Backplague Posted July 11, 2012 Author Posted July 11, 2012 I tried to create a new server that would handle all computer IDs in case you have to change some crucial computer's ID. How it was supposed to work was; have a file containing all computer IDs, read all IDs from that file, each server requests that computer to send all needed IDs when starting. The problem is; what ID will the servers try to fetch the needed IDs from if they have to fetch that ID from the ID server? I dont want to hardcode it, it will suck to edit each server when the ID server's ID is changed. As much as i know, you cannot access the general directory of the computers. If you could, i could just add a file there containing the ID server's ID. If you know how to solve my problem, please tell! Edit: Well god dammit. ccSensors does not want to work. It is otherwise a great mod but the overall look is disgusting. The GUI is ugly, the textures are bad and there are many bugs. Getting the sensors work is also annoying. Quote
wee_calg Posted July 13, 2012 Posted July 13, 2012 you could start producing oliwith oil fabrecator and convert in to fule Quote
Backplague Posted July 13, 2012 Author Posted July 13, 2012 My 2 friends in the server dont really use oil/fuel for anything. Of course i could setup a system to produce EU with fuel but i already am fine with my solar arrays. Quote
Damian Posted July 13, 2012 Posted July 13, 2012 Impressive sir. Like you, I have a passion for system engineering, but I have to ask, what now? After reaching the pinnacle of automation what do you do? In my own Tekkit adventures it feels as if the sidewalk has ended. Quote
Backplague Posted July 13, 2012 Author Posted July 13, 2012 I start over. I do the same as i did before but maybe in a different way or concentrate on some mod/mods. But that point for me is still in a long way away. Quote
Damian Posted July 13, 2012 Posted July 13, 2012 Wouldn't it be amazing if our monstrous creations had a point? Sustaining a population with power, food, clothes, public transportation and other such life support activities? Maybe even war? A factory of that scale could produce stockpiles of ammunition, parts and weapon systems. It would be nice to see the fruits of your labor be used for more than looks. Don't you agree? Quote
Backplague Posted July 13, 2012 Author Posted July 13, 2012 Well Plague Corporation does produce everything basically. For everyone. Quote
Snowmaster97 Posted July 14, 2012 Posted July 14, 2012 Hey this is absolutely amazing!!! but i have a Q, (sorry in advance if i sound like a noob) how do you control the machines with redstone? And how do you control everything and see the states (on/off) of everything? I have been scouring the internet and the ComputerCraft Wiki/Forums for a way to do this. It would be greatly appreciate if you could help me. Quote
Backplague Posted July 14, 2012 Author Posted July 14, 2012 I activate the redstone engines to suck stuff into the machines. I explained how the system works in the main post. It also has a link for the CC programs i use. Also each advanced machine i have do also take redstone input to stay "on" (induction furnaces collect heat, macerators speed up etc.). The mass fabricators turn off when redstone input is applied. Quote
Snowmaster97 Posted July 14, 2012 Posted July 14, 2012 Oh now i understand, so the machines dont exactly "turn off/on". Just that when they are being used, u put on the redstone current therefore showing up on ur monitor as them being "on". This whole thing is absolutely brilliant Quote
Snowmaster97 Posted July 14, 2012 Posted July 14, 2012 Wait, then how do you get your monitor update every second or so? Is that included in the coding you released?? Quote
Backplague Posted July 14, 2012 Author Posted July 14, 2012 All my code is in the pack i released. Quote
Backplague Posted July 15, 2012 Author Posted July 15, 2012 The main door is password protected, and the machinery doors are also password protected; you need a password to open/close them for the main console. Quote
Snowmaster97 Posted July 15, 2012 Posted July 15, 2012 hey, im sorry in advnce for being a noob. but now that i have the downloaded the code, what do i do or where do i drag it into? Quote
Backplague Posted July 15, 2012 Author Posted July 15, 2012 The main post has instructions on installing. Quote
maser7 Posted July 15, 2012 Posted July 15, 2012 What is the redgen? a bunch of redstone generators connected to power pipes? And how is it distributed? teleport pipes? Quote
Backplague Posted July 15, 2012 Author Posted July 15, 2012 Yeah, a lot of redstone engines connected to power pipes connected to a generator connected to the network of MFSUs. Quote
Gristle Posted July 16, 2012 Posted July 16, 2012 Does this actually work? I noticed a couple of build errors in the pics posted. Quote
Dark___Pearl Posted July 16, 2012 Posted July 16, 2012 why dont you use energy links for BC power generation? Quote
Backplague Posted July 16, 2012 Author Posted July 16, 2012 Does this actually work? I noticed a couple of build errors in the pics posted. Everything is working fine, i havent yet found any bugs or glitches in the system. why dont you use energy links for BC power generation? The only BC power i get is from the redstone engines and the only place where i use it is the quarry. I get enough power from the solar arrays. Quote
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