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Everything posted by Viktor_Berg
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First off, Forestry is not in Tekkit by any stretch of imagination. And also, what Sengir did was retarded, not "awesome". Second, IC2 was a very fine pioneer mod. It was the first mod I ever played with, back in like 2009 or 2010, I forget. Yeah, I've played it since early beta versions of IC1. And yet - yet it was outgrown. It paved the way for the modding community, but is now lagging behind, both feature-wise and release-wise. Alblaka hasn't released an official update in over half a year. Most of the mod's features have been replaced and/or outclassed by other mods. The mod's power system is clunky and unwieldy. The items and tools are fine but, again, outclassed by other mods nowadays. The only part really unique to IC2 right now is nuclear power. And yet there is a Big Reactors mod in the works, planning on adding multiblock generators of all kinds, including fission and fusion. KingLemming, the author of Thermal Expansion, is working on a BALANCED version of solar power, as well as machine upgrades. IC2 farming wasn't very useful at all, and unlike Forestry's bee breeding, you couldn't industrialize it to the point where it would be a viable method of getting any reasonable number of resources. And pardon me, but Quantum Suits were incredibly unbalanced. Pretty easy to get, and provide complete invulnerability to the user as long as the chestplate is equipped. Let it go.
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Odd Planter Behaviour with Oak Saplings
Viktor_Berg replied to Magicthize's topic in Tekkit Discussion
I personally use spruce for my biofuel farm. Oak is too finicky and annoying to use, not least because it grows into those huge unwieldy branched trees that harvesters have more trouble with than it's worth. They also have the tendency to grow way too close to one another, in fact, so close that their trunks merge. That's loss of valuable leaf blocks right there. -
A redstone energy cell stores 600.000 MJ. Converted into EU, that's 1.5 million EU. Thus, a single cell equals 2.5 MFEs from IC2. Now, remember, every MFE costs 4 diamonds, 8 iron, 32 redstone, 8 rubber and 1 gold. That's 10 diamonds, 20 iron, 80 redstone, 20 rubber and approximately 3 gold bars. How much does a redstone energy cell cost? 1 diamond, 8 electrum (4 gold and 4 silver), 4 hardened glass (4 obsidian and 2 lead), 2 lead and 42 redstone. Unless you consider obsidian, lead and silver rarer than diamonds, a single cell is much cheaper. As for the "pumps" - those are engines. Yes, sadly at the moment, there are very few endgame power generation methods (mostly biofuel, combustion or magmatic), but new things will come in future releases of Tekkit.
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Redstone In Motion now in full release as of June 23
Viktor_Berg replied to jakj's topic in Mod Makers Market
No. That was simply an example by me. Any kind of preset color values for the RedNet would have to be set by you, or, otherwise, adjustable in configs. I.e., if I want to use white-red-blue-green-yellow-purple scheme, I can do that. Someone else might go for the simple white-orange-magenta-lightblue-whatever (default color ordering in Minecraft). CC does not have any control over which sides of the receiving block it contacts. It simply interfaces with any adjacent cable, and can transmit redstone signal through any of the 16 internal channels (up to 16 levels of redstone signal, in 1.5.x+, at that). Whatever face orientation is on the carriage block would, again, be done on your end. Or, maybe, you could implement a special kind of cable of your own, that has only 6 internal channels and can connect both to normal redstone and CC (as I understand, writing an API for CC is not that hard). But then again, why waste your time when most of the work is done by PowerCrystals? [EDIT]: shit, I just realized. In the newest CC, there are now wired modems and network cables. If you implement carriages as simple peripherals, you wouldn't have to bother with all this RedNet nonsense. -
"Essentia Vitae". Or generally any kind of latin variation of such naming.
