-
Posts
534 -
Joined
-
Last visited
Everything posted by Viktor_Berg
-
What's cooler a moon-base or a space station?
Viktor_Berg replied to jamal's topic in Tekkit Discussion
A space station is harder to set up, as there is a higher risk of dying. If you gauge by that method, a space station is "cooler". -
It's normal. For whatever reason, Harvesters with large radius upgrades behave weirdly sometimes. You just have to be patient and let it run for a while and stabilize itself. Also, if you are making a biofuel plant, I would STRONGLY suggesting using fir trees instead of oaks. I've had much better experience using those - they don't grow in all kinds of funky shapes, and do not clump up like oak trees do (thus creating more leaf blocks for saplings to drop from). You can also dedicate a part of the 25x25 area to growing cactus. They grow relatively quickly, and can boost the fuel output of your biofuel gens to more than double its efficiency if only using saplings. Just don't forget to first smelt cactus into cactus green using an adjacent furnace, raw cactus blocks don't produce fuel in the generator.
-
Nano/Quantum Armor, Iron Furnace and Jetpack are all from IndustrialCraft 2. As of now, it seems like the mod is slowly being abandoned, as its creator, Alblaka, has not put out an updated version since, I think, December 2012. That's half a year ago. It seems like the chances of IC2 returning to Tekkit are getting slimmer by the day, especially now that, as others in this thread have said, it is getting obsolete and outclassed by other mods (such as Thermal Expansion, Minefactory Reloaded, Modular Powersuits etc). EE2 was unbalanced and broken as shit. Whatever EE3 will become, most people certainly hope it won't be as broken as EE2 was. As for the wiki - do not forget that wikis are mostly community-made. If you want a better wiki, you better start writing articles and contributing. I myself was an editor of the IC2 wiki like 2 years ago, but eventually gave up. I lack the dedication for such arduous work.
-
Self Sustaining Power Plant Without IC2
Viktor_Berg replied to kmart2012's topic in Tekkit Discussion
I think the reason is that when you connect a redstone cell to an outgoing conduit, it transfers a bit of its own stored MJ into the network, thus creating a small deficiency. To be honest, I dunno how to combat this problem, there is an inherent flat energy loss in the conduits. -
The minecraft account.
-
I assume you are planning on making a feature to change each connection individually, like the RedNet connections?
-
I was about to post a reply to the OP of this thread, but realized that it's completely pointless. Amusing to read this thread, nevertheless.
-
He just said that he couldn't connect the interface directly to the harvester, because then it didn't collect seeds.
-
I am probably not thinking "oldschool RPG" in the same sense as everyone else in the thread does, but I do have this small wish to start a new playthrough of Arcanum. And I want to try some kind of weird, non-conventional build. I was thinking of, perhaps, creating a dwarf who focuses on the Throwing skill. But that's not all - I plan to max out strength, go to Ashbury, and pick up one of the 1000 stone boulders in the field there. And then I will proceed to chuck this boulder at my enemies, instantly killing 90% of enemies in the game.
-
I remember, back in february, on our server (it was a custom modpack that included AE, not tekkit), nobody knew what AE did, and nobody bothered to learn the mod. People just stuck to the conventional pneumatic sorting systems (I must admit I was one of them). Fast forward 3 months, and people SWEAR by the mod. Funny how these things work once you bother to learn a bit about them.
-
Thermal expansion engines only break if they have nowhere to output, true. However, using even one single conduit between the engine and wherever your destination is, will prevent this from happening - conduits have an energy loss margin even when you only use one. This is enough to dissipate energy from the engine so that it never locks up.
-
Just to clarify: ghast fireballs cannot destroy cobblestone, so you don't need obsidian.
-
I am not entirely sure on the mechanics of MFR (didn't experiment much with it yet), but can't you output items from a harvester directly into an adjacent chest, thereby forgoing the pipe?
-
That's a bit of an overkill. 1-2 stacks of Certz Quartz crystals is enough to make a pretty decent system, provided you're not lazy and get a few stacks of Nether Quartz as well (since those can be used for quite a few goodies as well).
-
Aluminum, perhaps? Try checking neighboring blockIDs in NEI and you can discern which mod causes this.
-
That is correct. I believe this is an effort to unify recipes, but almost every single non-magical machine in Tekkit uses TE machine blocks as a base.
-
I dunno any good PRC or rednet tutorials, but learning these basically amounts to learning basic logic gates. There are, of course, more advanced gates as well (such as the various latches and memory cells), but you can learn about most of them on either Wikipedia or the Minecraft wiki: http://www.minecraftwiki.net/wiki/Redstone_circuits Other than that, you can use the ingame manual, which, if I remember correctly, is book + redstone + plastic sheet.
