and neat (my machines are embedded into walls). if I wanted to, I could fit up to 5 level emitter + export bus configurations (which is what I use) around a single furnace/pulverizer, but I don't see the need, because the only items I keep a constant level of are smooth stone, sand and glass. Maybe I will eventually add something else, like clay/bricks, I dunno. As for controlling planters, what you can do is use several export buses instead of one, and then shut them down as needed. You can fit 4 buses around the sides of the planter, plus one side for energy supply. Actually, now that I think about it, storage buses would be better than export buses. Then you could configure them to only keep 1 stack seeds per slot, so that it doesn't get overwhelmed by 1 sort of seeds.
  11. Not really. First of all, the design of the molecule itself is not spherical, second, a perfect sphere assumes an infinite amount of points, while the buckyball has only 60 atoms in it. Finally, the atoms themselves are neither smooth, nor spherical. Neither are subatomic particles, for that matter. Maybe quarks are? Who knows.
  12. High portability is one of big advantages of Appplied Energistics. Drained your area of resources? Fret not, deconstruct your base, stick everything into some additional storage disks and move out! You also don't need to sort anything, if you use an ME drive, it will always fill up existing item types in any partially empty drives first. Of course, it's still a good idea to preformat so that you can keep track of your storage in case you need to move your disks. 5 of my 10 disks are preformatted with various themes (such as minerals, metals, flora/fauna, building materials, as well as the logical dump disk for cobble/dirt/gravel/sand). The big problem with an ME network is, of course, its high energy consumption. My network currently uses 90 energy units per tick. That's 18 MJ/t. This is where stuff like autonomous biogenerators come in handy. [EDIT]: Also, good luck moving your autocrafting system, if you have one. My molecular assembly chamber currently has 2.5 pages of crafting patterns. That's approximately 130-140 patterns. Certainly a pain to move around.
  13. I use level emitters to constantly keep 512 glass, sand and smoothstone in my ME network at all times. Very useful for large building projects.
  14. Cobble is the most plentiful harvestable resource in the Overworld. It can even be generated completely for free with the Igneous Extruder. I don't see why you would think it a waste to just get rid of it.
  15. It can only be used to produce fertilizer right now. I doubt it will have much more use than that in the future - fertilizer can be indirectly used to produce power (i.e. to speed up MFR plant farms, generating more biomass).
  16. What you could do is provide an alternate input for sand - i.e. set up an autonomous extruder -> pulverizer chain that serves ONLY the purpose of providing sand for the smelters. Now, if you need to use the smelter for recipes which don't need sand (like hardened glass, electrum, invar and whatnot), you will have to create another one - but it's a small price to pay for the fact that your system will start working flawlessly from this point on.
  17. I might help with that next week. Don't really have time this week, though.
  18. I think sludge needs a slight reskin. Make it dark grey, not black.
  19. Maybe once Universal Electricity transitions into BuildCraft energy (I've heard talk of that), we will see Atomic Science in Tekkit. Multiblock fission and fusion reactors. Maybe even proper tokamaks eventually. That's the beauty of the current version of Tekkit. It has ONE power system. No longer do you need to mess around with 3-4 different kinds of cables. Well, you still kinda do, because ME networks require cabling, but the point still stands, no longer do you need to worry about converting to and fro between different power systems, trying to figure out conversion rates, accounting for energy losses in transitions etc.
  20. KingLemming is the Anti-Greg. The quarry will never produce enough coal to sustain itself, even with steam engines. Its maximum energy use is 10 MJ/t, which means it'd need to run off 5 Steam engines burning 5 pieces of coal simultaneously. As for the rebranding of Steam engines to Stirling - the makers of BuildCraft figured (and rightfully so), that an engine that runs purely off burning something cannot be considered a steam engine, there's no water involved anywhere. Meanwhile, a stirling engine can, indeed, operate on one constant heat source (check it up on wikipedia for more explanation) without any water.
  21. Shoe, you also forgot steam engines, which are like Stirling engines, but they require water and output double the energy from the same fuel source.
  22. Maybe he means the railgun or the plasma cannon on the Power Glove? In that case, you shift + scroll wheel to change modes on it.
  23. Much easier to fall to your death.
  24. Trust me when I say this. Large tree farms produce more wood than you will EVER need, spruce, oak or birch. I have customized my Tekkit pack a bit, and have Factorization, mainly for the barrels. My 25x25 farm filled up 3 normal barrels with wood within a few hours of it starting to work. That's 192 stacks of logs. More than I will ever need. I have to send everything else into a void pipe. Now, why would I suggest even bothering about leaves and saplings and stuff if you get so much wood no matter what kind of tree you use? The reason is simple - an oak farm is no good at producing anything other than wood. A spruce farm is very good at producing wood, but can ALSO be used to produce biofuel, because the saplings are just that plentiful. Simply put, oak farms are single-purpose, spruce farms are multi-purpose. Also, biofuel is a much better fuel source than steam power, at least in my opinion. As for the maximum size of the harveseter, I don't really know. You can try and experiment in a Creative world with it. Try different sizes, see which ones work optimally for your purpose.
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