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Redstone In Motion now in full release as of June 23
Viktor_Berg replied to jakj's topic in Mod Makers Market
Alright, take a look at this screenshot: As you might know, RedNet cable, just like RP2 bundled cable, can carry 16 different redstone signals in it, except it doesn't need separate colored cabling to get those signals out - like you pointed out, the very same cable can connect to blocks using different channel colors. However, recently, ComputerCraft got a feature where it can interface with all 16 channels inside a RedNet cable, despite being connected to it only on one side. That's what I illustrated here. The computer on the left has the same (and more) flexibility as the 6 levers in the middle. Now, assume for a minute here that the stone brick block is your frame carriage. The redstone cell is obviously for power, but the control signals (all 6 of them) come from the sole RedNet cable from the left side. This single cable can move the carriage in all 6 directions if the correct channel color inside it is activated. You can also see how it's done in BuildCraft with diamond pipes, with color coding for each direction: white for up, black for down, red for north, blue for south, yellow for east and green for west. The same color coding can be used on the carriage in order to signify which colors of the RedNet cable have to be activated to move in that direction. I must say, though, the color coding on RedNet is kinda wonky, black looks like slightly darkish grey, while grey and light grey are progressively paler. Maybe purple would be a better choice of color for down. -
Redstone In Motion now in full release as of June 23
Viktor_Berg replied to jakj's topic in Mod Makers Market
Shit, right, there are only 6 directions. I was thinking of something else. But my point was that it would be nice to have a feature similar to what the most recent version of CC has - the ability to unbundle RedNet cable internally. I have no idea how you'd do it - presumably, by assigning colors to directions. Similar to how BC diamond pipes work - white/black for up/down, and then red, green, yellow and blue for the cardinal directions. Then the user simply has to connect a RedNet cable into the carriage from ONE side, and control all 6 movement directions by simply inputting signals into the block through different channels. Is this feasible? -
Redstone In Motion now in full release as of June 23
Viktor_Berg replied to jakj's topic in Mod Makers Market
Any plans on implementing RedNet integration? I am not sure how that would work, perhaps the different colors of a cable can control the carriage in different directions? There are 12 directions for a carriage to move, and the RedNet cable can carry 16 channels of signals... -
Depends on the severity of the alchemy. One guy lost his eyesight, but nothing else (not even his eyeballs). Anyway, it might be going off the course of soul shards, but I do like the idea of a bit more player involvement and sacrifice in the acts of alchemy and transmutation. How about having to sacrifice a part of your character permanently as the ultimate act of transmutation? If you've played Arcanum, and ever completed the Gods' Blessings hidden quest, you'd know how it ends. And this is a successful act of blessing.
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... You don't have to give up an arm and a leg for a mob spawner, right?
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Power Transfer Phased conductive pipes
Viktor_Berg replied to lycanthropy's topic in Tekkit Discussion
Use tesseracts. Also, the pulverizer is thermal expansion, not minefactory reloaded. -
It could theoretically be an addon to Thaumcraft that uses different aspects to spawn different mobs. Of course, that'd have to bind it to Thaumcraft's API...
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So, what's the purpose of the drill? Please don't tell me it's like the BC mining well, i.e. only mines 1 column straight down.
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I see a signature or watermark of sorts at the bottom of his avatar.
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Not if you use cacti and wheat, they aren't. Tree farms are just the most extreme and efficient method of running biogens, but not necessarily the most preferred one. My farm is 2/3 fir trees and 1/3 cacti, for the increased fuel efficiency, and also because it means the planter won't interfere with cactus growth, since it grows on sand where it can't plant saplings.
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You can also use FRAPS. You can dedicate a different key to it, and choose where to save screenshots and which image format you want it to make screenshots in. I prefer .jpg, as images become too big at 1920x1080 .png.
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Help please - Computer craft - wireless toggle for engines?
