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Neowulf

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Everything posted by Neowulf

  1. Yeah. Go here: http://forums.technicpack.net/forum/65-platform-pagoda/
  2. The latest version of extraplanetary launchpads has a survey build feature. Place stakes down to define the spawn point and build directly onto the ground. Hell yeah, single vessel base building on the mun for reduced part counts. No more skycranes to pick base sections off the launchpad and plop them down where needed. And with a bit of mod interaction this is a perfect system for creating new static buildings. So RTS KSP is getting closer to reality, especially with the new stuff they've laid out for .26.
  3. Boring premise, lackluster execution, and a bland follow through. You're not a troll, you're a kid in public yelling "damn" and giggling his head off thinking he's disturbing the grownups with a naughty word.
  4. "As the stars foretold." "More pieces of the puzzle fall into place." "The dagger strikes true, and the Falcon remains unimpressed." Best I've got while running a fever.
  5. But then how do you get your mining rig setup in the first place?
  6. I find these chihuahua-like tantrums amusing. A tiny dog barking his rage at the unfair world and the unwelcome invaders to his recently claimed territory.
  7. That's not currently possible. Funds are the only way currently to limit ship spawning from KSC. I don't know of any mods that even begin to limit it beyond a timer thing. Creating ships away from KSC is what extraplanetary launchpads does though, and would pretty much be the core of such a game. Run what missions you can until you unlock the launch pads and mining gear, then send out your expedition to free yourself from a predictable launch profile. Do you send out long term missions at the beginning and risk interference at your enemy's leisure, or risk a raiding mission to strip the mun bare of science in one expensive go?
  8. Without a restriction on launches from KSC it wouldn't be much of a war. Funds are nice and easy for that.
  9. Full on career so money is an issue. The other feature shown off, the trading resources, goes well with an idea I've been kicking around. A system to record the science parts on a vessel as it gets unloaded and calculates a gain rate based on parts, location, and number of vessels in the same biome/orbit. With a consistent science gain and the ability to convert it to funds and rep, it would be a nice resource harvesting mechanic for an RTS playthrough.
  10. Could make a crossover between extraplanetary launchpads and kerbtown to create a way for players to build static buildings. Probably have to use the KAS attack mode code (the phantom part that follows the mouse) to let players designate the exact position. Then give those buildings something to do using the MKS proxy logistics. Things like a karbonite/ore mining building, refinery, barracks, life support, ect... And finally add a multiplayer mod that has fog of war and sensor detection of other player vessels. That would be so damn epic. Turn KSP into a multiplayer RTS...
  11. 1: Go here: https://minecraft.net/store/minecraft 2: Pay for game. 3: Play.
  12. 50 ton aerodynamic probe cores released from orbital stations. Oh the fun of riding a kinetic kill missile all the way to target. Of course it would be named Mjolnir.
  13. Buildings will go boom in 0.25 I haven't even checked the KSP forums but I can tell there's a massive flurry of interest in kerbtown-like mods again. Not just alternate launch pads, but massive towns chock full of soon-to-be-explosive structures.
  14. Solder host rentals is an idea I believe they're tossing around still (we don't exactly have company meetings). But really it's something anyone with the drive and technical skills could do. Figure out a default solder setup, craft a web interface to create accounts with access to copies of those default instances, and throw it up in AWS or some similar web host with a pricing structure to cover costs.
  15. Like forestry, this ain't happening because of past drama created by the author.Covert talked smack about this place while it was in and bailed the instant FTB was launched, flipping us the bird on his way out. Frankly the only way I'd see it coming back to tekkit is if covert open sourced it and made the permissions drama a moot point.
  16. It was a design choice by the admins, though I can't remember the full reason. I do remember that it was specifically to prevent people from creating an unlimited number of packs. Thing is, if you need more than 3 packs then you're: A, not putting enough effort into the packs. B, rebranding other people's work and calling it your own. Or C, an idiot for not setting up solder and making things easier for you and your users.
  17. The pack limit is artificial, not technical.
  18. Everyone knows this has the possibility of turning sour. The most optimistic prediction is they don't deviate from the current development path. No one but marketing drones is saying this is going to be a net positive for the game. But Skelray is arguing that we need to be running around in fear and make undefined preparations for when microsoft does evil to the game because they're microsoft. The best explanation he's given for his prediction is microsoft would ignore all business sense or game history and drive away most of their playerbase so they could charge for basic features. They'll do that because cell phone apps and PC games are 100% identical due to them both being about fun, with gameplay/platform/target audience/language/architecture not mattering in the slightest.
  19. Ahh, I see someone has completely forgotten what he posted to start this.Here: I haven't forced/twisted words on you. You started this by telling us our lack of frantic bomb shelter preparations over this was making you physically ill. You have claimed we were stupid, and me personally retarded, because we couldn't grasp the depths of how pure evil microsoft will be and how that will be the death of us. You argue as if you have cassandra-like prophetic knowledge of the future. And you still refuse to acknowledge the difference between cellphone apps specifically designed with microtransactions in mind, and a PC game that is Beta In Name Only. Atleast you admitted you know jack shit about the technical merits of your prediction. Now how about you go take a business and/or econ 101 class and learn some very basic business concepts? You know, things like added value, cost/benefit calculations, profit predictions, or even just "chapter 1: not destroying your business by fucking over all your customers at once" and "chapter 2: don't slaughter the goose that lays golden eggs, even if you do feel a bit peckish for foie gras". Seriously, if you believe microsoft is going to destroy modding and gut vanilla to change a game about freedom to a game about locked down microtransactions then buddy I have a bridge in new york for sale I'm sure you'd be interested in.
