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Viktor_Berg

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Everything posted by Viktor_Berg

  1. They will probably double the consumption rate, too, considering that coal has a set energy value (1.6k MJ). So yeah, it's now a viable mid/endgame engine, provided you feed it a metric ton of coal or charcoal.
  2. Great advice, napkin. Iron doors totally look like nice houses. On a serious note, I'll post a picture of one of my bases when I come home. This PC doesn't have any screenshots on it. Generally, I prefer going for materials that provide a nice contrast (so that it's not all grey if you use the stone), but don't provide an eyesore (i.e. mostly neutral colors). Thus, the black and white combo is my favorite - it looks nice and it's really easy to accent details in your building using the opposite color. MFR provides black and white bricks, which are a pretty decent replacement for RP2 marble and basalt. If you play SSP, or on a server that has Immibis Microblocks, those colored bricks can be cut up to make for slabs, columns, stripes, corners, that sort of thing. When it comes to architecture, it is ultimately up to you to decide how it will look like, but I generally go for medium-sized square rooms connected to each other by corridors, so that the end result looks sorta like a castle.
  3. Not to be rude, but the countdown has been deciphered about 10-15 times within and without this thread. Good job nevertheless, but do try to read the thread.
  4. You need to use 1 interface per furnace. The thing is, with crafting, it always does 1 job at a time, and this includes crafting using external processing devices (furnaces, pulverizers etc). Thus, one interface can only smelt 1 item at a time. Attach a separate interface to every furnace, don't be stingy with the materials. Also, I'd suggest smelting everything right away, don't store it as dusts. The only alloys in Tekkit are invar and electrum (also, hardened glass needs lead), and those can be smelted in the induction furnace from ingots instead of dusts. Also, if you really want extra output, you can bypass the act of pulverizing completely by directly smelting metal ores in an induction smelter, with sand as secondary ingredient (just use an igneous extruder + dedicated pulverizer), which still doubles your ingots, but also gives you a bit of rich slag which you can then use to triple ore output from whatever ore you want.
  5. I can for a fact say that I had an awful time with biofuel gens when running them on oaks, and that was because the trees were bunching up, growing too close (and destroying leaf blocks), or growing into grotesque shapes that'd mess up the harvesters. And then someone else says that oak worked the best for them, and that's how it goes - it's random.
  6. That's kind of the beauty with the bioreactor. You might think it's just one block, one way of getting fuel. And then you suddenly realize that you have so many options.
  7. To be quite honest, I've never heard of it. I apologize for misunderstanding.
  8. The water pump needs at least a 3x3 pool. If you only have 1 water source block directly under it, the pump will suck it up and not regenerate water. In fact, sometimes the pump removes the source blocks so fast that a 3x3 pool might not keep up with regenerating them. I had a few engine explosions because of the water pool draining too fast. Had to expand to 5x5. On the other hand, Aqueous Accumulators only require adjacency to two source blocks (from any side), do not drain them, and do not require any sort of power. So you get enough water from a 1x1x3 setup to cool down 3-4 combustion engines, as opposed to a 2x3x3 setup for the water pump (including 4 redstone engines, the pump, a water pool and some redstone signals for the engines). Aqueous Accumulators are definitely much better than water pumps.
  9. Cactus is pretty efficient as well. You have to smelt them into cactus green first, but that takes very little energy in a powered furnace, and you can output directly into a bioreactor. My 25x25 farm had approximately 1/3 of its area taken by cacti, the rest by spruce. It produced enough cactus to supply 2 bioreactors and then some. Even then, the cactus layout wasn't as compact as it could be (I didn't put cacti into the diagonal corners of the farm), so if I made a pure 25x25 cactus farm with the highest possible efficiency, it probably could provide enough cactus green for 3-4 bioreactors on its own, and 6-8 if provided another plant type from a second farm.
  10. You don't really have to use the infinite wood exploit. Just plonk down a 25x25 spruce or birch tree farm using MFR harvesters and a planter, and you have more wood than you will ever need. The problem is Minium stones, those are expendable.
  11. This is only expected from a community which has SA members at its core. Not that I am from SA, but I know the philosophy behind those forums.
  12. Alblaka, the mod's author, is MIA 2 months and counting now, the mod has not received official releases for about 6 months. The other IC2 co-developers do not dare greenlight an official 1.5.x release of the mod.
  13. TrainCraft is the go-to mod if you want all kinds of fancy trains. It doesn't have the masses of nifty rails that Railcraft does, but then again, RC's recent developments break so many things (such as multiblock structures and the nether portal) that it's hardly worth it to use the mod at this stage.
  14. Reading CJ's requirements on allowing his mod into modpacks is just hilarious. Internet police my ass.
  15. What are you talking about? Provided enough coolant and fuel, they will run indefinitely.
  16. Are you talking about the fact that the armor always faces north, regardless of its wearer's orientation? I thought that was a Smart Moving related bug.
  17. You know, I just realized. Since, as I assume, the inflow to the tank is constant, what might be happening is the outflow in the pipe out is due to the fact that there is a steady stream of liquid into the tank, that immediately gets sucked out by the outflow. Thus, the tank technically never empties, and the flow in the pipe out of it never stops. A possible solution would be to use a valve pipe of sorts as input, and close it for the duration of the tank emptying procedure.
  18. Tesseracts are not that much more expensive than phased pipes. Ender pearls are a renewable resource, and it's still 1 diamond per tesseract.
  19. you could use the pipe wire to see which of the conditions fires off first. And yeah, you could theoretically use CC (or maybe PRC, I dunno) for this, although it's far more complicated. Basically, the gate would read off the status of the tank (empty or full) and send the signals to a computer, which would run a program to send signals back to another gate to shut down or start the pumping. Yeah, it's unnecessarily complicated.
  20. Imma start testing this today (hopefully). I am wondering: how will the carriages behave considering protection plugins? I am not one for using such stuff, but you know many people are. Situations that would need to be adressed: * For plugins that protect whole chunks - what happens when the whole, or part of the carriage moves into or through a chunk protected by another player? * For plugins that protect blocks individually - what happens when the carriage bumps into or tries to drag along a protected block? Would it be possible to solve such an issue globally, or would each plugin have to be handled individually?
  21. I've been wondering why so few mods add the option of retroactive worldgen. I'm assuming that's due to the danger of overwriting existing player structures with the new ore/beehive/tree blocks?
  22. It's a clientside mod. It's incredibly easy to install, and causes no conflicts whatsoever, no matter if the server is using it or not. I understand that you might like the mod, but too many people find the sounds annoying and distracting, so it was let go.
  23. In fact, CC uses the exact same API for RedNet as for RP2 bundled cable. So it's still rs.setBundledOutput(), rs.getBundledOutput() etc. All your programs that were developed for RP2 cable will work just fine with MFR RedNet.
  24. I should add PowerCrystals, for his amazing and utilitary MineFactory Reloaded, as well as the (somewhat obsolete now, at least for Tekkit) Power Converters, which attempt to bridge all the different energy nets together. And, of course, KingLemming. I don't think I need to elaborate here, do I?
  25. The point is, he is now royal blue, in vain attempt to appear "royal". A point wasted, because modern royalty doesn't have such huge, hulking forearms.
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