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Posts
2349 -
Joined
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Days Won
41
Everything posted by Neowulf
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Technic Platform should be sued by Mojang
Neowulf replied to blazedGinger's topic in Platform Pagoda
Adlersch and Xylord for "Offtopic" and "Irrelevant" if my memory serves. I just rejected the tickets and tossed him some infraction points. -
Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
Don't get ahead of yourself. Those are gameplay tweaks you don't really need to worry about yet. -
Technic Platform should be sued by Mojang
Neowulf replied to blazedGinger's topic in Platform Pagoda
Oye, Ginger, if you keep reporting posts you don't agree with I'll be forced to keep giving you warning points for misusing the report button. -
Technic Platform should be sued by Mojang
Neowulf replied to blazedGinger's topic in Platform Pagoda
"Why should I be responsible for my own actions, someone else should be responsible and take all the blame!" -
Technic Platform should be sued by Mojang
Neowulf replied to blazedGinger's topic in Platform Pagoda
So you're claiming the platform should be sued and shutdown because you are offering a download that contains illegally obtained minecraft files and the platform is indexing your download on your request? So basically: "They should be punished because I'm doing something bad!" -
Basic grammar and reading comprehension are required to effectively convey your thoughts, intentions, and/or situation to other online. If you disagree with that then go be butthurt somewhere else.
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Guys, post counts don't confer status, respect, or privileges here. So use the edit button before I start warning you for the double/triple posts.
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Changing a config file isn't "modding". Go Read The Rules.
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The system is new so don't expect a good indication of a modpack's actual popularity. Right now you've got the early adopters rushing to vote up their favorite modpack, but as time goes by people will sample the other packs and opinions will shift. There's a good chance the most popular modpack the the (future)history of minecraft will be made by a guy/girl who hasn't even considered the played yet.
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Word of advice: Statements such as that generally translate to "If you just actually look at the evidence you would fall in line behind me in perfect agreement. Since you aren't you're obviously not looking or are too stupid to understand. So shut up till you agree with me." Whether you meant that or not, you're still trying to control the responses of others. Now, as for a report button of "copy" modpacks. Well, I can't speak for the admins, but from my experience I can give you an educated guess. The chances are roughly between "Not bloody likely." and "Oh yeah, that's totally on our feature list. See, it's right after Ensuring All Modpacks Are Perfectly Legal In The Eyes Of Every 12 Year Old Armchair Lawyer That Trolls The Minecraft Forums."
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Screw that, I'm keeping my timelord ironman avatar.
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Cut out the extra variables and simplify this equation, specifically the extra mods. Just run your work with whatever version of forge you compiled with and make sure your mod will function as intended with just the bare minimums for the client and server. Frankly it sounds like a simple block mismatch on the server part. Are you sure both the client and server have the same IDs?
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Both server and client have the mod?
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Good for you. Now how exactly does that change a thing I said?
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The only thing that goes into the system is a download URL and some info. I know you understand but telling people the pack goes into the system just gives the technic haters some vagueness to twist around and attack with.
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I dunno, can I use a lifeline to ask the audience?
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Oh go be butthurt at microsoft, google, mozilla, apple, and whoever makes Opera. By your argument they're promoting actual monetary-relevant copyright infringement by making webpages so easy to view.
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Are we thinking up slogans now? Hrm... Be young, have fun, use Technic Platform.
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Bah, doctors are cheaper than shrinks, and they're just as good at determining whether it's organic or functional dysphonia.
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Chronic Selective Dysphonia is a very serious illness, and you should really see your doctor about your inability to vocalize in an online setting.
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Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
No. It's the simplest way to get basic functionality of the core features and create a platform to build upon later by adding intermediary steps and spinning those off to other blocks. Translated: Lesson 1: Boiling water -
Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
Plans and todo lists. Start small, work your way up from there. I'd just start with a still block that turns <fooditem> + fuel/power into <boozeitem with potion effects> then expand from there. -
Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
Depends on how realistic you want some machines to get. You could have the basic set of distillery blocks that take fruit/grains in and give out booze then a more mechanical set that takes into account pressure, heat, time, and acidity values that require monitoring and corrective actions to produce more booze, or a better quality. The CC API could allow a computer to control the machine, monitoring the statistics and setting off the corrective actions as needed but would require the computer to know what the levels of each should be for the specific target booze (so it's not just a generic infinite loop checking static values). -
Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
Bonus points for using the computercraft API and having a set of machines that can be computer controlled. -
Drunkraft(WIP) - Discussion and Suggestion
Neowulf replied to Lethosos's topic in Modders Metropolis
1: Don't forget wine 2: You should target UE as the base mod. From what I gather one of the submod authors is working on a fluids mod that will have pressure calculations, perfect feature for a distillery setup. 3: I've been contemplating a "kitchen" mod with UE as a base, featuring more crops, basic farm tools, kitchen equipment, and a food system that lets you create meals to mix/match buffs. If I ever get enough sleep to finish my current project I'll be adding in a decent list of crops that could be used for brewing (grapes and a couple berries).