-
Automated Combustion Engine Cooling System
Viktor_Berg replied to ThatGamingGnome's topic in Tekkit Discussion
This is very interesting. However, this functionality can be easily achieved using some pretty simple buildcraft gates (I think iron ones would suffice). How about expanding your program? For instance, you can add a system to "juggle" the engines between red and yellow states with no coolant, so that you can get the best efficiency possible. Or maybe a system to automatically shed (disconnect) one combustion engine at a time until the water supply is able to support the engines remaining online. Or how about the same system for fuel? How about you combine the fuel monitoring system with the "juggling" one, and create a system which constantly monitors fuel supply, and ensures that the amount of running combustion engines is EXACTLY at the point where every engine can juggle between red and yellow states with the given amount of fuel? Think of your possibilities as if it was a modern car engine, with electronic injection and throttle controls. Also, since this is Tekkit, you can use the RedNet color coded outputs to connect each engine individually. -
It really depends on how far I've progressed. Early game, I always carry a sword, an axe, a shovel and a pickaxe, and then a stack of cobble and a stack of torches. In that order. Exactly. It's a mental thing, I am used to my tools in a particular order. Gradually, tools are replaced by their TC variants or the Power Gauntlet. I rarely use the power gauntlet for combat, though, because it cannot be enchanted with Looting. Then again, Looting is only useful for certain mobs, like slimes, blazes, wither skeletons and endermen. Finally, a stack of food.
-
Back on topic of energy production. I am still hoping for high-complexity nuclear reactors. IC2 reactors were complex, but most of the complexity came from being able to correctly arrange its internal components, and once you did, you'd get a maintenance-free power source that lasted as long as you kept feeding it nuclear fuel. Kinda lazy in my opinion, but then again, IC2 never was known for its polish. What I really want is a comlpex system that comprises, as cmwatford suggested, of many EXTERNAL components that both look fancy (come on, everyone loves fancy multiblock structures with moving parts etc), explain the power generation (IC2 nukers were always silly, generating power out of pure heat), and provide more indepth control and maintenance mechanics. Raising and sinking control rods would control the speed of the nuclear reaction, both being able to create unstable reactors, and providing emergency shutdown options. Reactor shielding would be able to prevent hazardous ionizing radiation from escaping and damaging players or flora/fauna. The internal heat exchanging system would be able to be connected to various steam turbines and outlets, producing atmospheric vapor through heat exchange towers (increasing the frequency of rainy weather) and power through generators. Yes, I am one of those people. I love my multiblock structures, and I love complex contraptions that require a lot of work to set up. The UE fission reactor is a step in the right direction, but it is still too tiny and primitive.
-
While I do appreciate the MFR Rednet (especially the seamless way it integrated "bundled" and "normal" cabling functionality from RP2), it is pretty limited until it gets CC support. I was a big user of RP2 bundled cable + computers back in 1.4.x, and there are plenty of unique uses for that over a PRC (although many of them are gone with the frame system, which still remains unique to RP2). For instance, elevators (based on either pistons, elevator rails from Railcraft, or whatever). Or codelocked doors. Or, hell, touchscreen control centers for your whole base, with visual monitor feedback.
-
1. Deployers don't need blutricity. 2. You can put timers directly adjacent to machines, no need for redstone/red wire between them. It works the way you did it, but again, unnecessary. 3. You are using BC pipes to extract water buckets, you need RP2 pneumatic tubes. 4. The best way to do this is to place a filter directly behind the deployer, and ask it to retrieve full water buckets only. It will then ignore the empty buckets until they've been filled. I've made a very simple system to demonstrate how you can do it. The second filter near the chest can be used to put empty buckets back into the deployer after the water has been used. Also, if you just want water in your pipes, use a BuildCraft pump surrounded by 4 redstone engines.
-
That system would work only if the stream of items is uninterrupted and constant, though. What if the quarry passes over a cave system, and there are no new blocks for like 10 seconds?
-
Why isn't Optifine part of Tekkit lite?
Viktor_Berg replied to Glitch177's topic in Tekkit Lite Discussion
He provides instructions and downloads to test it out yourself. You can also see stars moving in the background. While not necessarily an indication of genuinity, it does show that the surrounding area moves forward in time, too. Unless he used a completely separate video of Minecraft where he stands still and waits for stars to move for over 2 minutes.