The gist of what Neowulf is saying is that plugins and mods work differently. The server modpack should use all the same mods as the client nowadays (you could literally just copy and paste the mods and configs folder) with the exception of client only mods. Client only mods are mods such as Rei's MiniMap, or Damage Indicators. So just delete those if you have any of them from the server mods folder and you'll be ready to go.
Let's see , there's a bug shiny thread on the main page that says Bug Reports. Launcher bugs is the first thread there. Please take a minute to look before you post in a random thread.
Yeah, there's a place for this called the Technic Platform. And if you're going to make a thread for people to submit anything, at least put some effort into your post.
Uh, he means DropBox as a file hosting service. The launcher doesn't host any modpacks, the modpack creator's chosen host does (DropBox, their own website, Mediafire, Ubuntu One,MEGA).
1.6 changed a lot regarding how the minecraft client and launcher operates. The Technic team is working on it, but it will most likely take some time. I run a custom mod pack server too, and I use 1.6.4 in my modpack through the regular Minecraft launcher. Just make the mods and configs folder as a zip and tell your friends to install Forge themselves for now. That's what I'm doing.
It would be helpful to others in the future looking for help with similar situations if you would say what you did that fixed the problem.
Also, to anyone reading this in the future , Hi!
Morning Hank, welcome to Technic. If you came here from FTB then I suggest you rinse yourself off before stepping into the palace of Technic, FTB is a dirty place.
Actually I think I found the perfect thing for you. Journey of Legends is built for 2-4 people to go on quests and adventure, check it out: http://www.minecraftforum.net/topic/1627196-162-journey-of-legends-v030/
Hack/Mine is dead. Sorry to break the news to you. If you like fantasy/RPG stuff in Minecraft then go play DivineRPG. That'll keep you busy for a while.
I run a server with a custom mod pack I built that included Modular Powersuits and Modular Powrsuits Addons. I've noticed that certain weapons like the Plasma Cannon are capable of bypassing WorldGuard. Does anyone know a way of stopping the Plasma Cannon from doing block damage? If not then is it possible to ban certain modules?