-
Posts
546 -
Joined
-
Last visited
Everything posted by Markarthian
-
Hey Shroob! I see you didn't manage to find it... Hmmm, I'll check tomorrow to see if I can find it. If I recall correctly, the config that we found earlier didn't cover everything, right? PS People here don't like it when you sign your posts, unlike rpc.
-
... Use yer minecraft account, ye nubcake! ;)
-
You used the vanilla code for wheat and then tweaked it, right? If so, you can just change the iconIndex around, to get different textures. If not, I would strongly recommend looking at the code for wheat.
-
I am newer to it than you, I assure you. I'd assume It's in the second bit as well. But I can't seem to find that piece of code... It has something to do with textures for sure. Maybe with the different textures corresponding to different levels of maturity? That's just a wild guess though...
-
I see now... What the report is saying, is that somewhere there's an invalid getUniqueSpriteIndex in the code. Now about finding it...
-
Well, as far as I know, you are required to have a model for a creature if you are going to let it spawn. That could be your problem, I'll check tomorrow if there's anything else what could be causing a problem. (I haven't got my workspace available atm, I'm at a friend's)
-
^that^ And, I am not seeing the code for the buffalo model, but I suppose you've got that covered in the buffalo class?
-
Ah, I see. That explains a lot. Yeah, if you are willing to share a copy, please do. I downloaded BON a while ago actually, but I couldn't figure out how it works. I'll try again EDIT: I am dumb... it was really easy to figure out >.<
-
I love to see the progress you are making with this mod! Those ideas... All awesome! If needed I could help you out with some basic coding or textures, just shout! EDIT: Green, I am looking at your code (version 0.2.1c) to learn how you did things etc. I understood the code in your main class (...well I didn't get the shapeless recipes, but I am looking that up right now ). I didn't quite understand the code in the item classes; for example. import tj; import up; public class Amulet3Item extends up { public Amulet3Item(int id) { super(id); d(1); a(tj.f); c(7); b("amuletTeleport"); a(up.n); } } I see you are setting the name (not the ign), and that you are extending something... could you explain what you're doing here to me? Or otherwise point me to a good tutorial? Thanks
-
Yeah... Try harder next time you ask for help... If you want our help, you'll need to give us some information (think about what versions you're using, etc.). Also, punctuation is appreciated.
-
Forge couldn't locate the minecraft launch class, try redownloading.
-
Actually, you'll have to press E and then O
-
Mostly people install it in the wrong folder, is it in the mods folder? (At least, depends on whether you extended the sword.class or edited it)
-
Post your log here (%appdata% /.techniclauncher/Tekkitclassic /forge log 0)
-
Yeah, diamond pipes better used for making a buildcraft sorting system.
-
The iron pipe is your answer. Place it on the intersection with the see-through part in the direction of the chest. (Wrench it to change the direction of the see-through bit) The only way items will be allowed to pas through is the see-through bit.
-
Just copy a fresh minecraft.jar into the bin folder :)
-
Do you think anyone can solve your problem when all you're saying is: "halp pls" All we know is that something is going on with railcraft. The problem could be anything, heck, maybe an asteroid crashed down on your pc, and the only thing that broke was the bytes of the railcraft mod. Get the point? Ps. Wrong section
-
Accidental double post was accidental, I hope? @OP: wrong section... Also, give us some logs, so we can see what's going on.
-
Guys, this is about a wiki, not about what's in the modpack or what should be etc... Also, if you want patch notes but don't have a full list, go make it, put it on the wiki :)
-
Good to hear! Yeah, that's indeed required for almost any mod.
-
Are you sure you know where to look for logs? (Explained in one of the stickies) At every launch FML creates a log...
-
We can help you only if you give us some info, like logs... Else we don't know what's going on.