Viktor_Berg replied to vaikepois's topic in Tekkit Discussion
The functions you are looking for are: 1. http://computercraft.info/wiki/Rednet.send for sending messages to a specified computer, or http://computercraft.info/wiki/Rednet.broadcast for sending messages to ALL computers with wireless modems. 2. http://computercraft.info/wiki/Rednet.receive for receiving messages. You can set up a timeout so that it waits only some time for a rednet signal, and then keeps on running the rest of the program. 3. http://computercraft.info/wiki/Os.pullEvent for making a system that can receive messages from multiple different senders - see http://computercraft.info/wiki/Rednet_message_(event) for the syntax on the message. It can also be used to make a program react to other events, like receiving a redstone signal, or a touchscreen interaction. You can get your computer's ID by either using os.getComputerID, or there is, I believe, a certain program pre-baked on the computers to check it without using the LUA prompt. So here's an example. I assume that sender ID is 1, and receiver ID is 2. Double-dash (--) denotes the start of a comment in LUA. I apologize if what I'm writing is too basic for you, I have no idea of your knowledge of LUA coding. First, sender code: ID = os.getComputerID print(ID) -- The first 2 lines are not necessary, but just show how you can find out your computer ID. message_true = "I like turtles" -- This way of doing it can be useful if you want to modify your message. message_false = "I don't like turtles" while true do -- Endless loop if redstone.getInput("left") == true then -- Checks for redstone signal from left side of the computer, and sends message if there is. rednet.send(2, message_true, true) sleep(0.1) -- To prevent bogging down the server with computer programs that run too fast. else rednet.send(2, message_false, true) sleep(0.1) -- to quickly skip the loop and wait for another redstone input. end end Second, receiver code if using rednet.receive: while true do ID, message, distance = rednet.receive() -- Will wait for a rednet message forever until it receives one, and then uses variables ID, message and distance to store data upon reception. if ID == 1 then -- Is the computer that sent this message the PROPER computer? if message == "I like turtles" then redstone.setOutput("back", true) else redstone.setOutput("back", false) end end end Finally, receiver code if using os.pullEvent: while true do event_type, param1, param2, param3 = os.pullEvent() -- Same as rednet.receive, except it can handle other events. if event_type == "rednet_message" then -- Now it turns into rednet.receive completely. if param1 == 1 then -- Is the computer that sent this message the PROPER computer? if param2 == "I like turtles" then redstone.setOutput("back", true) elseif param2 == "I don't like turtles" then redstone.setOutput("back", false) end end elseif event_type == "char" -- Here it can detect a keystroke pressed on the keyboard when running the program and accessing the computer. Can be handy for elevators. print(param1) -- Will display the key pressed on the monitor end end end Note how receiving computers don't need to use "sleep" - since they have to wait for a message or another event, the computer stops running until such an event occurs - which, essentially, means that the receiving program can only run as fast as the sending one. P.S. I wrote these snippets without access to the actual game at the moment, so take their syntax with a grain of salt. I do not guarantee that these programs will execute properly, or at all. This is just to give you a gist of how the thing works. -
I use the kinetic generator all the time. If I travel long distances, I have to slow down and cool once in a while, true, but the upside is that I never ever have to think about recharging the powersuit again. The cooling system combined with 1 maxed out heat plating provides me with enough cooling and heat buffer to do many strenuous tasks without even approaching half the heat limit.
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Velocity and acceleration are different things. When the photons are attracted by the black hole, they do not increase or decrease their velocity, but gain an angular velocity perpendicular to the center of the black hole. The net velocity is the same, but it's decomposed into a tangential velocity and an angular one. That's all there is to it.
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A banal question, but did you update your graphics driver?
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Oh god, please don't tell me you actually took a picture of your screen with your cellphone. Just press F2, and then navigate to your Technic folder, and find the Screenshots folder there. As for that setup, I don't really know, and I suggest you forget about this method. Just jump to Powered furnaces ASAP, they provide more fuel economy, and can do a number of other nifty things, such as automatic item transfer or operation on/off based on redstone signal.
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Help please - Computer craft - wireless toggle for engines?
Viktor_Berg replied to vaikepois's topic in Tekkit Discussion
You can set up computers to send and receive signals wirelessly using wireless modems. It requires a bit of knowledge of how to configure a computer to listen for events, but once you learn the basics, it becomes much more powerful than the ChickenBones wireless redstone, since every computer can either send to multiple targets, or receive signals from multiple computers, handling each such signal differently. -
You can replace certus quartz with nether quartz in many recipes. ME cables, quartz cutting knives and silicon can all be made using nether quartz, and that stuff is plentiful, especially once you get a fortune 3 pickaxe rolling (from TC, for instance).
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Trying to make a 3x3 door Using Rednet cable
Viktor_Berg replied to TokiWartooth's topic in Tekkit Discussion
It's very possible with both CC and PRC. However, we'd have to see your door design to be able to help you with that. I miss frames. -
... Not to mention expensive to build and maintain, but hey, we have to use our vast resource reserves on SOMETHING, right? Why not use them on a highly efficient, fancy and flexible item storage system? Only thing is, I run out of quartz crystals way too fast.