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freakachu

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Everything posted by freakachu

  1. defense grid 2? is this year like the year of fucking awesome games getting made and/or released or something and no one told me? my wallet cries out in pain.
  2. no heavy workload, gf is out of town until sunday night, plenty of soda. BRING IT, ARENANET!
  3. "moneytizing" it doesn't make it not free. it means there's potentially an ad in front of it. I really don't feel like I've got the authority to say if that's ok one way or the other. my reflex would be to say "do whatever", but I don't really speak for kaker on this kind of thing.
  4. run the technic-launcher.jar directly. chances are that you are on a 32-bit machine and the .exe has issues with 32-bit for whatever reason. the jar can be found like so: go to start -> run... -> type in "%appdata%\.techniclauncher" -> hit enter find the "technic-launcher.jar" file if it looks like a RAR file (the three stacked books), right click and select "open with.." -> java otherwise, simply double click the file to run it.
  5. like I said, incapable of avoiding the keller.
  6. there were technical difficulties the other day. should be sorted out and working better than ever now, though.
  7. psh, you and your crazy ideas and your rules!
  8. this is exactly why we do things the way we do.
  9. if you are trying to run EUs that far, place batboxes along the lines spaced so that you never have an uninterrupted length of cable long enough to cause a loss. I don't remember what the exact max length for glass fibre is, but let's call it 40 for this example. you'd want 39 pieces of cable, then a batbox, then 39 more cable, then another batbox, and so on. that will get your power to anywhere with no losses. assuming you are not generating more than 32 EU/t from any single machine/generator at least.
  10. I actually did this recently on a server so I have some experience with it. the setup I used, which is by no means the best or only setup I'm sure, involves a timer, a counter, 2 AND gates, a toggle switch, and some wireless redstone that I used to activate it (I use a wireless redstone remote instead of a physical button or switch). the basic idea is this: the timer will provide the "ticks" needed to make the frame motors move the bridge. it sends the signal to two AND gates on either side of a toggle switch. the AND gates are set to only use two inputs, which are the toggle switch, and the line from the timer. one gate is for extending the bridge, the other is for retracting it. the timer also sends those pulses to the counter. when the counter hits the max, it stops the timer. when I hit the remote, both the counter and the toggle switch receive a signal. this flips the toggle, so the bridge will go the other way and resets the counter to zero. it's very important to make sure that the decrement value on your counter is the same as the max, and that the max is the number of blocks you want your bridge to move. here's a few screenshots of the wiring, and the bridge in action: here's the main wiring. 1043 is the toggle bridge frequency, while 1041 and 1042 are to extend and retract it, respectively. the frame motors. these are facing opposite directions, of course. bridge retracted bridge extended obviously, the same can be used for a vertical portcullis very easily.
  11. just to make sure you lose all illusions of forestry returning, I will add yet another blue name to the chorus of people telling you the same thing: it is gone. it is not coming back. not now, not ever. there is no "maybe" about it, it's just gone. this includes electrical engines.
  12. they do use the same IP, though I'm rather curious how you happened to notice. I guess he mentioned it on the server you both applied for? it won't matter either way, it's pretty clear that he's incapable of avoiding the keller.
  13. believe me, if you were kellered before, you deserved it. additionally, you are re-earning it as we speak.
  14. I think it's pretty clear why you have that rank. I suggest you come to terms with it, because I don't foresee it changing anytime soon.
  15. this, ladies and gentlemen, is what happens when you try to shoot a man in reno just to watch him die, but miss.
  16. the 15th of never ever.
  17. here is what can power a quarry without needing a million of them: steam engines combustion engines energy link with 18 solar panels, or equivalent.
  18. no, because "fml" is short for Forge Mod Loader in this case.
  19. never had much interest in the things, mostly because I have no use for one. maybe someday I will
  20. kaker spends most of his time in a room dedicated to technic, with monitors lining the walls and computers spraying bills out of their disk drives from all his illicit operations.
  21. kaker, fire up the spam bots to generate more posts! we have to spam our way out of this post depression!
  22. oh, but you're gonna get them alright. I'm glad you waited to donate too, for the record.
  23. you must have searched really hard because it's not like there are links to each mod included in the pack on this very website. I know we'd never do something that convenient around here. not on your life. additionally, I get the feeling you're not looking to mod your minecraft yourself, you want the technic pack without the launcher? am I right about that?
  24. umm yes? what do you think is stopping you from doing that?
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