  20. I said market trend, not conspiracy theories and "well it could happen!" fueled by blind MS hate. 1: MC is already closed source. Where did you get the idea it was open source? Mods are made by decompiling the MC jar, using a best guess deobfuscation translation to make it a bit more readable, then working with that source. That's a feature of java, not anything to do with the way MC was designed. To stop that microsoft would have to completely rewrite the game in a different language and do that for every past version as well. Doing so would be a pretty monumental task for exactly 0 gain. 2: What games are cutting out mods? What section of the sandbox-legos game market is pressuring them to get rid of game extending content? Mods were never part of MC's design, the recent mod friendly changes have been entirely due to mojang recognizing modded play provides them with free content to extend the life of the game. See their acquisition of Bukkit and their reneged promises to add an API. 3: Again, where do you find examples of games taking freely available user generated content and demanding money for it? 4: Still waiting on an answer about you you expect us to do about any of your end of the world scenarios. No, I have a deep need to remind rabid members of the Cult of Jobs that they lack a firm foundation in reality. And you buddy, you stink of unwashed turtleneck sweaters.Microsoft HAS made numerous contributions to computing, that's why they're a dominant player in the field. To dismiss them as poo flinging monkeys that has never contributed anything to computing and just happens to have more revenue than most 3rd world countries, that's utter lunacy people like you cling to with a deep down hope that it'll someday be accepted as true despite reality's objections. I'm not saying a agree with those contributions or even like microsoft (linux is so damn much better), but respect for someone's accomplishments is something a sane person has. I don't hate apple, I just have a dislike for crappy closed system designs and a focus on fashion over function. All your disaster scenarios involve a near 40 year old, highly profitable company taking a complete leave of their business senses and doing the exact opposite of profitable with this project with no other point than to be evil. And you know even less of what's to come as your judgement is clouded by prejudice and hate.I for one am keeping options in mind as this plays out, ranging from "Ah good, MC is not changing in a significant way" to "Ah well, they screwed MC so I guess I'll go throw my support behind one of the clones." The only action we could to keep tekkit on MC going if microsoft decided to destroy their purchase and screw over 16 million people, would be to copy the game files and provide a modified version for download that gets around a possible login server shutdown. Unfortunately that's 100% illegal under even pre-DMCA US and Canadian laws and would get every admin here sued for millions of dollars. Hey, maybe that's how they plan on making their $2.5b back. Seed the modding community with complete nutters like you in hopes they can trick people into MASSIVE systemic copyright violation and sue the offenders for hundreds of millions each and get it all back with those open&shut cases. See, I can make wild hateful conspiracy theories with 0 basis on reality too.
  21. Ok, so what market trend would they follow that tells them they can completely change a game by turning it from a normal single purchase game into a subscription MMO, after it has already been released for years, and expect not only 100% retention but userbase growth? Or did you forget what my reply was actually to? You keep acting like microsoft is completely retarded and only some satanic deal has kept going as they rape and pillage good honest projects. You're like a mac fanboy from the late 90's. Completely convinced microsoft is on the brink of utter collapse and will take all it has shit on with it. News flash, they've been in business probably MUCH longer than you've been alive. And I for one trust history's teaching that they'll keep plodding along being mediocre, over your end of the world prediction. So, lets assume microsoft does kill minecraft in a couple months. So badly no one could ever log in again and no patch will ever come. What do you expect us to do about it?
  22. I grew up on dos. I watched as bill gates saved apple's ass during the 90's. I laughed as microsoft took a mid powered computer during the early 2000's and passed it off as a gaming console. I cursed when they bought FASA and turned both a tried and true game line and promising FPS based on interesting lore into lackluster offerings. And I saw them take a small game studio and transform their sci-fi shooter into something so compelling it turned the frat-boy crowd from diehard anti-nerd into console freaks who camp midnight launches. I've watched microsoft for a quarter century now. And I can tell you they do make mistakes, but a company with nearly $100billion in yearly revenue doesn't just blindly drop a couple percent of that on a property then gut it while claiming they'll make it back in a year. They do their research with people who have written essays about the socioeconomic effects of frogger on america. They run it past people who's whole job is to gauge market trends and warn them if their plan is so bloody stupid a 5 year old could point that out. Infact I'm guessing there's a dozen MC players out there who are still under an NDA from when they were in a focus group within the last year, who could give you a general idea of what MS plans to do with MC. tl;dr You may want to believe microsoft is staffed by retards with zero business sense, but that doesn't make it true. No one would think it's a good idea to tell their new playerbase that they can't play the game they already paid for unless they fork over a monthly fee.
  23. A monthly subscription fee only makes sense for MMOs because the game is built around a central hosting server setup. You're paying for access to the server playground because the game can't play without it. To make that subscription viable for MC, they'd have to gut server logic completely. Leave just the networked client code and you've got a game completely worthless without hosted servers to play on, forcing people to play vanilla realms. I know microsoft isn't that stupid.
  24. If you look, God abandoned the MCforums 3 years ago. Sounds about right.
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